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Gamehelppathofcivilization

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Revision as of 14:59, 23 June 2024 by Hulb (talk | contribs)
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Overview

Gain the most points after 9 rounds


Turn

A turn is divided into 6 phases, each phase is simultaneous for each player, they are:

Project

Development

Evolution

Research

Technology

Event


Project

Each player has 5 Technology cards

They pick 2 to place on the left, for Deployment, and will only activate the left icons at a later point

They pick 2 to place on the right, for Research, and will only activate the right icons at a later point

The final card is slid under Ancient Technologies so the VP is visible


Development

Based on the two cards chosen as well as any leaders if any, the players put cubes of their colour into the trays matching the icons depicted, this will give them Agents for that type to use later

However, the Agents out in trays can never exceed a player's Population Limit, if it would then choose which Agents get deployed and which don't


Evolution

X


Research

X


Technology

X


Event

X