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Gamehelpsirens

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Overview

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Turn

First, reveal a Universal Rule, this will have some effect unique to this round that may not follow the normal rules

Second, each player is dealt 4 cards

Third, draft these cards, picking one to keep each exchange, with the final 4th card being discarded

Fourth, choose the order of your three cards and lay them out in the desired sequence

Fifth, shuffle the deck including the discarded card and deal another 4 cards per player

Sixth, have a second draft phase, again ending with 3 cards each

Seventh, add these three new cards to the left &/or right of your previous 3 as you wish. You may not rearrange the first set of three, nor place cards between them.


Round End

After each player has drafted and placed the 6 cards, a scoring phase occurs

The scoring is in the following order: Hearts, Parts, Flow, then Charm

Hearts - The player with the most hearts scores points equal to the difference e.g. 5 vs 3 would score 2 points

Parts - Adjacent cards of the same colour form a Part. If you have less than 3 Parts, you score 0 here. The score of a part is its size multiplied by its size, e.g. a part of size 1 is 1 point, part of size 2 is 4 points and so on. If a Part includes a Sun & Moon, score 3 points for an Eclipse.

Flow -