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Gamehelpwolfandsheeps

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Revision as of 11:18, 20 November 2023 by Jonathan2004 (talk | contribs) (Update with last game version)
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Objective

Beware this is an asymmetric game :

  • BLACK : Wolves need to block the Sheep.
  • WHITE : Sheep needs to pass through the wolves and reach their starting line.

Components

  • A Chess like board
  • 1 white token (called "Sheep")
  • 4 black tokens (called "Wolves")

Setup

  • Wolves are placed onto fields B8, D8, F8, and H8.
  • Sheep starts the game from E1.
Start of the game
Start of the game

On Your Turn

You can move :

  • 1 piece at a time
  • only diagonally (so you always play on the same cell color of the board)
  • only 1 step at a time
  • the sheep can move backward, not the wolves

End of game

Beware this is an asymmetric game :

  • WHITE Victory : Sheep wins by reaching the other side of the board (8th row or 10th row according to played variant).
    • WHITE BGA auto victory : if there is not enough wolves in front of the sheep to block the sheep.
  • BLACK Victory : Wolves win by blocking the sheep such that it cannot move anymore (when sheep has no legal move left).

Variants

  • Board size
    1. Chess board : 8x8
    2. Checkers board : 10x10 (+1 black token)
  • Duration
    1. 1 round is a classic play as defined here
    2. 2 rounds : One round with Player 1 as White VS Player 2 as Black, then one round with Player 2 as White VS Player 1 as Black

User Preferences

  • Board colors
    1. Tokens on dark cells : Tokens are places as in the pictures on the "black"/darkest cells of the board
    2. Tokens on light cells : Tokens are places on the "white"/brightest cells of the board
  • Interface theme
    1. Standard : the same background as any classic BGA game like Chess.
    2. Darker: a black background with 75 % opacity