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Gamehelpzefiria
Overview
This is a co-operative game to try to put all the cards in the grid back in the right order as depicted on the goal map card
At the beginning of the game, each player picks a corner to start at
The time track is put to the side based on the number of players and the relevant number of purple round markers is placed on it to determine the game's length
Each character has an associated power from its colour
Turn
On your turn, you have 4 action points to spend (5 in 2-player) on two actions which will then vary by character, these are:
Fly - Generally a move type power
Breeze - Generally a manipulation type power
You cannot move through or onto the same space as another player
You cannot manipulate a tile occupied by a player
If your breeze causes a tile to in effect pass over another during the exchange, for each it passes over this will cost you an extra action point and is known as overflying a tile
Borea
Fly
1 Action Point to move to an orthogonally adjacent space
1 Action Point to move to a card of the same colour as the current space
Breeze
1 Action Point to swap two unoccupied tiles which match the symbol of your current space
Jugo
Fly
1 Action Point to move to an orthogonally adjacent space
1 Action Point to move to a card with the same icon as the current space
Breeze
1 Action Point to swap two unoccupied tiles which match the colour of your current space
Etesia
Fly
1 Action Point to move to an orthogonally or diagonally adjacent space, but +1 action point to change direction
Breeze
1 Action Point to swap an orthogonally adjacent tile with any other tile
Skyron
Fly
1 Action Point to move to an orthogonally adjacent space
Breeze
1 Action Point to swap the tile you stand on with any other, then decide which to reside on
Austro
Fly
1 Action point to move around the edge of the board (outside the map) to land on an edge space, but cannot move into the central areas
Breeze
1 Action Point to swap tiles in your current row or column
Game End
The game ends on the final round, and scoring is based on how well you managed to put the island back to its true form, as shown below with the clarification of losing points, you lose 1 point if correct row but wrong space, lose 2 points if wrong row
Summary
SETUP
The Island cars are shuffled and placed in a 5x5 grid. Players pick their individual wind spirit. First player chosen and given the timer card.
PLAY
The first player will remove a time gem then all players and a clockwise order take their turn of the round, each wind spirit has a different movement and breeze they can use to move islands.
GOAL
As a group of wind spirits you are to put the islands back in order.
END GAME
After every player has taken their turn after removing the last time gem.
SCORING
For every island in its proper place scores +1 For every island and it's color row not in its place -1 And every island not in its color row -2