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Tips handandfoot

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      • Play clean at the beginning, and then dirty up your cards later.
      • Don't be in a rush to open by opening a bunch of dirty melds. The more dirty you open the less wilds you have for a wild meld. Wilds can be so hard to get sometimes so best not to waste them.
      • When playing in pairs, open as soon as you can each round.
      • Watch the discards of the person after you. This will help you decide what to discard next turn.
      • The most points wins the game, it's best to have as many clean as possible. The best way to catch up when behind is to have piles that are worth the most. Concentrate on wilds, then clean, then dirty. A bunch of dirty piles means you lose 200 points each pile.
      • Open new melds as soon as you have a set, including a wild meld. This will help your partner get to their foot.
      • Hold onto a couple of wilds in your hand to help you get to your foot (this is after a wild meld has already been started). They go great with pairs to help you walk/run to your foot. If you get the third card for those pairs and can get to your foot, add the wilds to the wild meld.
      • Try to pick up the discard as much as possible. It only takes 3 cards to open a meld. If you hold onto a pair of a meld already open, you can use them to pick up the discard pile. The discard pile can help you with completing pairs or adding cards to your singles.
      • Watch the discard pile. Sometimes you don't want to pick up as there are a bunch of black 3s in the pile.
      • If you're the first partner to get to your foot and the other team isn't close to going out, don't close any melds. The more that is closed the harder it will be for your partner to get to their foot.
      • If you get into your foot before your partner, and the other team isn't close to going out, don't play any cards except wilds on the wild meld and new melds (no more than 3 cards).  This is to leave lots of room for your partner to get to their foot. If you top up melds to 5 or 6 cards, your partner may have 2 in hand (holding to pick up discard) or they keep picking up that number. Best to leave room for your partner to add cards.
      • When almost ready to go out but your team needs 1 or 2 dirty piles, don't close all the melds with 6 cards clean until you have your 2 dirties to go out.  Too many times teams need just the dirty piles to go out but there isn't any melds ready to close with just a wild.  Unfortunately not having melds ready to close dirty gives the other team time to catch up in points.
      • Pay attention to how close the other team is ready to go out. If they don't have wilds started, then you have time to help your partner get to their foot so don't close anything. However, if the other team has or really close to having their contract, then it's time to close things so you don't lose the points. *** HOWEVER, if you're in the last round and closing stuff doesn't get you ahead in points (or even close), then there's no point in closing melds. This will make it hard for your partner to get to their foot and there's no point as you aren't going to win without them.