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Gamehelpquoridor

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Revision as of 12:30, 13 February 2023 by AmassGamesYouTube (talk | contribs)
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How to play https://youtu.be/8kw0GwEd1xs Freeboard

Starting position
A
B
C
D
E
F
G
H
I
9
9
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
A
B
C
D
E
F
G
H
I

Overview

  • Abstract game played on a 9×9 board.
  • 2 or 4 players.
  • The first player to move their pawn to the opposite side of the board wins.
  • Walls can be placed to restrict pawn moves.

Game play

  • Each player has one pawn which starts in the middle of their respective side.
  • 20 walls are distributed equally to all players.
    • i.e. 2 players: 10 each.
    • i.e. 4 players: 5 each.
  • Players take turns to either:
  1. Move their pawn
    OR
  2. Place a wall

Move a pawn

Legal pawn moves I

The white pawn may move backwards, to the left or jump over the black pawn.

A pawn may not move through a wall or onto the same square as another pawn.

Legal pawn moves II

The forward jump is blocked by a wall.

The active white pawn may additionally move to squares orthogonally adjacent to the black pawn.

  • Adjacent squares in orthogonal directions.
    • i.e. forwards, backwards, or sideways.
  • Not through a wall.
  • Not onto the same square as another pawn.
  • Jump over an orthogonally adjacent pawn:
    1. Two squares in the direction of the adjacent pawn.
      • If there is no other pawn, fence or board edge preventing this move to the destination square.
    2. Otherwise one square diagonally.
      • If there is no other pawn, fence or board edge preventing this move to the destination square.
      • i.e. the active pawn moves to the adjacent pawn and then one square at a right angle.
  • Note: jumps are never mandatory.

Place a wall

  • Each wall is two squares long.
  • Must be placed between squares, aligned with the grid.
  • May not jut out of the board.
  • May not block all paths for each pawn to reach their destination side.
  • Note: if a player places all their walls, they can no longer place walls.

Game end

  • A player wins if their pawn reaches any one of the nine squares on its destination side, opposite to their starting side.
  • A team wins if either pawn reaches its destination side.