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Gamehelpscriptoria

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Summary

A mysterious patron has ordered several copies of an ancient text. You are part of the copyists and try to complete the composition of these manuscripts in an almost impossible time. You strive to be the most talented to create the most sublime page of illumination.

The copyist with the highest number of Illumination points wins the game.

Rules Summary

The game consists of four phases:

  • First Hour (Inks) - beginning with the player who has the quill marker, players take turns selecting between inks and the grimoire
  • Second Hour (Lectern) - beginning with the player with the grimoire, players select lecterns for themselves or others
  • Last Hour (Illuminations) - starting with the player who has the quill marker, players purchase tiles with ink and place them on their board.
  • End of the Day - All unplayed tiles from lecterns are placed on player reserve slots. Players must discard down to 7 tiles and 7 inks.

First Hour (Inks)

Players collect inks for laying tiles. The player with the Quill (the Archivist) always begins this phase. Play continues until all inks are gone.

Players may take 1 or 2 of the available inks or may take the grimoire.

  • Inks - players may select any two inks, with one exception: Gold and Black inks cannot be taken together.
  • Grimoire - the player who takes the grimoire does not take any more ink, but goes first during the Second Hour.

Second Hour (Lectern)

Players select lecterns that have a bonus and contain tiles This phase will play out in one of two ways depending on if a player took the grimoire during the First Hour.

  • If no player selected the grimoire: the Quill player will select a lectern and choose which of the other players to give it. The receiving player will then do the same for another player until each player has a lectern. All other lecterns are discarded and their tiles are placed on the Scriptorium (the board in the upper left).
  • If a player selected the grimoire during the First Hour: that player will select a lectern for themselves. Then, starting with the Quill player, each player will select a lectern for another following the rules above.

Third Hour (Illumination)

Players play tiles onto their manuscript to gain points, and/or purchase tiles from each other or the Scriptorum board.

The player with the Quill (the Archivist) always begins this phase. Play continues until all players have taken their turn.

  • Play a tile with ink - Players may select a tile from their lectern or from their reserve spots, pay the ink cost, and place it on their manuscript. This scores the illumination points.
  • Play a tile without ink - This can only be done with border tiles. Players may select and lay a border tile on their manuscript using no ink. This does not score any illumination points.
  • Purchase a tile - Each player begins with 3 Help Tokens (the small circles on the upper left part of your player board).
    • Purchasing a tile from the Scriptorium
    • Purchasing a tile from another player

Help Tokens

Each player begins with 3 Help Tokens (the small circles on the upper left part of your player board).

End of the Day

All tiles not played from a player's lectern will go onto their player board. Each player has 7 slots on their board and cannot hold more than 7.