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Tips thecrew: Difference between revisions
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These tips are a big summary. There are lots of exceptions. | These tips are a big summary. There are lots of exceptions. | ||
# Do NOT take tasks of low values if you have that card. | |||
# Do NOT communicate if you see no problems in achieving the task. Reserve communication for problems. | |||
# On the other hand, don’t try to keep your communication for later. If the game could be lost in one trick, usually communicate immediately. | |||
# Mentally calculate the tricks performed when choosing tasks. This is particularly helpful when there are multiple tasks of the same suit. | |||
# If you have 2+ rockets at 5players or in later missions, it may be a good idea to take a task of a suit that you do not have any cards of (or have just 1 of it). If you got only 1 rocket, TRY to avoid it. | |||
# If you have rocket 3 and rocket 4, play rocket 3 first as a means of communicating your rockets. | |||
# Draining rockets by playing them first is usually not a good idea. | |||
# In variants specific missions, put more value to later calls. They got more informations to make their choice. | |||
# If you get your own task, you can communicate your lowest card (if it's not a task held by another player) to ask other players to discard this suit in priority. | |||
For a detailed guide, go here: https://docs.google.com/document/d/1w4rU2aaTluTH91sfSKyxd0shhHKpnPCaZCTxkl4PHOQ/edit . | |||
For a |
Revision as of 17:59, 30 May 2021
These tips are a big summary. There are lots of exceptions.
- Do NOT take tasks of low values if you have that card.
- Do NOT communicate if you see no problems in achieving the task. Reserve communication for problems.
- On the other hand, don’t try to keep your communication for later. If the game could be lost in one trick, usually communicate immediately.
- Mentally calculate the tricks performed when choosing tasks. This is particularly helpful when there are multiple tasks of the same suit.
- If you have 2+ rockets at 5players or in later missions, it may be a good idea to take a task of a suit that you do not have any cards of (or have just 1 of it). If you got only 1 rocket, TRY to avoid it.
- If you have rocket 3 and rocket 4, play rocket 3 first as a means of communicating your rockets.
- Draining rockets by playing them first is usually not a good idea.
- In variants specific missions, put more value to later calls. They got more informations to make their choice.
- If you get your own task, you can communicate your lowest card (if it's not a task held by another player) to ask other players to discard this suit in priority.
For a detailed guide, go here: https://docs.google.com/document/d/1w4rU2aaTluTH91sfSKyxd0shhHKpnPCaZCTxkl4PHOQ/edit .