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# Bandido is a cooperative game which allows players to collaborate to close all the exits on the board by placement of tiles which match and close those exits. Collaboration in this game doesn’t imply that players should communicate their moves. That type of collaboration is cheating and not meant for this game - it makes winning too easy.
Familiarize yourself with all the tiles as quickly as possible so you know the possibilities.
# There may not be a good way to prevent cheating, but cheating is cheating so avoid it unless in ‘training’ mode. That said, new players will obviously benefit from disclosing their tiles in practice sessions with friends, and this ‘practice’ makes it easier to ‘intuit’, or guess a collaborator’s likely moves even without knowing their hand.
 
# Collaboration is best served when opponents are better able to guess, or ‘intuit’ their opponents moves without talking them through or otherwise disclosing their hand to your collaborators.
 
# Intuition will be difficult and is probably not available for you to rely on in this game. There are few chances to rely on anything but chance, so throw caution to the wind and have fun even if you don’t win.  
At the beginning of your turn, select and rotate each of your tiles in order to preview all of your options. Take care not to double click until you are ready to commit to a placement.
# It gets harder to win as the game progresses because open exits easily accumulate on opposite ends of the board. Resist the temptation to throw in the towel once the exits start to accumulate, you may get lucky.
 
# At the beginning of your turn, select each of your tiles to see where they might fit on the board. Remember to attempt to rotate each tile to select the most advantageous orientation.  This ‘dry-run’ may indicate problems that prevent subsequent tiles being well placed. Be careful not to ‘double-click’ the tile before you’ve selected otherwise the double-clicked tile is placed and the other player’s turn begins.
 
# Try to end each turn adding fewer exits (open ends) than you close.
In general, try to join or extend tunnels rather than splitting them. One exception is if you create a branching situation that you or a teammate can quickly resolve with a complementary piece. Another exception is if you must either split the tunnel or waste a valuable piece without confidence that the tunnel will soon be closed; in this case it is sometimes preferable to split the tunnel.
# If you need to play a tile that adds exits, try to arrange the new tile so that following tile(s) played will close more exits than they add.
 
# Try to align open ends in a parallel or perpendicular grouping which can then be closed with the appropriate tile.
 
# Alignment of two adjacent parallel exits allows you to exploit the u-shaped tile, or other tiles which have two parallel (adjacent) exits.
If you need to play a tile that adds exits, try to align open ends in a parallel or perpendicular grouping which can then be closed or combined with complementary tiles.
# Aligning other tiles with adjacent exits aligned perpendicularly allows many opportunities to match tiles and close exits.
 
# Be careful of the constraints that begin to develop as you add tiles to a confined area. You’ll lose the game if you can’t close an exit in a confined area.  These constraints develop quickly once you begin to get boxed-in.  Avoid adding tiles within a confined area if possible, beware of this trap.
 
# Try to point new open ends away from confined space so you’re less likely to encounter constraints with tiles that follow.
Early in the game, use U pieces and straight or curved ends to quickly win. It will be evident within one or two rounds if this will work.  
 
 
If the tunnels start to branch too much to contain, switch to using ends sparingly and strategically. An example of strategic use would be to close a tunnel that is far from all others. An example of a wasteful use would be to use a corner end or T end to simply extend a line - only do this if you are confident that someone can close the tunnel within the round.  
 
 
Remember, there are only two of each tunnel type and three of each end type in the standard game. Keep track of what has been used and what is still available. If you need to, search the table to make sure a piece is available before you create a situation that requires a specific piece. The "wood grain" design always follows the length of the tile; this will help you distinguish each tile from adjacent tiles.
 
 
Pay special attention to the valuable pieces that can close loops easily: U, L, and J. And the pieces that can extend parallel lines: H and I. Knowing which of these are still available will help you decide whether to arrange parallel ends or perpendicular ends. Use these pieces strategically and do not waste them!
 
 
Try to direct tunnels toward each other and keep the exits close to each other so that they may be joined if possible. There are only two I, S, and Z tiles, so joining distant exits is not likely to work.  
 
 
Try to intuit what your teammates are attempting to accomplish. A very basic example: If you see a teammate laying parallel lines, try to maintain the parallel lines until a U can close them. The more familiar you are with the deck, the more easily you can see your teammate(s) building an arrangement that can be resolved nicely by a few specific pieces. If the perfect piece to resolve a situation is still out there somewhere but you don't have it, try to play somewhere else and be patient. The right piece will come, or maybe your teammate already has it!
 
 
Be careful of the constraints that develop if you add tiles to a confined area. You’ll lose the game if you can’t close or route the tunnel out of the confined area. Try to point new open ends away from confined space so you’re less likely to encounter constraints with tiles that follow (unless you are building a trap intentionally as described below).
 
 
An advanced and enjoyable technique is to create a "trap"; i.e. a completely enclosed space which can only be filled by a specific tile. Before you make such a trap, make sure the required tile is still available! If the space is not completely enclosed and there are few other places to play, you run the risk of being forced to play a tile half in and half out of the trap, creating an unfillable hole of one square. Even if you have the perfect tile in hand, a teammate may be forced to block the trap before your turn gets back to you, so use caution!
 
 
Even if winning seems unlikely, play your best and don't give up. Games can be won even in the very last round with an empty deck!
 
 
'''Play Style and Collaborating'''
 
There is nothing stated in the rules either for or against collaborating with your team, nor whether cards are to be held in hand (closed) or laid on the table (open). How openly you want to work together is entirely up to the group at your table in any game. Some players enjoy a fully open-hand game in which they describe their cards, discuss their options, and decide on the best course of action together. Other players enjoy a more challenging game in which cards are secret and there is no communication at all. And there are many gradations in between, such as telling your team when you have the card needed to resolve a specific situation, or when you have an end. You will quickly find which players' styles suit you and which don't. Just keep in mind that this is a matter of preference; all are valid ways to play.

Revision as of 02:25, 11 February 2021

Familiarize yourself with all the tiles as quickly as possible so you know the possibilities.


At the beginning of your turn, select and rotate each of your tiles in order to preview all of your options. Take care not to double click until you are ready to commit to a placement.


In general, try to join or extend tunnels rather than splitting them. One exception is if you create a branching situation that you or a teammate can quickly resolve with a complementary piece. Another exception is if you must either split the tunnel or waste a valuable piece without confidence that the tunnel will soon be closed; in this case it is sometimes preferable to split the tunnel.


If you need to play a tile that adds exits, try to align open ends in a parallel or perpendicular grouping which can then be closed or combined with complementary tiles.


Early in the game, use U pieces and straight or curved ends to quickly win. It will be evident within one or two rounds if this will work.


If the tunnels start to branch too much to contain, switch to using ends sparingly and strategically. An example of strategic use would be to close a tunnel that is far from all others. An example of a wasteful use would be to use a corner end or T end to simply extend a line - only do this if you are confident that someone can close the tunnel within the round.


Remember, there are only two of each tunnel type and three of each end type in the standard game. Keep track of what has been used and what is still available. If you need to, search the table to make sure a piece is available before you create a situation that requires a specific piece. The "wood grain" design always follows the length of the tile; this will help you distinguish each tile from adjacent tiles.


Pay special attention to the valuable pieces that can close loops easily: U, L, and J. And the pieces that can extend parallel lines: H and I. Knowing which of these are still available will help you decide whether to arrange parallel ends or perpendicular ends. Use these pieces strategically and do not waste them!


Try to direct tunnels toward each other and keep the exits close to each other so that they may be joined if possible. There are only two I, S, and Z tiles, so joining distant exits is not likely to work.


Try to intuit what your teammates are attempting to accomplish. A very basic example: If you see a teammate laying parallel lines, try to maintain the parallel lines until a U can close them. The more familiar you are with the deck, the more easily you can see your teammate(s) building an arrangement that can be resolved nicely by a few specific pieces. If the perfect piece to resolve a situation is still out there somewhere but you don't have it, try to play somewhere else and be patient. The right piece will come, or maybe your teammate already has it!


Be careful of the constraints that develop if you add tiles to a confined area. You’ll lose the game if you can’t close or route the tunnel out of the confined area. Try to point new open ends away from confined space so you’re less likely to encounter constraints with tiles that follow (unless you are building a trap intentionally as described below).


An advanced and enjoyable technique is to create a "trap"; i.e. a completely enclosed space which can only be filled by a specific tile. Before you make such a trap, make sure the required tile is still available! If the space is not completely enclosed and there are few other places to play, you run the risk of being forced to play a tile half in and half out of the trap, creating an unfillable hole of one square. Even if you have the perfect tile in hand, a teammate may be forced to block the trap before your turn gets back to you, so use caution!


Even if winning seems unlikely, play your best and don't give up. Games can be won even in the very last round with an empty deck!


Play Style and Collaborating

There is nothing stated in the rules either for or against collaborating with your team, nor whether cards are to be held in hand (closed) or laid on the table (open). How openly you want to work together is entirely up to the group at your table in any game. Some players enjoy a fully open-hand game in which they describe their cards, discuss their options, and decide on the best course of action together. Other players enjoy a more challenging game in which cards are secret and there is no communication at all. And there are many gradations in between, such as telling your team when you have the card needed to resolve a specific situation, or when you have an end. You will quickly find which players' styles suit you and which don't. Just keep in mind that this is a matter of preference; all are valid ways to play.