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Solo Whist is a trick taking game for four players. Each player is ultimately playing for themselves, but the alliances will shift from deal to deal. | Solo Whist is a trick taking game for four players. Each player is ultimately playing for themselves, but the alliances will shift from deal to deal. | ||
A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2. | |||
== The Deal == | |||
At the beginning of the game, the cards are shuffled by the dealer and then cut. The cards are dealt in packets of three, followed by a single card, so that everybody has 13. The final card to be dealt to the dealer is turned face up to determine the trump suit. | |||
== Differences from Pagat == | == Differences from Pagat == | ||
The basic unit payment can be set in the table options. The default is 5 points. | |||
Overtricks and undertricks in an abundance are both worth 2 points. | Overtricks and undertricks in an abundance are both worth 2 points. | ||
If all players pass, the cards are | If all players pass, the cards are gathered together, cut, and redealt as 3-3-3-3-1. | ||
Revision as of 10:25, 29 September 2020
Solo Whist is a trick taking game for four players. Each player is ultimately playing for themselves, but the alliances will shift from deal to deal. A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.
The Deal
At the beginning of the game, the cards are shuffled by the dealer and then cut. The cards are dealt in packets of three, followed by a single card, so that everybody has 13. The final card to be dealt to the dealer is turned face up to determine the trump suit.
Differences from Pagat
The basic unit payment can be set in the table options. The default is 5 points.
Overtricks and undertricks in an abundance are both worth 2 points.
If all players pass, the cards are gathered together, cut, and redealt as 3-3-3-3-1.