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==Build Phase==
==Build Phase==


Going around the table in clockwise order (starting with the current 1st Player), each player takes a turn playing all cards that they wish to play and/or build for the round.
Going around the table in clockwise order (starting with the current 1st Player), each player takes a turn playing all cards that they wish to play and/or build for the round. Each player *may* build Villagers up to their Build limit, but they are never required to do so (unlike in the Draft phase).
must draft one card from the face-up or face-down options on the Road until each has reached their Draft limit.


===Building Actions===
===Building Actions===

Revision as of 17:14, 12 July 2020

The Groundwork: You are the founder of a small settlement, and you have dreams of one day turning your settlement into a booming and bustling Village! To do this, however, you must compete with other founders to attract the best inhabitants to you village, so that it can be the most prosperous of all...

The Game: Games are composed of a variable number of rounds where players first take turns drafting cards into their hands, and then go around the table playing cards into their tableaus. Cards have different symbols on them representing how many cards a player can draft, how many cards they can play, or how much money they generate during special income phases. There are only two income phases in the entire game, one approximately at the middle of the game's duration, and one at the very end. These two income phases are where the majority of players' money will be generated.

The Goal: To have the most money at the end (just like in real life).

Overview

Games are composed of a variable number of rounds focused on expanding tableaus, interspersed by two special income-generating phases.

Rounds

Each round consists of two basic phases:

  • Draft phase
    • one-at-a-time, players take turns selecting ("Drafting") either:
      • face-up cards ("Villagers") from the 6 face-up cards (the "Road"), or...
      • blind-drawing face-down cards from one of 6 "Road Stacks"
    • The number of cards that a player *must* draft each round is determined by the number of "Food" symbols showing in their tableau
      • each player starts with the minimum of 2 cards drafted per round
      • this can be increased up to a maximum of 5 cards drafter per round
  • Build phase
    • players play ("Build") cards into their tableaus ("Villages") to improve the available cards in their tableaus
      • these new cards generally increase one or many of the following attributes of the player:
        • the number of cards they will draft (via "Food" symbols) in a round
        • the number of cards they may build (via "Builder" symbols) in a round
        • the amount of money (via "Gold" & "Silver" symbols) they generate in the income phases ("Markets")
    • the number of cards that a player *may (but is not required to)* build each round is determined by the number of "Builder" symbols showing in their tableau *at the start of their build phase*
      • each player starts with the minimum of 2 cards that may be built per round
      • this can be increased to a maximum of 5 cards that may be built per round

Income

In addition to the two basic phases, there are two special events, the Markets, that happen after the Build phase of the round in which they are triggered. These two Markets are the main ways in which money (the central resource and victory point of the game) is generated:

  • First Market - occurs once the first and second Road Stacks are emptied; during this Market, money is generated in two ways:
    • players receive income equal to the sum of all gold symbol values visible on their cards
    • players also receive income for all money placed on cards that have been used to unlock others (but the money itself on the cards is not removed at this time)
  • Second Market - occurs once all of the road supply decks have been emptied; during this Market, money is generated in three ways (two of which are basically the same as in the First Market):
    • players receive income again equal the sum of all visible gold symbol values printed on cards
    • additionally, players receive income for all visible silver symbol values (which are calculated based on other cards in their tableau)
    • players also finally take all the money placed on unlocker cards off of those cards and into their money supply

After the Second Market is completed, the game is over: the player with the most money in their possession is the winner!

Setup

  • There are always 10 of each "Basic Villager" card available at the start of the game
    • These cards are required for building most of the production chains in the game; they will be described in detail in the "Build" phase
  • The 6 face-up "Road" cards for drafting are always the same at the start of each game
  • The rest of the cards (except for the starting "Founders" and the "Basic Villager" cards) are shuffled together to form the deck
    • The deck holds 2 copies of each Villager card, except for the 6 starting "Road" cards, of which there are only 1 each (since the other copy of these cards starts out in the "Road")
  • Each player starts with:
    • 8 money
    • 5 cards in hand, dealt from the shuffled deck
    • a "Founders" card showing a gold symbol with a value of 2 in their tableau
  • Then, 6 smaller decks, each with twice the number of cards as there are players in the game, are dealt face down to form the "Road Stacks"
    • Cards will be taken from these stacks during the Draft phases, either to draw cards directly from them, or to replenish face-up cards drafted during the road
  • Finally, the cards remaining in the deck after dealing hands and Road Stacks form a face-down "Reserve" deck
    • Cards will only be drawn from here either to cycle out un-drafted cards at the end of each Draft phase or to be used as a Road Stack in the final round of the game, once all cards have been drawn from the 6 original Road Stacks
  • One player is randomly chosen as the First Player; they begin the first Draft Phase of the game

Draft Phase

Going around the table in clockwise order (starting with the current 1st Player), each player must draft one card from the face-up or face-down options on the Road until each has reached their Draft limit.

Drafting Actions

  • There is no "passing" before you've reached your Draft limit; if you are not at your Draft limit, you _must_ draft a card on your turn
    • Draft limits start at a minimum of 2 cards/round and increase by 1 with each visible Food symbol, up to a maximum of 5 cards/round
  • Drafted cards are _always_ displayed face-up in a player's Village Square (a sort of waiting area for a player's drafted cards in a round), even if one of them was drafted from a face-down stack
    • Once a player reaches their Draft limit, they take up all the cards from their Village Square into their hand. (TODO: What if the last card drafted is face-down? Does it remain a secret to the other players?)

Drafting a card can be done in one of two ways:

Drafting Face-up

A player may choose to take any 1 of the 6 face-up villagers from the Road on their turn.

  • If the villager has any coins placed on top of them from previous rounds, the player also puts these coins into their money supply
  • The drafted card is immediately replaced with the top card of the leftmost Road Stack (which is, of course, flipped face-up)
    • If all Road Stacks are empty, replace the taken card with the top card of the Reserve deck
      • If the Reserve deck is also empty, the card is not replaced

Drafting Face-down

Alternatively, a player can choose to blindly (i.e., without seeing the face value) draft a card from any 1 of the 6 (or fewer) non-empty Road Stacks.

  • This is not an entirely blind draft, though, since the suit of each card is shown on its back
  • As the game progresses, stacks will become exhausted, which will restrict the number of face-down choices
    • If all Road Stacks are empty, the top card of the Reserve deck may be taken as a face-down draft

End of the Draft Phase

After all players have reached their Draft limit, certain cards will be discarded from the face-up Road villagers to make space for new ones. These new cards will always be drawn from the Reserve deck (or the leftmost Road Stack, if the Reserve deck has been emptied), but the method for discarding cards differs between 2-player games and those with 3 or more players.

Updating the Road: 2 Players

  • In _reverse player order_, each player is given the option to place a coin from the bank onto 1 card in the Road
    • Players may even choose the same card to have a coin placed on it; in that case, the card would get 2 coins placed on it for this round
    • Alternatively, a player may choose _not to place a coin_ on any card (TODO: Does this mean the player gets to keep that coin?)
  • Once both players have made their choice, all cards in the Road that do _not_ have coins on them are discarded and replaced

Updating the Road: 3+ Players

  • All cards with coins on them are discarded and replaced
  • After replacing cards, each of the 6 cards in the Road have 1 coin placed on them

Build Phase

Going around the table in clockwise order (starting with the current 1st Player), each player takes a turn playing all cards that they wish to play and/or build for the round. Each player *may* build Villagers up to their Build limit, but they are never required to do so (unlike in the Draft phase).

Building Actions

Build a Solitary Villager

Build a Villager as part of a Production Chain

Trade for a Basic Villager

Unlock a Villager

Play a Special card

End of the Build Phase

  • After all players have completed building, if any player does _not_ have any visible Food symbols in their Village, they must flip their Founders card from its 2-value Gold symbol side to its 1 Food symbol side
  • The 1st Player designation passes to the next player clockwise from the current 1st player
  • If either of the Market phases have been triggered, move on to that Market phase; otherwise, begin a new Draft phase

Market Phases

Market phases are the two "checkpoints" of the game (approximately halfway through the game and at the very end of the game) in which the majority of players' money will be generated. The timing of when these two phases occur depends on when certain face-down Road Stacks are emptied (and, remember: once a Road Stack is emptied, it can never be re-filled with hand cards that are traded for Basic Villagers).

  • The Road Stacks are numbered from #1 to #6, from left to right
    • As the game progresses, certain Road Stacks will become exhausted due to face-down drawing and replenishing face-up Road cards taken during the Draft phases
      • This will *usually* happen from left-to-right, as this is how cards will be drawn for replenishing face-up Road cards
      • However, unconventional drawing tactics (i.e., exclusively drawing face-down cards from the right-most stacks) may lead to stacks being exhausted in random or even right-to-left order
        • It is for this reason that more specific rules, based on which Road Stacks have been emptied, are used for determining when the First and Second Markets occur, rather than just having these Markets occur when the First and Second Market cards are revealed
  • First Market occurs once Road Stacks #1 and #2 have been emptied
  • Second Market occurs only once all Road Stacks (#1, #2, #3, #4, #5, and #6) have been emptied (i.e., there are no more Road Stacks remaining)

First Market

Once the first two Road Stacks are emptied, the "First Market" card will be revealed and turned sideways to remind all players that the First Market will occur at the end of the round.

  • During the First Market, in turn order, money will be added to each player's Supply in the following 2 ways:
    • Sum of values written on all visible "Gold" symbols on Villagers
    • Sum of all coins placed on top of Unlocking Villagers
      • The coins themselves that are on top of these villagers, however, will stay on top of them; essentially this amount is doubled and then the newly generated money is added to the player's Supply

Second Market

After all Road Stacks have been emptied, the "Second Market" card will be revealed and turned sideways to remind all players that the Second Market will occur at the end of the round (and, after this Market phase, the game will be over).

  • In the Second Market, money will be generated in generally the same 2 ways as in the First Market, as well as in a third way that is unique to the Second Market. In this phase, money will always be generated in the following order:
    • First, each player receives the sum of values written on all visible "Gold" symbols on Villagers
    • Second, each player receives money equal to the sum of all "Silver" symbol formulas visible on Villagers (i.e., not covered by other Villager cards)
      • These "Silver" symbol formulas are variable/conditional values that depend upon the counts of certain symbols or coins on Villagers that are _in their own Village_.
      • The following symbols are only counted when they are on "Top" Villager cards (i.e., those that are not covered by any other cards):
        • the value or count of "Gold" symbols
        • "Food" symbols
        • "Builder" symbols
        • coins on Unlocking Villagers
      • The following symbols are counted for *all* Villager cards in a player's Village, regardless of whether they are "Top" cards or those that are covered by other cards:
        • Suit symbols (e.g., purple "Hay", green "Wood", turquoise "Grains", etc.)
          • Some cards have two Suit symbols on them; these cards count for twice the usual Suit symbols
        • Padlocks (the lock symbols showing on the top left of every Villager that must be unlocked by another Villager)
    • Third, move all coins that are on top of Unlocking Villagers into each player's Supply
      • This is done *after* calculating "Silver" symbol values because some Silver formulas will count the number of coins on Unlocking Villagers

End of the Game

Once the Second Market is completed, the game is over. The player with the most money in their Supply is the winner. If there is a tie for the most money, then the player among the tied players who has the fewest cards in their village is the winner.

Commonly Overlooked Rules