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Tips terramystica: Difference between revisions
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for more tips, visit the the Basic Guide on BGG: [http://boardgamegeek.com/thread/1276931/basic-guide-terra-mystica] | for more tips, visit the the Basic Guide on BGG: [http://boardgamegeek.com/thread/1276931/basic-guide-terra-mystica] | ||
Earth1 is extremely overrated, do not always rush it. Almost alway, double spade and an economic favour is better round 1 than earth1. |
Revision as of 21:19, 13 August 2019
- Try to place your starting dwellings next to others, or in places you think they would like to start.
- Only use three workers to dig if it's a really important place. It's very rarely that important. You can probably use the workers to build something else that will be better in the long run.
- Don't take favors with three cult steps on them in the first half of the game. Sure, they can give you something nice right now, but it's usually not worth it compared to the long term gains of all other favors.
for more tips, visit the the Basic Guide on BGG: [1]
Earth1 is extremely overrated, do not always rush it. Almost alway, double spade and an economic favour is better round 1 than earth1.