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Publish gardensofenceladus rules from repository GAMEHELP.wiki
Publish gardensofenceladus rules from repository GAMEHELP.wiki
 
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==Goal==
==Goal==


Help your little Martian gardener harvest flowers from the icy garden of Enceladus. Collect a good mix of colours: the player with the best '''hand''' wins. A hand is the number of flowers of each of the five colours, sorted from lowest to highest. A hand with no flowers of some colour is terribly low.
'''Gardens of Enceladus''' is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Move your Martian gardener across the icy 10×10 garden to harvest flowers and build the best '''hand'''. A hand consists of the flower counts of the five colours, sorted from lowest to highest. The highest hand wins.


==Components==
==Components==
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! Component !! Icon !! Description
! Component !! Icon !! Description
|-
|-
| '''Flowers''' || [[File:Gardensofenceladus_flower_blue.png|28px|middle]] [[File:Gardensofenceladus_flower_green.png|28px|middle]] [[File:Gardensofenceladus_flower_magenta.png|28px|middle]] [[File:Gardensofenceladus_flower_red.png|28px|middle]] [[File:Gardensofenceladus_flower_yellow.png|28px|middle]] || 95 flowers in 5 colours (19 each of Blue, Green, Magenta, Red, Yellow) planted across the 10 x 10 garden.
| '''Flowers''' || [[File:Gardensofenceladus_flower_blue.png|28px|middle]] [[File:Gardensofenceladus_flower_red.png|28px|middle]] [[File:Gardensofenceladus_flower_yellow.png|28px|middle]] [[File:Gardensofenceladus_flower_green.png|28px|middle]] [[File:Gardensofenceladus_flower_magenta.png|28px|middle]] || 95 flowers: 19 each of 5 colours (blue, red, yellow, green, magenta). Each colour carries a distinct centre symbol.
|-
|-
| '''Wildflower''' || [[File:Gardensofenceladus_flower_wild.png|28px|middle]] || 1 unique grey wildflower, available via special action 10. Counts as any colour during final scoring.
| '''Wildflower''' || [[File:Gardensofenceladus_flower_wild.png|28px|middle]] || 1 grey wildflower, available via special action 10. Automatically counts as whichever colour makes your hand highest.
|-
|-
| '''Peaks''' || [[File:Gardensofenceladus_peak.png|28px|middle]] || 5 huge ice peaks that block movement (Martians cannot pass over or land on them).
| '''Peaks''' || [[File:Gardensofenceladus_peak.png|28px|middle]] || 5 ice peaks that block movement (Martians cannot pass over or land on them).
|-
|-
| '''Martians''' || [[File:Gardensofenceladus_martian_bot.png|28px|middle]] [[File:Gardensofenceladus_martian_ali.png|28px|middle]] [[File:Gardensofenceladus_martian_marty.png|28px|middle]] [[File:Gardensofenceladus_martian_bob.png|28px|middle]] [[File:Gardensofenceladus_martian_robby.png|28px|middle]] || Martian gardeners in 5 types: Bot, Ali, Marty, Bob and Robby.
| '''Martians''' || [[File:Gardensofenceladus_martian_bot.png|28px|middle]] [[File:Gardensofenceladus_martian_ali.png|28px|middle]] [[File:Gardensofenceladus_martian_marty.png|28px|middle]] [[File:Gardensofenceladus_martian_bob.png|28px|middle]] [[File:Gardensofenceladus_martian_robby.png|28px|middle]] || Martian gardeners in 5 types: Bot, Ali, Marty, Bob, and Robby.
|-
|-
| '''Carrying tube''' || [[File:Gardensofenceladus_special_tube.png|28px|middle]] || Holds flowers spent to pay for special actions.
| '''Carrying tube''' || [[File:Gardensofenceladus_special_tube.png|28px|middle]] || Holds flowers spent to pay for special actions.
|-
|-
| '''Action discs''' || [[File:Gardensofenceladus_counter.png|28px|middle]] || Marks special actions once they have been executed.
| '''Action discs''' || [[File:Gardensofenceladus_counter.png|28px|middle]] || Player-coloured discs that mark special actions once used.
|-
| '''Board''' || — || 10×10 garden with 100 squares (95 flowers and 5 peaks).
|}
|}


==Setup==
==Setup==


* The 10 x 10 garden is filled: '''95 flowers''' (19 of each of the five colours) and '''5 peaks''' [[File:Gardensofenceladus_peak.png|20px|middle]] (huge ice structures that block the Martians). The peaks never fence off a section of the garden.
* The 10×10 garden is filled with 95 flowers and 5 peaks [[File:Gardensofenceladus_peak.png|20px|middle]]. Peaks never isolate any garden area.
* Each player chooses a '''Martian type''' ([[File:Gardensofenceladus_martian_bot.png|20px|middle]] Bot, [[File:Gardensofenceladus_martian_ali.png|20px|middle]] Ali, [[File:Gardensofenceladus_martian_marty.png|20px|middle]] Marty, [[File:Gardensofenceladus_martian_bob.png|20px|middle]] Bob or [[File:Gardensofenceladus_martian_robby.png|20px|middle]] Robby; the type does not change how the game plays) and places the Martian on a '''start square''' outside the garden: on the left, right or bottom side. Players choose in turn order.
* In turn order, each player chooses a Martian gardener and places it on a start square outside the garden (along the left, right, or bottom edge).
* The carrying tube [[File:Gardensofenceladus_special_tube.png|20px|middle]] starts empty. Flowers paid for special actions go into the tube.
* The carrying tube [[File:Gardensofenceladus_special_tube.png|20px|middle]] starts empty.
* The starting player goes first, then play continues in turn order.


==Your turn==
==Your turn==


{| class="wikitable"
On your turn, execute the following steps in order:
! # !! Step !! What you do
|-
| 1 || '''Special actions''' (optional) || Pay 3 flowers of one colour from your reserve to use a special action. You can do this as many times as you like, each time with a different colour if you wish. Each special action can be used only once in the whole game.
|-
| 2 || '''Move your Martian''' (mandatory) || Move your Martian in a straight line (up, down, left or right) to any flower in that line. It can pass over flowers and other Martians, but never over a peak [[File:Gardensofenceladus_peak.png|20px|middle]]. Pick up the flower you land on, then pick up one flower '''next to''' it (up, down, left or right) if there is one.
|-
| 3 || '''Soliflowers''' (mandatory) || Pick up every '''soliflower''' on the board: a flower with no flower directly next to it (up, down, left or right). Diagonal flowers do not count.
|}


==Special actions==
===1. Special actions (optional)===
 
You may pay 3 flowers of the same colour from your reserve to perform a special action. You may perform multiple special actions per turn as long as you can pay for each. Each special action slot can be used only once per game across all players. Spent flowers go into the carrying tube [[File:Gardensofenceladus_special_tube.png|20px|middle]].
Pay 3 flowers of one colour. The paid flowers go into the carrying tube [[File:Gardensofenceladus_special_tube.png|20px|middle]]. The 10 special actions are printed beside the garden (above it on a phone). Tap an icon to use that action when it is available, or tap your Martian, a flower, a peak or the tube to start from that piece.
* [[File:Gardensofenceladus_special_tube.png|24px|middle]] '''1. Tube''': draw 3 random flowers from the tube (requires at least 3 flowers in the tube).
 
* [[File:Gardensofenceladus_special_jump.png|24px|middle]] '''2. Jump''': jump over an adjacent peak in a straight line, landing on the square immediately beyond. Collect any flower on the destination.
* Tap your '''Martian''' to see the actions that start from it (Jump [[File:Gardensofenceladus_special_jump.png|20px|middle]], Diagonal [[File:Gardensofenceladus_special_diagonal.png|20px|middle]], Swap Martian [[File:Gardensofenceladus_special_swap_martian.png|20px|middle]]).
* [[File:Gardensofenceladus_special_diagonal.png|24px|middle]] '''3. Diagonal''': move your Martian diagonally any distance without crossing peaks. Collect any flower on the destination.
* Tap a '''flower''' or a '''peak''' [[File:Gardensofenceladus_peak.png|20px|middle]] to see the actions that start from it (Pick [[File:Gardensofenceladus_special_pick.png|20px|middle]], Swap [[File:Gardensofenceladus_special_swap_peak_flower.png|20px|middle]] [[File:Gardensofenceladus_special_swap_flowers.png|20px|middle]], Move [[File:Gardensofenceladus_special_move_flower.png|20px|middle]] [[File:Gardensofenceladus_special_move_peak.png|20px|middle]]).
* [[File:Gardensofenceladus_special_pick.png|24px|middle]] '''4. Pick''': collect any flower from the garden into your reserve.
* Tap the '''tube''' [[File:Gardensofenceladus_special_tube.png|20px|middle]] to use the Tube action, or the grey wildflower [[File:Gardensofenceladus_flower_wild.png|20px|middle]] beside it to take it.
* [[File:Gardensofenceladus_special_swap_martian.png|24px|middle]] '''5. Swap Martian''': swap your Martian with any peak or flower on the board.
* Or press '''Special action''' in the bar above the board to see everything you can use now.
* [[File:Gardensofenceladus_special_swap_peak_flower.png|24px|middle]] '''6. Swap Peak & Flower''': swap any peak with any flower.
 
* [[File:Gardensofenceladus_special_swap_flowers.png|24px|middle]] '''7. Swap Flowers''': swap any two flowers on the board.
The board then highlights the squares you can choose. Choose the squares, pay with a colour (if you have more than one colour with 3 or more flowers, the colour buttons ask you), and confirm.
* [[File:Gardensofenceladus_special_move_flower.png|24px|middle]] '''8. Move Flower''': move any flower to an empty square.
 
* [[File:Gardensofenceladus_special_move_peak.png|24px|middle]] '''9. Move Peak''': move any peak to an empty square.
{| class="wikitable"
* [[File:Gardensofenceladus_special_wildflower.png|24px|middle]] '''10. Wildflower''': take the grey wildflower [[File:Gardensofenceladus_flower_wild.png|20px|middle]] into your reserve. Once taken, this action is no longer available.
! No. !! Icon !! Action !! Description
|-
| 1 || [[File:Gardensofenceladus_special_tube.png|32px|middle]] || '''Tube''' || Pick 3 random flowers from the tube (you do not look). It needs at least 3 flowers in the tube.
|-
| 2 || [[File:Gardensofenceladus_special_jump.png|32px|middle]] || '''Jump''' || Jump over a peak directly next to your Martian. Land on the square straight beyond the peak. You cannot land on a peak or another Martian. A flower there goes to your reserve.
|-
| 3 || [[File:Gardensofenceladus_special_diagonal.png|32px|middle]] || '''Diagonal''' || Move your Martian diagonally, as far as you like, but not over a peak. You cannot land on a peak or another Martian. A flower on the square goes to your reserve.
|-
| 4 || [[File:Gardensofenceladus_special_pick.png|32px|middle]] || '''Pick''' || Pick any flower from the garden.
|-
| 5 || [[File:Gardensofenceladus_special_swap_martian.png|32px|middle]] || '''Swap Martian''' || Swap your Martian with any one peak or flower.
|-
| 6 || [[File:Gardensofenceladus_special_swap_peak_flower.png|32px|middle]] || '''Swap peak and flower''' || Swap any one peak with any one flower.
|-
| 7 || [[File:Gardensofenceladus_special_swap_flowers.png|32px|middle]] || '''Swap flowers''' || Swap any two flowers.
|-
| 8 || [[File:Gardensofenceladus_special_move_flower.png|32px|middle]] || '''Move flower''' || Move any one flower to any empty square.
|-
| 9 || [[File:Gardensofenceladus_special_move_peak.png|32px|middle]] || '''Move peak''' || Move any one peak to any empty square.
|-
| 10 || [[File:Gardensofenceladus_special_wildflower.png|32px|middle]] || '''Wildflower''' || Take the grey wildflower into your reserve. It is not covered with a counter: once it is taken, this action is no longer available.
|}


After a special action is used, it is covered with a disc [[File:Gardensofenceladus_counter.png|20px|middle]] in that player's colour. The special actions a player has already used are also shown as small icons in that player's panel. The tube is shown next to the garden (above it on a phone) and lists how many flowers of each colour are inside it (payments are public). A Martian still standing outside the garden cannot use the actions that move a Martian (jump, diagonal and swap Martian). It enters the garden with its first move.
===2. Move your Martian (mandatory)===
Move your Martian in an orthogonal straight line (up, down, left, right) to any flower in that line:
* You may pass over flowers and other Martians, but never over peaks.
* Collect the flower you land on into your reserve.
* If there is at least one flower orthogonally adjacent to your destination, choose and collect one adjacent flower as well.


==Scoring your hand==
===3. Soliflowers (automatic)===
Collect every soliflower remaining on the board: any flower that has no other flowers orthogonally adjacent to it (diagonals do not count).


* Count the flowers of each colour in your reserve, including zeros, and sort the five numbers from lowest to highest.
==End of the game and scoring==
* The grey wildflower [[File:Gardensofenceladus_flower_wild.png|20px|middle]] counts as any one colour. It is declared automatically as the colour that gives the best hand.
* The player panel shows your hand as '''Score: 2-3-3-4-5''': the five counts sorted from lowest to highest.
* Example: 0, 4, 5, 5, 6 is shown as '''0-4-5-5-6''' and is a low hand. 3, 4, 5, 5, 6 is a better hand because its lowest colour is higher. Hands are compared by the lowest count first; if equal, by the next, and so on.
* The highest hand wins. Two equal hands share the win.
* The score star (and BGA's ranking table) shows '''rank points''': with N players the best hand gets N-1, the next N-2, and so on down to 0. Equal hands share the same (higher) rank points. During the game the star shows the current ranking.


==Game end==
The game ends immediately when the active player cannot reach any flower with their Martian (and cannot or chooses not to use special actions to enable a move).


* If, on your turn, your Martian cannot reach any flower, the game ends immediately. You can still use special actions first to make a move. If you cannot move and have nothing else to do, the game ends with the scoring.
===Hand scoring===
* The scoring shows each player's sorted hand at the end of the game.
* Count your flowers of each of the 5 colours and sort the counts from lowest to highest (e.g. '''2-3-3-4-5''').
* The grey wildflower [[File:Gardensofenceladus_flower_wild.png|20px|middle]] is automatically assigned to whichever colour produces the highest hand.
* Hands are compared lexicographically: the highest lowest count wins (e.g. 2-2-3-4-5 beats 1-4-5-5-6). If tied, compare the second lowest, and so on.
* Highest hand wins. Equal hands share the win (no tie-breaker).


==Variants (game options)==
==Variants (table options)==


* '''Game mode''': Competitive (standard), or Cooperative. In the cooperative game the team score is the lowest hand (all players get the same score), and everyone works to make it as high as possible.
* '''Game mode''' (Option 100):
* '''Martians per player''': One (standard), or Two for the 2-player variant. Each player places two Martians and can move either one on the turn. All the special actions in a turn must use the Martian you move that turn.
** '''Competitive (Standard)''' (default): highest hand wins.
* '''Tube action''': Available (standard), or not available (purely combinatorial game). With the combinatorial variant, the tube action is covered at the start.
** '''Cooperative''': all players collaborate. The team score is the lowest hand among all players.
* Hidden score (reserves behind a screen) is not in this version: reserves are always visible, as the standard rules require.
* '''Martians per player''' (Option 101, 2 players only):
** '''One Martian (Standard)''' (default): standard rules.
** '''Two Martians''': each player places two Martians and can move either one on their turn. All special actions in a turn must use the Martian moved that turn.
* '''Tube action''' (Option 102):
** '''Available (Standard)''' (default): tube action is usable once >= 3 flowers are inside.
** '''Not available''': purely combinatorial variant; tube action is covered from the start.


==Notes on the rules==
==Controls on BGA==


* Flowers that are not in a Martian's line cannot be reached: a Martian only moves along its row or column.
* '''Setup''': click your chosen Martian, then click a highlighted start space outside the garden.
* A flower can end up under a Martian only through a swap. It is picked up later by the Pick action or by the soliflower step.
* '''Moving''': click your Martian (or click a destination flower in its line). If an adjacent flower is available, click it. Then press '''Confirm''' (or '''Undo''').
* A payment is always 3 flowers of one colour. The grey wildflower cannot be used to pay, because it has no colour until scoring.
* '''Cannot move''': press '''End the game'''.
* '''Special actions''': click a special action icon beside the board (or click '''Special action''' in the status bar, or click a piece directly on the board). Select the required squares. If multiple colours can pay the 3-flower cost, click the colour button to pay. Press '''Confirm''' (or '''Undo''').
* '''Tooltips''': hover over special action icons for rules and who used them, and over player panels for reserve counts, hand score, and used actions.
* '''Preferences''': Sound effects (Preference 101, default: On). All flowers permanently include distinct centre symbols for colour-blind accessibility.

Latest revision as of 13:21, 2 November 2026

Goal

Gardens of Enceladus is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Move your Martian gardener across the icy 10×10 garden to harvest flowers and build the best hand. A hand consists of the flower counts of the five colours, sorted from lowest to highest. The highest hand wins.

Components

Component Icon Description
Flowers 95 flowers: 19 each of 5 colours (blue, red, yellow, green, magenta). Each colour carries a distinct centre symbol.
Wildflower 1 grey wildflower, available via special action 10. Automatically counts as whichever colour makes your hand highest.
Peaks 5 ice peaks that block movement (Martians cannot pass over or land on them).
Martians Martian gardeners in 5 types: Bot, Ali, Marty, Bob, and Robby.
Carrying tube Holds flowers spent to pay for special actions.
Action discs Player-coloured discs that mark special actions once used.
Board — 10×10 garden with 100 squares (95 flowers and 5 peaks).

Setup

  • The 10×10 garden is filled with 95 flowers and 5 peaks . Peaks never isolate any garden area.
  • In turn order, each player chooses a Martian gardener and places it on a start square outside the garden (along the left, right, or bottom edge).
  • The carrying tube starts empty.

Your turn

On your turn, execute the following steps in order:

1. Special actions (optional)

You may pay 3 flowers of the same colour from your reserve to perform a special action. You may perform multiple special actions per turn as long as you can pay for each. Each special action slot can be used only once per game across all players. Spent flowers go into the carrying tube .

  • 1. Tube: draw 3 random flowers from the tube (requires at least 3 flowers in the tube).
  • 2. Jump: jump over an adjacent peak in a straight line, landing on the square immediately beyond. Collect any flower on the destination.
  • 3. Diagonal: move your Martian diagonally any distance without crossing peaks. Collect any flower on the destination.
  • 4. Pick: collect any flower from the garden into your reserve.
  • 5. Swap Martian: swap your Martian with any peak or flower on the board.
  • 6. Swap Peak & Flower: swap any peak with any flower.
  • 7. Swap Flowers: swap any two flowers on the board.
  • 8. Move Flower: move any flower to an empty square.
  • 9. Move Peak: move any peak to an empty square.
  • 10. Wildflower: take the grey wildflower into your reserve. Once taken, this action is no longer available.

2. Move your Martian (mandatory)

Move your Martian in an orthogonal straight line (up, down, left, right) to any flower in that line:

  • You may pass over flowers and other Martians, but never over peaks.
  • Collect the flower you land on into your reserve.
  • If there is at least one flower orthogonally adjacent to your destination, choose and collect one adjacent flower as well.

3. Soliflowers (automatic)

Collect every soliflower remaining on the board: any flower that has no other flowers orthogonally adjacent to it (diagonals do not count).

End of the game and scoring

The game ends immediately when the active player cannot reach any flower with their Martian (and cannot or chooses not to use special actions to enable a move).

Hand scoring

  • Count your flowers of each of the 5 colours and sort the counts from lowest to highest (e.g. 2-3-3-4-5).
  • The grey wildflower is automatically assigned to whichever colour produces the highest hand.
  • Hands are compared lexicographically: the highest lowest count wins (e.g. 2-2-3-4-5 beats 1-4-5-5-6). If tied, compare the second lowest, and so on.
  • Highest hand wins. Equal hands share the win (no tie-breaker).

Variants (table options)

  • Game mode (Option 100):
    • Competitive (Standard) (default): highest hand wins.
    • Cooperative: all players collaborate. The team score is the lowest hand among all players.
  • Martians per player (Option 101, 2 players only):
    • One Martian (Standard) (default): standard rules.
    • Two Martians: each player places two Martians and can move either one on their turn. All special actions in a turn must use the Martian moved that turn.
  • Tube action (Option 102):
    • Available (Standard) (default): tube action is usable once >= 3 flowers are inside.
    • Not available: purely combinatorial variant; tube action is covered from the start.

Controls on BGA

  • Setup: click your chosen Martian, then click a highlighted start space outside the garden.
  • Moving: click your Martian (or click a destination flower in its line). If an adjacent flower is available, click it. Then press Confirm (or Undo).
  • Cannot move: press End the game.
  • Special actions: click a special action icon beside the board (or click Special action in the status bar, or click a piece directly on the board). Select the required squares. If multiple colours can pay the 3-flower cost, click the colour button to pay. Press Confirm (or Undo).
  • Tooltips: hover over special action icons for rules and who used them, and over player panels for reserve counts, hand score, and used actions.
  • Preferences: Sound effects (Preference 101, default: On). All flowers permanently include distinct centre symbols for colour-blind accessibility.