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Publish gardensofio rules from repository GAMEHELP.wiki
Publish gardensofio rules from repository GAMEHELP.wiki
 
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==Goal==
==Goal==


'''Gardens of Io''' is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Plant flowers on a square grid to form connected color clusters, score points, and advance your Martian around the 40-space perimeter track. The player furthest along the track wins.
'''Gardens of Io''' is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Plant flowers on a 9×9 grid to form connected groups of the same colour, score points, and advance your Martian around the 40-space perimeter track. The player furthest along the track wins.


==Components==
==Components==
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! Component !! Icon !! Description
! Component !! Icon !! Description
|-
|-
| '''Flowers''' || [[File:Gardensofio_flower_blue.png|28px|middle]] [[File:Gardensofio_flower_green.png|28px|middle]] [[File:Gardensofio_flower_orange.png|28px|middle]] [[File:Gardensofio_flower_purple.png|28px|middle]] [[File:Gardensofio_flower_red.png|28px|middle]] [[File:Gardensofio_flower_yellow.png|28px|middle]] || Flowers in 6 vibrant colors (Blue, Green, Orange, Purple, Red, Yellow) held in player reserves and planted onto board spots.
| '''Flowers''' || [[File:Gardensofio_flower_blue.png|28px|middle]] [[File:Gardensofio_flower_yellow.png|28px|middle]] [[File:Gardensofio_flower_orange.png|28px|middle]] [[File:Gardensofio_flower_purple.png|28px|middle]] [[File:Gardensofio_flower_red.png|28px|middle]] [[File:Gardensofio_flower_green.png|28px|middle]] || 60 flowers: 10 each of 6 colours (blue, yellow, orange, purple, red, green), kept in player reserves.
|-
|-
| '''Martians''' || [[File:Gardensofio_martian_ali.png|28px|middle]] [[File:Gardensofio_martian_bob.png|28px|middle]] [[File:Gardensofio_martian_bot.png|28px|middle]] [[File:Gardensofio_martian_marty.png|28px|middle]] [[File:Gardensofio_martian_robby.png|28px|middle]] || Martian gardeners (Ali, Bob, Bot, Marty, Robby) racing along the 40-space perimeter scoring track.
| '''Martians''' || [[File:Gardensofio_martian_ali.png|28px|middle]] [[File:Gardensofio_martian_bob.png|28px|middle]] [[File:Gardensofio_martian_bot.png|28px|middle]] [[File:Gardensofio_martian_marty.png|28px|middle]] [[File:Gardensofio_martian_robby.png|28px|middle]] || 5 Martian gardeners (Ali, Bob, Bot, Marty, Robby) racing along the 40-space perimeter track (numbered 0–39).
|-
|-
| '''Trees''' || [[File:Gardensofio_tree.png|28px|middle]] || 3 permanent obstacles on the board that block gardener sightlines.
| '''Trees''' || [[File:Gardensofio_tree.png|28px|middle]] || 3 permanent obstacles on the 9×9 grid that block sightlines.
|-
|-
| '''Special Actions''' || [[File:Gardensofio_special_swap_tree.png|28px|middle]] [[File:Gardensofio_special_swap_flowers.png|28px|middle]] [[File:Gardensofio_special_move_flower.png|28px|middle]] [[File:Gardensofio_special_move_tree.png|28px|middle]] [[File:Gardensofio_special_advance.png|28px|middle]] || 5 one-time special action tiles available to manipulate board pieces or sprint ahead.
| '''Special Actions''' || [[File:Gardensofio_special_swap_tree.png|28px|middle]] [[File:Gardensofio_special_swap_flowers.png|28px|middle]] [[File:Gardensofio_special_move_flower.png|28px|middle]] [[File:Gardensofio_special_move_tree.png|28px|middle]] [[File:Gardensofio_special_advance.png|28px|middle]] || 5 special action slots on the board. Each can be used only once per game across all players.
|-
| '''Board''' || — || 9×9 grid (81 circles) enclosed by a 40-space perimeter scoring track.
|}
|}


==Setup==
==Setup==


* '''Reserve''': Each player draws flowers from the shared bag: 2 players get 27 flowers each; 3 players: 18; 4 players: 14; 5 players: 11. Unused flowers remain in the bag.
* '''Reserves''': Flowers are drawn at random from the shared supply into public player reserves: 2 players get 27 flowers each; 3 players: 18; 4 players: 14; 5 players: 11. Unused flowers remain in the supply.
* '''Trees''': 3 trees [[File:Gardensofio_tree.png|20px|middle]] are placed on the grid (by default randomly; with the variant option, placed alternately by players). Trees never disconnect the grid.
* '''Trees''': 3 trees [[File:Gardensofio_tree.png|20px|middle]] are placed on empty circles of the garden (by default randomly; with the option, placed alternately by players). Trees never divide the grid into separate disconnected areas.
* '''Martians''': Each player's Martian starts on space 0 (top-left corner of the perimeter track).
* '''Martians''': Each player's Martian starts off-board behind space 0 and enters space 0 on their first turn.


==Your turn==
==Your turn==
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===1. Special action (optional)===
===1. Special action (optional)===
Before planting, you may use one available special action token (maximum 1 per turn, up to 1 per game; 2 in a 2-player game):
Before planting, you may use one available special action slot (maximum 1 per turn, up to 1 per game per player, or 2 in a 2-player game; once a slot is used by anyone, it is unavailable for the rest of the game):
* [[File:Gardensofio_special_swap_tree.png|24px|middle]] '''Swap Tree & Flower''': Swap any planted tree [[File:Gardensofio_tree.png|18px|middle]] with any planted flower.
* [[File:Gardensofio_special_swap_tree.png|24px|middle]] '''Swap Tree & Flower''': swap any tree [[File:Gardensofio_tree.png|18px|middle]] on the board with any planted flower.
* [[File:Gardensofio_special_swap_flowers.png|24px|middle]] '''Swap Flowers''': Swap any two planted flowers on the board.
* [[File:Gardensofio_special_swap_flowers.png|24px|middle]] '''Swap Flowers''': swap any two planted flowers on the board.
* [[File:Gardensofio_special_move_flower.png|24px|middle]] '''Move Flower''': Move any one planted flower to an empty circle.
* [[File:Gardensofio_special_move_flower.png|24px|middle]] '''Move Flower''': move any planted flower to an empty circle.
* [[File:Gardensofio_special_move_tree.png|24px|middle]] '''Move Tree''': Move any tree [[File:Gardensofio_tree.png|18px|middle]] to an empty circle.
* [[File:Gardensofio_special_move_tree.png|24px|middle]] '''Move Tree''': move any tree [[File:Gardensofio_tree.png|18px|middle]] to an empty circle.
* [[File:Gardensofio_special_advance.png|24px|middle]] '''Advance 5''': Instantly move your Martian 5 spaces forward on the track (scores 5 points).
* [[File:Gardensofio_special_advance.png|24px|middle]] '''Advance 5''': instantly advance your Martian 5 spaces forward on the track.


A player's colored disc marks used special actions.
Your player token marks the used special action slot on the board.


===2. Planting===
===2. Planting===
* Place one flower from your reserve onto an empty circle that lies in a direct '''straight or diagonal line''' from your Martian's current track position (corners only have diagonal lines).
* Place one flower from your reserve onto an empty circle that lies in a direct '''straight or diagonal line''' inward from your Martian's track position (corner spaces only aim diagonally into the garden).
* Trees [[File:Gardensofio_tree.png|20px|middle]] block lines of sight; flowers do not.
* Trees [[File:Gardensofio_tree.png|20px|middle]] block lines of sight; flowers do not.
* If no empty circle is reachable along your sightlines, you must skip planting and move forward 1 space.
* If no empty circle is reachable along your Martian's sightlines, you cannot plant and must instead advance your Martian 1 space.


===3. Scoring and moving===
===3. Scoring and moving===
* Count the total number of connected flowers of the same color touching the newly planted flower horizontally or vertically (up, down, left, right). Diagonal adjacencies do not connect.
* Count the total number of connected flowers of the same colour touching the newly planted flower horizontally or vertically (orthogonal adjacency; diagonals do not connect). The newly planted flower counts.
* Advance your Martian forward along the track by that many spaces.
* Advance your Martian forward along the track by that many spaces.
* Spaces occupied by rival Martians are skipped over without counting. You cannot end your move on an occupied space.
* Spaces occupied by other Martians are skipped over without counting. You cannot end your move on an occupied space.


===4. Extra turns===
===4. Extra turns===
* If you plant the '''last remaining flower of a color in play''' (zero left across all player reserves), you immediately take another complete turn!
* If you plant the '''last remaining flower of a colour in play''' (zero of that colour left across all player reserves), you immediately take another complete turn!


==End of the game and scoring==
==End of the game and scoring==


The game ends immediately when:
The game ends immediately when:
* Any player exhausts all flowers from their reserve (the round completes so all players take equal turns).
* Any player exhausts all flowers from their reserve.
* The leading Martian laps the trailing Martian by a full 40-point lap.
* The leading Martian is a full lap (40 spaces) ahead of the trailing Martian.
 
The player furthest along the track wins (completed laps count: 40 points per lap). Ties share victory (no tie-breaker).


The player furthest along the track wins!
==Variants (table options)==


===Variants===
* '''Tree placement''' (Option 102):
* '''Lap bonus''': Crossing the start line allows drafting one flower from the board back into your reserve.
** '''Random''' (default): the 3 trees are placed on random circles before the game starts.
* '''Cooperative mode''': Players collaborate to maximize score; team score equals the trailing Martian's position.
** '''Players place them (Standard)''': players take turns placing the 3 trees on empty circles.
* '''Lap flower bonus''' (Option 100):
** '''Disabled (Standard)''' (default): standard rules.
** '''Enabled''': when your Martian crosses the start line (between space 39 and 0), choose one flower from the board (whose colour is not yet exhausted) and add it to your reserve.
* '''Game mode''' (Option 101):
** '''Competitive (Standard)''' (default): the Martian furthest along the track wins.
** '''Cooperative''': all players collaborate. The group score is the score of the lowest scoring Martian.


==Controls on BGA==
==Controls on BGA==


* '''Planting''': Click a flower in your reserve, then click any highlighted legal circle on the board. Click '''Confirm''' to finalize.
* '''Tree setup''': click an empty circle on the board, then press '''Confirm''' (or '''Undo''').
* '''Special actions''': Click an active special action button in the action bar, select the board targets, and confirm.
* '''Planting''': click a flower in your reserve, then click a highlighted reachable circle on the board (or click the circle first, then the flower). Press '''Confirm''' to finalize, or '''Undo''' to cancel staging.
* '''Tooltips''': Hover over flowers or board circles to view potential cluster connection scores.
* '''No reachable circle''': press '''Move 1 space'''.
* '''Special actions''': click an available special action slot, click the required circle(s) on the board (or confirm the advance), and press '''Confirm''' (or '''Undo'''). If you staged a special action, you can press '''Undo special action''' before planting.
* '''Lap bonus''': when crossing the start line (if enabled), click an eligible flower on the board and press '''Confirm'''.
* '''Tooltips''': hover over a player's Martian score in the player panel to view total score and laps, reserve counts for colour names, and special action tokens.
* '''Accessibility''': every flower piece permanently features a distinctive colour-blind pattern and centre symbol.

Latest revision as of 13:19, 2 November 2026

Goal

Gardens of Io is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Plant flowers on a 9×9 grid to form connected groups of the same colour, score points, and advance your Martian around the 40-space perimeter track. The player furthest along the track wins.

Components

Component Icon Description
Flowers 60 flowers: 10 each of 6 colours (blue, yellow, orange, purple, red, green), kept in player reserves.
Martians 5 Martian gardeners (Ali, Bob, Bot, Marty, Robby) racing along the 40-space perimeter track (numbered 0–39).
Trees 3 permanent obstacles on the 9×9 grid that block sightlines.
Special Actions 5 special action slots on the board. Each can be used only once per game across all players.
Board — 9×9 grid (81 circles) enclosed by a 40-space perimeter scoring track.

Setup

  • Reserves: Flowers are drawn at random from the shared supply into public player reserves: 2 players get 27 flowers each; 3 players: 18; 4 players: 14; 5 players: 11. Unused flowers remain in the supply.
  • Trees: 3 trees are placed on empty circles of the garden (by default randomly; with the option, placed alternately by players). Trees never divide the grid into separate disconnected areas.
  • Martians: Each player's Martian starts off-board behind space 0 and enters space 0 on their first turn.

Your turn

On your turn, execute the following steps:

1. Special action (optional)

Before planting, you may use one available special action slot (maximum 1 per turn, up to 1 per game per player, or 2 in a 2-player game; once a slot is used by anyone, it is unavailable for the rest of the game):

  • Swap Tree & Flower: swap any tree on the board with any planted flower.
  • Swap Flowers: swap any two planted flowers on the board.
  • Move Flower: move any planted flower to an empty circle.
  • Move Tree: move any tree to an empty circle.
  • Advance 5: instantly advance your Martian 5 spaces forward on the track.

Your player token marks the used special action slot on the board.

2. Planting

  • Place one flower from your reserve onto an empty circle that lies in a direct straight or diagonal line inward from your Martian's track position (corner spaces only aim diagonally into the garden).
  • Trees block lines of sight; flowers do not.
  • If no empty circle is reachable along your Martian's sightlines, you cannot plant and must instead advance your Martian 1 space.

3. Scoring and moving

  • Count the total number of connected flowers of the same colour touching the newly planted flower horizontally or vertically (orthogonal adjacency; diagonals do not connect). The newly planted flower counts.
  • Advance your Martian forward along the track by that many spaces.
  • Spaces occupied by other Martians are skipped over without counting. You cannot end your move on an occupied space.

4. Extra turns

  • If you plant the last remaining flower of a colour in play (zero of that colour left across all player reserves), you immediately take another complete turn!

End of the game and scoring

The game ends immediately when:

  • Any player exhausts all flowers from their reserve.
  • The leading Martian is a full lap (40 spaces) ahead of the trailing Martian.

The player furthest along the track wins (completed laps count: 40 points per lap). Ties share victory (no tie-breaker).

Variants (table options)

  • Tree placement (Option 102):
    • Random (default): the 3 trees are placed on random circles before the game starts.
    • Players place them (Standard): players take turns placing the 3 trees on empty circles.
  • Lap flower bonus (Option 100):
    • Disabled (Standard) (default): standard rules.
    • Enabled: when your Martian crosses the start line (between space 39 and 0), choose one flower from the board (whose colour is not yet exhausted) and add it to your reserve.
  • Game mode (Option 101):
    • Competitive (Standard) (default): the Martian furthest along the track wins.
    • Cooperative: all players collaborate. The group score is the score of the lowest scoring Martian.

Controls on BGA

  • Tree setup: click an empty circle on the board, then press Confirm (or Undo).
  • Planting: click a flower in your reserve, then click a highlighted reachable circle on the board (or click the circle first, then the flower). Press Confirm to finalize, or Undo to cancel staging.
  • No reachable circle: press Move 1 space.
  • Special actions: click an available special action slot, click the required circle(s) on the board (or confirm the advance), and press Confirm (or Undo). If you staged a special action, you can press Undo special action before planting.
  • Lap bonus: when crossing the start line (if enabled), click an eligible flower on the board and press Confirm.
  • Tooltips: hover over a player's Martian score in the player panel to view total score and laps, reserve counts for colour names, and special action tokens.
  • Accessibility: every flower piece permanently features a distinctive colour-blind pattern and centre symbol.