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Publish microforge rules from repository GAMEHELP.wiki |
Publish microforge rules from repository GAMEHELP.wiki |
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= MicroForge | == Overview == | ||
'''MicroForge''' is a strategic game of toy robotic armies, resource extraction, and tactical expansion across modular hexagon tiles for 2 to 6 commanders. | |||
'' | == Game Components & Units == | ||
{| class="wikitable" style="margin: 1em auto; text-align: left;" | |||
! Component !! Visual !! Cost & Combat !! Abilities & Production | |||
|- | |||
| '''Bot''' || [[File:Microforge_bot.png|28px|middle]] || Power 1 || Light infantry robotic unit. Escorts and transports Iron and Crystal resources. | |||
|- | |||
| '''Mech''' || [[File:Microforge_mech.png|28px|middle]] || Power 5 || Heavy armor combat unit. Decimates opposing forces and controls vital territories. | |||
|- | |||
| '''Iron''' || [[File:Microforge_iron.png|28px|middle]] || Resource || Industrial metal ingot. Used to construct buildings and fabricate Bots and Mechs. | |||
|- | |||
| '''Crystal''' || [[File:Microforge_crystal.png|28px|middle]] || Resource || Advanced energy crystal. Combined with Iron to construct heavy Mechs. | |||
|- | |||
| '''Credit''' || [[File:Microforge_credit.png|28px|middle]] || Currency || Financial currency. Used to fund unit movements, activate buildings, and acquire Missions. | |||
|- | |||
| '''Victory Point''' || [[File:Microforge_vp.png|28px|middle]] || Goal || Earned exclusively by fulfilling and claiming completed Mission cards. | |||
|- | |||
| '''Extractor''' || [[File:Microforge_extractor.png|28px|middle]] || 1 Iron || Shared building: pay 1 Credit once per turn to mine 1 resource token from its hex. | |||
|- | |||
| '''Factory''' || [[File:Microforge_factory.png|28px|middle]] || 2 Iron || Shared building: pay 1 Credit once per turn: converts 1 Iron → 2 Bots, or 1 Iron + 1 Crystal → 1 Mech. | |||
|- | |||
| '''Mission''' || [[File:Microforge_mission.png|28px|middle]] || Card || Objective card yielding Victory Points when conditions are satisfied upon purchase. | |||
|- | |||
| '''Port''' || [[File:Microforge_port.png|28px|middle]] || Facility || Trading facility on coastal borders enabling market commerce for adjacent controllers. | |||
|} | |||
== | == Objective == | ||
Be the first commander to reach '''5 Victory Points''' [[File:Microforge_vp.png|20px|middle]]. Victory Points are earned solely by purchasing and completing '''Mission cards''' [[File:Microforge_mission.png|20px|middle]]. | |||
== | == Turn Sequence == | ||
At the beginning of your turn: | |||
# '''Collect Income''': Gain '''3 Credits''' [[File:Microforge_credit.png|20px|middle]] plus '''1 additional Credit for every land tile you control'''. | |||
# '''Refresh Buildings''': All buildings on tiles you control become ready for operation. | |||
Then, execute any of the following actions in any order: | |||
== | === 1. Operate Buildings === | ||
* '''Extractor''' [[File:Microforge_extractor.png|20px|middle]]: Pay 1 Credit [[File:Microforge_credit.png|20px|middle]] to harvest 1 resource token (Iron [[File:Microforge_iron.png|20px|middle]] or Crystal [[File:Microforge_crystal.png|20px|middle]]) corresponding to the tile's deposit. | |||
* '''Factory''' [[File:Microforge_factory.png|20px|middle]]: Pay 1 Credit [[File:Microforge_credit.png|20px|middle]] to synthesize either: | |||
** 1 Iron [[File:Microforge_iron.png|20px|middle]] → '''2 Bots''' [[File:Microforge_bot.png|20px|middle]], OR | |||
** 1 Iron [[File:Microforge_iron.png|20px|middle]] + 1 Crystal [[File:Microforge_crystal.png|20px|middle]] → '''1 Mech''' [[File:Microforge_mech.png|20px|middle]]. | |||
== | === 2. Movement & Transport === | ||
* ''' | * Group movement costs '''1 Credit per step''' [[File:Microforge_credit.png|20px|middle]] for the entire travelling group, regardless of piece count. | ||
* | * Units move along open roads across contiguous tile borders; movements cannot cross blocked hazard borders or pass through enemy units. | ||
* Raw resources (Iron [[File:Microforge_iron.png|20px|middle]] and Crystal [[File:Microforge_crystal.png|20px|middle]]) cannot travel unassisted: you must have a Bot [[File:Microforge_bot.png|20px|middle]] at both endpoints or escorting them. | |||
== | === 3. Combat & Resolution === | ||
A | Combat resolutions occur at the conclusion of your turn: | ||
* '''Power Ratings''': A Bot [[File:Microforge_bot.png|20px|middle]] contributes '''1 Power'''; a Mech [[File:Microforge_mech.png|20px|middle]] contributes '''5 Power'''. | |||
* '''Pushing''': To push an enemy defender out of a hex, your attacking force must equal at least '''2× the defender's total power'''. | |||
* '''Eliminating''': To destroy and remove an enemy defender, your force must equal at least '''3× the defender's total power'''. | |||
* If an attack lacks sufficient strength, it fails and surviving attackers retreat to their starting hex. | |||
== | === 4. Mission Acquisition === | ||
Pay 5 Credits (plus 1 | * Pay '''5 Credits''' (plus 1 Credit per Mission you have previously acquired) to claim one face-up Mission card [[File:Microforge_mission.png|20px|middle]] per turn. | ||
* You score its Victory Points [[File:Microforge_vp.png|20px|middle]] immediately if its conditions are fulfilled at that instant; otherwise the Credits are spent without reward. | |||
== | === 5. Market Trading === | ||
Trade resources at your home Dock or at any Port [[File:Microforge_port.png|20px|middle]] adjacent to a tile you control: | |||
* '''Basic Mode''': Fixed prices for goods (Iron 3, Crystal 4, Bot 5, Mech 10 Credits). | |||
* '''Advanced Mode''': Dynamic market economy where prices fluctuate with supply and demand (+1 Credit when purchased, -1 Credit when sold). | |||
Trade at your home Dock | |||
Revision as of 12:01, 2 November 2026
Overview
MicroForge is a strategic game of toy robotic armies, resource extraction, and tactical expansion across modular hexagon tiles for 2 to 6 commanders.
Game Components & Units
Objective
Be the first commander to reach 5 Victory Points
. Victory Points are earned solely by purchasing and completing Mission cards
.
Turn Sequence
At the beginning of your turn:
- Collect Income: Gain 3 Credits
plus 1 additional Credit for every land tile you control. - Refresh Buildings: All buildings on tiles you control become ready for operation.
Then, execute any of the following actions in any order:
1. Operate Buildings
- Extractor
: Pay 1 Credit
to harvest 1 resource token (Iron
or Crystal
) corresponding to the tile's deposit. - Factory
: Pay 1 Credit
to synthesize either:
2. Movement & Transport
- Group movement costs 1 Credit per step
for the entire travelling group, regardless of piece count. - Units move along open roads across contiguous tile borders; movements cannot cross blocked hazard borders or pass through enemy units.
- Raw resources (Iron
and Crystal
) cannot travel unassisted: you must have a Bot
at both endpoints or escorting them.
3. Combat & Resolution
Combat resolutions occur at the conclusion of your turn:
- Power Ratings: A Bot
contributes 1 Power; a Mech
contributes 5 Power. - Pushing: To push an enemy defender out of a hex, your attacking force must equal at least 2× the defender's total power.
- Eliminating: To destroy and remove an enemy defender, your force must equal at least 3× the defender's total power.
- If an attack lacks sufficient strength, it fails and surviving attackers retreat to their starting hex.
4. Mission Acquisition
- Pay 5 Credits (plus 1 Credit per Mission you have previously acquired) to claim one face-up Mission card
per turn. - You score its Victory Points
immediately if its conditions are fulfilled at that instant; otherwise the Credits are spent without reward.
5. Market Trading
Trade resources at your home Dock or at any Port
adjacent to a tile you control:
- Basic Mode: Fixed prices for goods (Iron 3, Crystal 4, Bot 5, Mech 10 Credits).
- Advanced Mode: Dynamic market economy where prices fluctuate with supply and demand (+1 Credit when purchased, -1 Credit when sold).