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Publish feedtheducks rules from repository GAMEHELP.wiki
Publish feedtheducks rules from repository GAMEHELP.wiki
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==Goal==
==Goal==


Gather all the ducks of your colour into '''one connected group''' before the others do. You are the colour of your seat: White, Green, Red or Blue. Each turn you drop a breadcrumb in the pond and every duck on the six lines around it swims toward it.
'''Feed the Ducks''' is an abstract strategy game for 2–4 players designed by Néstor Romeral Andrés. Gather all the ducks of your assigned color into '''one single connected flock''' across the pond before your rivals do! Each turn, drop a breadcrumb to attract all ducks along its 6 sightlines.


==Setup==
==Components==
 
The pond has 61 hexagonal spaces. Each player has ducks of their colour: '''12''' with 2 players, '''8''' with 3 players, '''6''' with 4 players. In every game 24 ducks fill the outer edge of the pond, one duck per space.
 
* '''Random setup''' (default): the ducks are placed at random around the edge, never more than 2 ducks of the same colour side by side.
* '''Players place the ducks''' (advanced option): starting with White, players take turns placing '''any duck''' (of any colour still available) on a free edge space until the edge is full.
 
White then drops the first breadcrumb.
 
==Your turn==


{| class="wikitable"
{| class="wikitable"
! # !! Step !! What you do
! Component !! Icon !! Description
|-
|-
| 1 || '''Drop the breadcrumb''' || Put the breadcrumb on an '''empty space'''. On the very first turn any empty space is allowed. Afterwards it must be a space that is '''not on any of the six straight lines radiating from the breadcrumb's previous space''' (and not the same space). Those spaces are marked with a cross.
| '''Ducks''' || [[File:Feedtheducks_duck_white.png|28px|middle]] [[File:Feedtheducks_duck_green.png|28px|middle]] [[File:Feedtheducks_duck_red.png|28px|middle]] [[File:Feedtheducks_duck_blue.png|28px|middle]] || 24 wooden duck pieces in 4 colors (White, Green, Red, Blue).
|-
|-
| 2 || '''The ducks swim''' || Every duck on the six lines radiating from the breadcrumb moves straight toward it, as far as it can. Ducks stop just before the breadcrumb, and there is never more than one duck on a space: ducks on the same line pack up behind each other in their order.
| '''Breadcrumb''' || [[File:Feedtheducks_crumb.png|28px|middle]] || 1 golden breadcrumb dropped onto open pond cells to lure ducks.
|-
| '''Pond Board''' || — || Hexagonal pond grid with 61 spaces (radius 5).
|}
|}


On a computer, point at a space to see where the ducks will go (arrows and ghost ducks), and click to drop the breadcrumb. On a phone, tap a space to see the preview, then confirm.
==Setup==
 
* Ducks start occupying the 24 perimeter edge spaces of the pond:
** '''2 Players''': 12 White [[File:Feedtheducks_duck_white.png|18px|middle]] vs. 12 Green [[File:Feedtheducks_duck_green.png|18px|middle]] ducks.
** '''3 Players''': 8 White [[File:Feedtheducks_duck_white.png|18px|middle]], 8 Green [[File:Feedtheducks_duck_green.png|18px|middle]], and 8 Red [[File:Feedtheducks_duck_red.png|18px|middle]] ducks.
** '''4 Players''': 6 ducks of each color (White [[File:Feedtheducks_duck_white.png|18px|middle]], Green [[File:Feedtheducks_duck_green.png|18px|middle]], Red [[File:Feedtheducks_duck_red.png|18px|middle]], Blue [[File:Feedtheducks_duck_blue.png|18px|middle]]).
* Ducks are placed randomly along the outer perimeter (never more than 2 of the same color adjacent), or drafted alternately if using the *Players place ducks* variant.
* White drops the opening breadcrumb [[File:Feedtheducks_crumb.png|18px|middle]].
 
==Your turn==


The turn then passes to the next player.
On your turn, execute the following two steps:


==Game end==
# '''Drop the Breadcrumb''': Place the breadcrumb [[File:Feedtheducks_crumb.png|18px|middle]] on an unoccupied pond space.
#* On the first turn of the game, any empty space is legal.
#* On subsequent turns, you '''cannot drop the breadcrumb onto any of the 6 straight lines radiating from its previous position''' (forbidden sightlines are marked with an X).
# '''Ducks Swim''': Every duck located on any of the 6 straight lines radiating outward from the new breadcrumb position swims straight toward the breadcrumb as far as possible.
#* Ducks stop immediately before the breadcrumb or behind preceding ducks on the same line (packing tightly without jumping).


* With '''2 or 4 players''' the game ends when all the ducks of one colour form a single connected group (ducks that touch along an edge are connected).
==End of the game and winning==
* With '''3 players''' the game ends when at least '''7''' ducks of one colour (all but one) form a single group. In the ''Goal (3 players)'' option you can choose the advanced variant: all 8 ducks of one colour must form a single group.
* The player of that colour wins. If several colours get a group with the same breadcrumb, the player who dropped it '''chooses the winner''' among those players.


==Notes==
The game ends immediately when a player connects their flock into a single contiguous group (ducks sharing hex edges):
* '''2 or 4 Players''': All ducks of your color must form a single connected group (12 ducks for 2P; 6 ducks for 4P).
* '''3 Players''': At least '''7 ducks''' of your color (7 of 8) must form a single group (or all 8 in the *Full Flock* variant).


The player panels show how big each colour's largest group is. The number of turns is around 20 in an average game; the game always ends.
The player who completes their connected flock wins immediately!
* If a single breadcrumb simultaneously unites flocks for multiple players, the player who dropped that winning breadcrumb chooses the winner among them!


==Credits==
==Controls on BGA==


Feed the Ducks was designed by Néstor Romeral Andrés and is published by nestorgames. Rules and artwork © 2011 Néstor Romeral Andrés, revisions by Nathan Morse.
* '''Aiming''': Hover your cursor over (or tap on mobile) any legal space to preview destination ghost ducks and trajectory arrows.
* '''Dropping''': Click a valid space to stage the breadcrumb [[File:Feedtheducks_crumb.png|18px|middle]], then click blue '''Confirm''' (or red '''Undo''' to re-aim).
* '''Flock Status''': The player panels display the current size of each color's largest connected flock.

Revision as of 11:49, 2 November 2026

Goal

Feed the Ducks is an abstract strategy game for 2–4 players designed by Néstor Romeral Andrés. Gather all the ducks of your assigned color into one single connected flock across the pond before your rivals do! Each turn, drop a breadcrumb to attract all ducks along its 6 sightlines.

Components

Component Icon Description
Ducks 24 wooden duck pieces in 4 colors (White, Green, Red, Blue).
Breadcrumb 1 golden breadcrumb dropped onto open pond cells to lure ducks.
Pond Board — Hexagonal pond grid with 61 spaces (radius 5).

Setup

  • Ducks start occupying the 24 perimeter edge spaces of the pond:
    • 2 Players: 12 White vs. 12 Green ducks.
    • 3 Players: 8 White , 8 Green , and 8 Red ducks.
    • 4 Players: 6 ducks of each color (White , Green , Red , Blue ).
  • Ducks are placed randomly along the outer perimeter (never more than 2 of the same color adjacent), or drafted alternately if using the *Players place ducks* variant.
  • White drops the opening breadcrumb .

Your turn

On your turn, execute the following two steps:

  1. Drop the Breadcrumb: Place the breadcrumb on an unoccupied pond space.
    • On the first turn of the game, any empty space is legal.
    • On subsequent turns, you cannot drop the breadcrumb onto any of the 6 straight lines radiating from its previous position (forbidden sightlines are marked with an X).
  2. Ducks Swim: Every duck located on any of the 6 straight lines radiating outward from the new breadcrumb position swims straight toward the breadcrumb as far as possible.
    • Ducks stop immediately before the breadcrumb or behind preceding ducks on the same line (packing tightly without jumping).

End of the game and winning

The game ends immediately when a player connects their flock into a single contiguous group (ducks sharing hex edges):

  • 2 or 4 Players: All ducks of your color must form a single connected group (12 ducks for 2P; 6 ducks for 4P).
  • 3 Players: At least 7 ducks of your color (7 of 8) must form a single group (or all 8 in the *Full Flock* variant).

The player who completes their connected flock wins immediately!

  • If a single breadcrumb simultaneously unites flocks for multiple players, the player who dropped that winning breadcrumb chooses the winner among them!

Controls on BGA

  • Aiming: Hover your cursor over (or tap on mobile) any legal space to preview destination ghost ducks and trajectory arrows.
  • Dropping: Click a valid space to stage the breadcrumb , then click blue Confirm (or red Undo to re-aim).
  • Flock Status: The player panels display the current size of each color's largest connected flock.