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Publish feedtheducks rules from repository GAMEHELP.wiki |
Publish feedtheducks rules from repository GAMEHELP.wiki |
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==Goal== | ==Goal== | ||
Gather all the ducks of your | '''Feed the Ducks''' is an abstract strategy game for 2–4 players designed by Néstor Romeral Andrés. Gather all the ducks of your assigned color into '''one single connected flock''' across the pond before your rivals do! Each turn, drop a breadcrumb to attract all ducks along its 6 sightlines. | ||
== | ==Components== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Component !! Icon !! Description | ||
|- | |- | ||
| '''Ducks''' || [[File:Feedtheducks_duck_white.png|28px|middle]] [[File:Feedtheducks_duck_green.png|28px|middle]] [[File:Feedtheducks_duck_red.png|28px|middle]] [[File:Feedtheducks_duck_blue.png|28px|middle]] || 24 wooden duck pieces in 4 colors (White, Green, Red, Blue). | |||
|- | |- | ||
| '''Breadcrumb''' || [[File:Feedtheducks_crumb.png|28px|middle]] || 1 golden breadcrumb dropped onto open pond cells to lure ducks. | |||
|- | |||
| '''Pond Board''' || — || Hexagonal pond grid with 61 spaces (radius 5). | |||
|} | |} | ||
==Setup== | |||
* Ducks start occupying the 24 perimeter edge spaces of the pond: | |||
** '''2 Players''': 12 White [[File:Feedtheducks_duck_white.png|18px|middle]] vs. 12 Green [[File:Feedtheducks_duck_green.png|18px|middle]] ducks. | |||
** '''3 Players''': 8 White [[File:Feedtheducks_duck_white.png|18px|middle]], 8 Green [[File:Feedtheducks_duck_green.png|18px|middle]], and 8 Red [[File:Feedtheducks_duck_red.png|18px|middle]] ducks. | |||
** '''4 Players''': 6 ducks of each color (White [[File:Feedtheducks_duck_white.png|18px|middle]], Green [[File:Feedtheducks_duck_green.png|18px|middle]], Red [[File:Feedtheducks_duck_red.png|18px|middle]], Blue [[File:Feedtheducks_duck_blue.png|18px|middle]]). | |||
* Ducks are placed randomly along the outer perimeter (never more than 2 of the same color adjacent), or drafted alternately if using the *Players place ducks* variant. | |||
* White drops the opening breadcrumb [[File:Feedtheducks_crumb.png|18px|middle]]. | |||
==Your turn== | |||
On your turn, execute the following two steps: | |||
# '''Drop the Breadcrumb''': Place the breadcrumb [[File:Feedtheducks_crumb.png|18px|middle]] on an unoccupied pond space. | |||
#* On the first turn of the game, any empty space is legal. | |||
#* On subsequent turns, you '''cannot drop the breadcrumb onto any of the 6 straight lines radiating from its previous position''' (forbidden sightlines are marked with an X). | |||
# '''Ducks Swim''': Every duck located on any of the 6 straight lines radiating outward from the new breadcrumb position swims straight toward the breadcrumb as far as possible. | |||
#* Ducks stop immediately before the breadcrumb or behind preceding ducks on the same line (packing tightly without jumping). | |||
==End of the game and winning== | |||
The game ends immediately when a player connects their flock into a single contiguous group (ducks sharing hex edges): | |||
* '''2 or 4 Players''': All ducks of your color must form a single connected group (12 ducks for 2P; 6 ducks for 4P). | |||
* '''3 Players''': At least '''7 ducks''' of your color (7 of 8) must form a single group (or all 8 in the *Full Flock* variant). | |||
The player | The player who completes their connected flock wins immediately! | ||
* If a single breadcrumb simultaneously unites flocks for multiple players, the player who dropped that winning breadcrumb chooses the winner among them! | |||
== | ==Controls on BGA== | ||
* '''Aiming''': Hover your cursor over (or tap on mobile) any legal space to preview destination ghost ducks and trajectory arrows. | |||
* '''Dropping''': Click a valid space to stage the breadcrumb [[File:Feedtheducks_crumb.png|18px|middle]], then click blue '''Confirm''' (or red '''Undo''' to re-aim). | |||
* '''Flock Status''': The player panels display the current size of each color's largest connected flock. | |||
Revision as of 11:49, 2 November 2026
Goal
Feed the Ducks is an abstract strategy game for 2–4 players designed by Néstor Romeral Andrés. Gather all the ducks of your assigned color into one single connected flock across the pond before your rivals do! Each turn, drop a breadcrumb to attract all ducks along its 6 sightlines.
Components
Setup
- Ducks start occupying the 24 perimeter edge spaces of the pond:
- Ducks are placed randomly along the outer perimeter (never more than 2 of the same color adjacent), or drafted alternately if using the *Players place ducks* variant.
- White drops the opening breadcrumb
.
Your turn
On your turn, execute the following two steps:
- Drop the Breadcrumb: Place the breadcrumb
on an unoccupied pond space.
- On the first turn of the game, any empty space is legal.
- On subsequent turns, you cannot drop the breadcrumb onto any of the 6 straight lines radiating from its previous position (forbidden sightlines are marked with an X).
- Ducks Swim: Every duck located on any of the 6 straight lines radiating outward from the new breadcrumb position swims straight toward the breadcrumb as far as possible.
- Ducks stop immediately before the breadcrumb or behind preceding ducks on the same line (packing tightly without jumping).
End of the game and winning
The game ends immediately when a player connects their flock into a single contiguous group (ducks sharing hex edges):
- 2 or 4 Players: All ducks of your color must form a single connected group (12 ducks for 2P; 6 ducks for 4P).
- 3 Players: At least 7 ducks of your color (7 of 8) must form a single group (or all 8 in the *Full Flock* variant).
The player who completes their connected flock wins immediately!
- If a single breadcrumb simultaneously unites flocks for multiple players, the player who dropped that winning breadcrumb chooses the winner among them!
Controls on BGA
- Aiming: Hover your cursor over (or tap on mobile) any legal space to preview destination ghost ducks and trajectory arrows.
- Dropping: Click a valid space to stage the breadcrumb
, then click blue Confirm (or red Undo to re-aim). - Flock Status: The player panels display the current size of each color's largest connected flock.