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Publish sugargliders rules from repository GAMEHELP.wiki |
Publish sugargliders rules from repository GAMEHELP.wiki |
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= | ==Goal== | ||
'' | '''Sugar Gliders''' is a strategic foraging board game for 2–4 players designed by Néstor Romeral Andrés. Guide your sugar glider leaping through the tree canopy to collect fruit tiles. The player with the highest total fruit point value in their reserve at game end wins! | ||
== | ==Components== | ||
= | {| class="wikitable" | ||
! Component !! Icon !! Value !! Description | |||
|- | |||
| '''White Seed''' || [[File:Sugargliders_tile_1.png|28px|middle]] || 1 point || Lowest-value food tile; starting launchpad for gliders during setup. | |||
|- | |||
| '''Yellow Seeds''' || [[File:Sugargliders_tile_2.png|28px|middle]] || 2 points || Common nectar seed tile. | |||
|- | |||
| '''Acorns''' || [[File:Sugargliders_tile_3.png|28px|middle]] || 3 points || Mid-tier nutrient acorn tile. | |||
|- | |||
| '''Red Berries''' || [[File:Sugargliders_tile_4.png|28px|middle]] || 4 points || High-value sweet berry tile. | |||
|- | |||
| '''Purple Fruit''' || [[File:Sugargliders_tile_5.png|28px|middle]] || 5 points || Premium large fruit tile (absent in 2-Player Compact variant). | |||
|- | |||
| '''Tree Board''' || — || — || Hexagonal tree canopy grid with 61 spaces (or 37 spaces in the 2-Player Compact variant). Center space is the special tree hollow nest. | |||
|} | |||
== Setup == | ==Setup== | ||
* The center tree nest space begins empty. | |||
* All other tree canopy spaces are populated face-up with one random fruit tile each. | |||
* In turn order, each player places their sugar glider on any available space containing a 1-fruit tile [[File:Sugargliders_tile_1.png|18px|middle]]. That tile rests beneath the glider as their initial jumping tile. | |||
=== | ==Your turn== | ||
On your turn, choose exactly '''one''' of two actions: | |||
=== | ===1. Jump=== | ||
* '''Jump Distance''': | |||
** If you have a '''tile underneath''' your glider: You must leap in a straight line along any of the 6 hex directions by '''exactly''' that tile's point value (no turning). | |||
** If you have '''no tile underneath''' your glider: You must spend and discard one tile from your reserve, jumping in a straight line equal to the spent tile's value. The spent reserve tile leaves the game. | |||
* '''Collect takeoff tile''': After leaping, collect the tile from your takeoff space into your personal reserve (this adds to your score!). | |||
* '''Landing''': | |||
** Landing on a space with a fruit tile keeps that tile under you to dictate your next jump distance. | |||
** Landing on an empty space leaves you with no tile underneath for your next turn (requiring a reserve tile payment to jump). | |||
* '''Restrictions''': Gliders cannot jump off the board, nor move through or land on another glider. | |||
* '''Center nest space''': A glider taking off from the center nest space may spend any tile from their reserve to jump to '''any unoccupied space on the entire board''' (ignoring straight-line and distance rules). | |||
== | ===2. Torpor=== | ||
* Do not move your glider. | |||
* If a fruit tile is underneath your glider, eat it: pick it up and add it to your reserve. | |||
* On your next turn, you will have no tile underneath and must spend a reserve tile to jump, or take torpor again. | |||
== | ==End of the game and scoring== | ||
== 2-Player Compact Variant == | The game ends immediately when: | ||
* Played on the inner board (radius 3 | * All players take the Torpor action in succession without anyone jumping. | ||
* All 5-point purple fruit tiles and 3 tiles of each other value are removed. | * All fruit tiles on the tree canopy have been gathered. | ||
* | |||
===Final scoring=== | |||
* Each player also collects the fruit tile their glider is currently resting upon. | |||
* Sum the values of all fruit tiles ([[File:Sugargliders_tile_1.png|16px|middle]] to [[File:Sugargliders_tile_5.png|16px|middle]]) in your reserve. | |||
* The player with the highest total score wins! Ties share victory. | |||
===2-Player Compact Variant=== | |||
* Played on the inner board (radius 3 / 37 spaces). | |||
* All 5-point purple fruit tiles [[File:Sugargliders_tile_5.png|18px|middle]] and 3 tiles of each other value are removed. | |||
==Controls on BGA== | |||
* '''Jumping''': Valid destination spaces display a dashed highlight ring. Click a highlighted space to stage your leap, then click blue '''Confirm'''. | |||
* '''Torpor''': When you cannot or choose not to jump, click the red '''Torpor''' button. | |||
* '''Tooltips''': Hover over any tree space or reserve tile to inspect point values and coordinates. | |||
Revision as of 11:46, 2 November 2026
Goal
Sugar Gliders is a strategic foraging board game for 2–4 players designed by Néstor Romeral Andrés. Guide your sugar glider leaping through the tree canopy to collect fruit tiles. The player with the highest total fruit point value in their reserve at game end wins!
Components
Setup
- The center tree nest space begins empty.
- All other tree canopy spaces are populated face-up with one random fruit tile each.
- In turn order, each player places their sugar glider on any available space containing a 1-fruit tile
. That tile rests beneath the glider as their initial jumping tile.
Your turn
On your turn, choose exactly one of two actions:
1. Jump
- Jump Distance:
- If you have a tile underneath your glider: You must leap in a straight line along any of the 6 hex directions by exactly that tile's point value (no turning).
- If you have no tile underneath your glider: You must spend and discard one tile from your reserve, jumping in a straight line equal to the spent tile's value. The spent reserve tile leaves the game.
- Collect takeoff tile: After leaping, collect the tile from your takeoff space into your personal reserve (this adds to your score!).
- Landing:
- Landing on a space with a fruit tile keeps that tile under you to dictate your next jump distance.
- Landing on an empty space leaves you with no tile underneath for your next turn (requiring a reserve tile payment to jump).
- Restrictions: Gliders cannot jump off the board, nor move through or land on another glider.
- Center nest space: A glider taking off from the center nest space may spend any tile from their reserve to jump to any unoccupied space on the entire board (ignoring straight-line and distance rules).
2. Torpor
- Do not move your glider.
- If a fruit tile is underneath your glider, eat it: pick it up and add it to your reserve.
- On your next turn, you will have no tile underneath and must spend a reserve tile to jump, or take torpor again.
End of the game and scoring
The game ends immediately when:
- All players take the Torpor action in succession without anyone jumping.
- All fruit tiles on the tree canopy have been gathered.
Final scoring
- Each player also collects the fruit tile their glider is currently resting upon.
- Sum the values of all fruit tiles (
to
) in your reserve. - The player with the highest total score wins! Ties share victory.
2-Player Compact Variant
- Played on the inner board (radius 3 / 37 spaces).
- All 5-point purple fruit tiles
and 3 tiles of each other value are removed.
Controls on BGA
- Jumping: Valid destination spaces display a dashed highlight ring. Click a highlighted space to stage your leap, then click blue Confirm.
- Torpor: When you cannot or choose not to jump, click the red Torpor button.
- Tooltips: Hover over any tree space or reserve tile to inspect point values and coordinates.