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Publish red rules from repository GAMEHELP.wiki
 
Publish red rules from repository GAMEHELP.wiki
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==Goal==
==Goal==


'''Red''' is a tile-laying game by Néstor Romeral Andrés. Each player owns one colour: '''white''', '''black''' or '''red'''. Build a big connected group of tiles with your colour as the '''border''' and a big connected group with your colour as the '''circle'''. Your score is the size of the first group multiplied by the size of the second.
'''Red''' is a tile-placement abstract strategy game for 2–3 players designed by Néstor Romeral Andrés. Each player commands one color: '''White''', '''Black''', or '''Red'''. Build a large connected group of tiles featuring your color as the '''outer border''', and another connected group featuring your color as the '''inner circle'''. Your final score is the point value of your border group multiplied by the point value of your circle group!


==Tiles==
==Components==


* Every tile has a background (border) colour and a circle of a different colour, so there are 6 types.
{| class="wikitable"
* '''30 small tiles''' (5 of each type), each worth '''1 point''' in a group.
! Component !! Icon !! Description
* '''6 large tiles''' (1 of each type), each 2×2 squares and worth '''2 points''' in a group.
|-
| '''Small Tiles (1 pt)''' || [[File:Red_tile_white_red.png|28px|middle]] [[File:Red_tile_black_red.png|28px|middle]] [[File:Red_tile_red_white.png|28px|middle]] [[File:Red_tile_red_black.png|28px|middle]] [[File:Red_tile_white_black.png|28px|middle]] [[File:Red_tile_black_white.png|28px|middle]] || 30 single-cell square tiles (5 copies of each of the 6 color combinations). Each tile scores 1 point in a group.
|-
| '''Large Tiles (2 pts)''' || [[File:Red_tile_large.png|28px|middle]] || 6 large 2×2 square tiles (1 copy of each color combination). Each large tile scores 2 points in a group.
|}
 
==Setup==
 
* Players are assigned colors: White, Black, and Red. Turn order always runs '''White → Black → Red'''.
* In a 2-player game, only two colors belong to players; the third neutral color acts as a blocker.
* The table starts empty. All 36 tiles are available in the public supply pool.


==Your turn==
==Your turn==


Turn order is White, Black, then Red. On your turn, pick any tile from the supply and place it on the table:
On your turn, choose any one tile from the supply pool and place it onto the table according to the placement rules:


{| class="wikitable"
# '''Grid alignment''': All tiles line up on a shared square grid.
! Rule !! Details
# '''Touch a small tile''': Except for the very first tile played in the game, every newly placed tile must share at least one edge with an already played '''small tile'''. Touching only at a diagonal corner is not permitted.
|-
# '''Large tiles apart''': A large 2×2 tile [[File:Red_tile_large.png|20px|middle]] may '''never share an edge''' with another large tile (touching at a diagonal corner is allowed).
| '''Grid''' || Tiles line up with a grid of small-tile squares.
# '''Opening move''': White may not start the game with a large 2×2 tile.
|-
| '''Touch a small tile''' || Except for the first tile, every new tile must share a side with at least one '''small''' tile. Touching only at a corner is not enough.
|-
| '''Large tiles apart''' || A large tile may not share a side with another large tile (corners are fine).
|-
| '''First turn''' || White may not start with a large tile.
|}


To play: tap a tile in the supply, tap a highlighted square, then press '''Place tile'''.
===Two-player restriction===
In a 2-player game, you '''must choose a different tile type from the one your opponent just played''' (if legally possible). Two tiles differ if they have a different size or a different outer/inner color combination.


==Game end and scoring==
==End of the game and scoring==


* The game ends when no tile can be placed.
* The game ends immediately when no remaining tile from the supply can be legally placed on the table.
* For each player, find the most valuable connected group of tiles with '''your border colour''' and the most valuable connected group with '''your circle colour''' (small tile = 1, large tile = 2). Multiply the two numbers.
* '''Scoring''': For each player, calculate:
* Example: a border group worth 6 and a circle group worth 4 score 6 × 4 = '''24'''.
#* The total point value of their single largest connected group of tiles having '''their color as the outer border''' (small tile = 1 pt, large tile = 2 pts).
* The highest score wins. If two players tie for first, the '''third player wins'''.
#* The total point value of their single largest connected group of tiles having '''their color as the inner circle''' (small tile = 1 pt, large tile = 2 pts).
#* Multiply the two values together to get your final score!
#* ''Example'': A border group of 6 points and a circle group of 4 points score 6 × 4 = '''24 points'''.
* The player with the highest final score wins!
* '''Tiebreaker''': If two players tie for first place, the '''third player wins'''!


==Two players==
==Controls on BGA==


All tiles are used, but only two colours belong to players; the third colour only blocks. You '''must play a different type of tile from the one your opponent just played''', if you can. Two tiles are different if they differ in size or in colour combination.
* '''Selecting a tile''': Click any available tile in the supply pool at the side of the table.
* '''Placing''': Click any highlighted green cell on the table to preview your placement, then click the blue '''Place tile''' button.
* '''Tooltips''': Hover over any placed tile or player panel score preview to inspect group sizes and connections.

Revision as of 11:41, 2 November 2026

Goal

Red is a tile-placement abstract strategy game for 2–3 players designed by Néstor Romeral Andrés. Each player commands one color: White, Black, or Red. Build a large connected group of tiles featuring your color as the outer border, and another connected group featuring your color as the inner circle. Your final score is the point value of your border group multiplied by the point value of your circle group!

Components

Component Icon Description
Small Tiles (1 pt) 30 single-cell square tiles (5 copies of each of the 6 color combinations). Each tile scores 1 point in a group.
Large Tiles (2 pts) 6 large 2×2 square tiles (1 copy of each color combination). Each large tile scores 2 points in a group.

Setup

  • Players are assigned colors: White, Black, and Red. Turn order always runs White → Black → Red.
  • In a 2-player game, only two colors belong to players; the third neutral color acts as a blocker.
  • The table starts empty. All 36 tiles are available in the public supply pool.

Your turn

On your turn, choose any one tile from the supply pool and place it onto the table according to the placement rules:

  1. Grid alignment: All tiles line up on a shared square grid.
  2. Touch a small tile: Except for the very first tile played in the game, every newly placed tile must share at least one edge with an already played small tile. Touching only at a diagonal corner is not permitted.
  3. Large tiles apart: A large 2×2 tile may never share an edge with another large tile (touching at a diagonal corner is allowed).
  4. Opening move: White may not start the game with a large 2×2 tile.

Two-player restriction

In a 2-player game, you must choose a different tile type from the one your opponent just played (if legally possible). Two tiles differ if they have a different size or a different outer/inner color combination.

End of the game and scoring

  • The game ends immediately when no remaining tile from the supply can be legally placed on the table.
  • Scoring: For each player, calculate:
    • The total point value of their single largest connected group of tiles having their color as the outer border (small tile = 1 pt, large tile = 2 pts).
    • The total point value of their single largest connected group of tiles having their color as the inner circle (small tile = 1 pt, large tile = 2 pts).
    • Multiply the two values together to get your final score!
    • Example: A border group of 6 points and a circle group of 4 points score 6 × 4 = 24 points.
  • The player with the highest final score wins!
  • Tiebreaker: If two players tie for first place, the third player wins!

Controls on BGA

  • Selecting a tile: Click any available tile in the supply pool at the side of the table.
  • Placing: Click any highlighted green cell on the table to preview your placement, then click the blue Place tile button.
  • Tooltips: Hover over any placed tile or player panel score preview to inspect group sizes and connections.