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Publish gardensofio rules from repository GAMEHELP.wiki
Publish gardensofio rules from repository GAMEHELP.wiki
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==Goal==
==Goal==


Plant flowers, score points and move your Martian around the 40-space track. When the game ends, the Martian furthest along the track wins (40 points = 1 lap).
'''Gardens of Io''' is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Plant flowers on a square grid to form connected color clusters, score points, and advance your Martian around the 40-space perimeter track. The player furthest along the track wins.


==Setup==
==Components==
 
* Each player draws flowers from the bag: '''2 players 27, 3 players 18, 4 players 14, 5 players 11'''. The rest stay in the bag and are not in play.
* '''3 trees''' go on the garden. By default they are placed at random before the game and never cut the garden into separate areas. With the option ''Players place them'', the players place them on empty circles, one at a time (2 players: first, second, first).
* Your Martian starts on space 0 (top-left corner).
 
==Your turn==


{| class="wikitable"
{| class="wikitable"
! # !! Step !! What you do
! Component !! Icon !! Description
|-
|-
| 1 || '''Special action''' (optional) || Tap a counter. At most one per turn.
| '''Flowers''' || [[File:Gardensofio_flower_blue.png|28px|middle]] [[File:Gardensofio_flower_green.png|28px|middle]] [[File:Gardensofio_flower_orange.png|28px|middle]] [[File:Gardensofio_flower_purple.png|28px|middle]] [[File:Gardensofio_flower_red.png|28px|middle]] [[File:Gardensofio_flower_yellow.png|28px|middle]] || Flowers in 6 vibrant colors (Blue, Green, Orange, Purple, Red, Yellow) held in player reserves and planted onto board spots.
|-
|-
| 2 || '''Plant''' || Place one flower on an empty circle in line with your Martian.
| '''Martians''' || [[File:Gardensofio_martian_ali.png|28px|middle]] [[File:Gardensofio_martian_bob.png|28px|middle]] [[File:Gardensofio_martian_bot.png|28px|middle]] [[File:Gardensofio_martian_marty.png|28px|middle]] [[File:Gardensofio_martian_robby.png|28px|middle]] || Martian gardeners (Ali, Bob, Bot, Marty, Robby) racing along the 40-space perimeter scoring track.
|-
|-
| 3 || '''Score''' || Count your connected flowers of the same colour (up, down, left, right). That is your score.
| '''Trees''' || [[File:Gardensofio_tree.png|28px|middle]] || 3 permanent obstacles on the board that block gardener sightlines.
|-
|-
| 4 || '''Move''' || Move your Martian forward that many spaces.
| '''Special Actions''' || [[File:Gardensofio_special_swap_tree.png|28px|middle]] [[File:Gardensofio_special_swap_flowers.png|28px|middle]] [[File:Gardensofio_special_move_flower.png|28px|middle]] [[File:Gardensofio_special_move_tree.png|28px|middle]] [[File:Gardensofio_special_advance.png|28px|middle]] || 5 one-time special action tiles available to manipulate board pieces or sprint ahead.
|}
|}


==Planting==
==Setup==


* From your Martian a line goes '''straight in''' and '''diagonally''' to both sides. A corner has only the diagonal.
* '''Reserve''': Each player draws flowers from the shared bag: 2 players get 27 flowers each; 3 players: 18; 4 players: 14; 5 players: 11. Unused flowers remain in the bag.
* '''Trees block''' a line. Flowers do not.
* '''Trees''': 3 trees [[File:Gardensofio_tree.png|20px|middle]] are placed on the grid (by default randomly; with the variant option, placed alternately by players). Trees never disconnect the grid.
* No empty circle on any line: skip planting and move 1 space.
* '''Martians''': Each player's Martian starts on space 0 (top-left corner of the perimeter track).


==Scoring and moving==
==Your turn==
 
* Only flowers touching up, down, left or right are connected. Diagonals do not connect.
* Spaces with other Martians are skipped (not counted). You cannot end on an occupied space.


==Extra turn==
On your turn, execute the following steps:


If you plant the '''last flower of a colour that is in play''' (none left in any reserve), you take another turn right away.
===1. Special action (optional)===
Before planting, you may use one available special action token (maximum 1 per turn, up to 1 per game; 2 in a 2-player game):
* [[File:Gardensofio_special_swap_tree.png|24px|middle]] '''Swap Tree & Flower''': Swap any planted tree [[File:Gardensofio_tree.png|18px|middle]] with any planted flower.
* [[File:Gardensofio_special_swap_flowers.png|24px|middle]] '''Swap Flowers''': Swap any two planted flowers on the board.
* [[File:Gardensofio_special_move_flower.png|24px|middle]] '''Move Flower''': Move any one planted flower to an empty circle.
* [[File:Gardensofio_special_move_tree.png|24px|middle]] '''Move Tree''': Move any tree [[File:Gardensofio_tree.png|18px|middle]] to an empty circle.
* [[File:Gardensofio_special_advance.png|24px|middle]] '''Advance 5''': Instantly move your Martian 5 spaces forward on the track (scores 5 points).


==Special actions==
A player's colored disc marks used special actions.


Each counter can be used once in the game. Each player may use one special action per game (two in a 2-player game).
===2. Planting===
* Place one flower from your reserve onto an empty circle that lies in a direct '''straight or diagonal line''' from your Martian's current track position (corners only have diagonal lines).
* Trees [[File:Gardensofio_tree.png|20px|middle]] block lines of sight; flowers do not.
* If no empty circle is reachable along your sightlines, you must skip planting and move forward 1 space.


* '''Swap''' a tree with a planted flower.
===3. Scoring and moving===
* '''Swap''' two planted flowers.
* Count the total number of connected flowers of the same color touching the newly planted flower horizontally or vertically (up, down, left, right). Diagonal adjacencies do not connect.
* '''Move''' a planted flower to an empty circle.
* Advance your Martian forward along the track by that many spaces.
* '''Move''' a tree to an empty circle.
* Spaces occupied by rival Martians are skipped over without counting. You cannot end your move on an occupied space.
* '''Move''' your Martian 5 spaces forward (scores 5).


A coloured disc with a Martian on a counter shows who used it.
===4. Extra turns===
* If you plant the '''last remaining flower of a color in play''' (zero left across all player reserves), you immediately take another complete turn!


==End of the game==
==End of the game and scoring==


* A player has no flowers left: the game ends after that turn.
The game ends immediately when:
* The leading Martian is a full lap (40 points) ahead of the last one: the game ends at once.
* Any player exhausts all flowers from their reserve (the round completes so all players take equal turns).
* The leading Martian laps the trailing Martian by a full 40-point lap.


==Options==
The player furthest along the track wins!


* '''Tree placement:''' ''Random'' (default) or ''Players place them'' (rulebook).
===Variants===
* '''Lap bonus:''' when your Martian crosses the start line, take one flower from the board into your reserve (not of a colour with none left in reserves).
* '''Lap bonus''': Crossing the start line allows drafting one flower from the board back into your reserve.
* '''Cooperative:''' all players together; the score is that of the Martian furthest behind.
* '''Cooperative mode''': Players collaborate to maximize score; team score equals the trailing Martian's position.


==Colour-blind help==
==Controls on BGA==


Every flower colour has its own pattern and centre symbol.
* '''Planting''': Click a flower in your reserve, then click any highlighted legal circle on the board. Click '''Confirm''' to finalize.
* '''Special actions''': Click an active special action button in the action bar, select the board targets, and confirm.
* '''Tooltips''': Hover over flowers or board circles to view potential cluster connection scores.

Revision as of 11:31, 2 November 2026

Goal

Gardens of Io is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Plant flowers on a square grid to form connected color clusters, score points, and advance your Martian around the 40-space perimeter track. The player furthest along the track wins.

Components

Component Icon Description
Flowers Flowers in 6 vibrant colors (Blue, Green, Orange, Purple, Red, Yellow) held in player reserves and planted onto board spots.
Martians Martian gardeners (Ali, Bob, Bot, Marty, Robby) racing along the 40-space perimeter scoring track.
Trees 3 permanent obstacles on the board that block gardener sightlines.
Special Actions 5 one-time special action tiles available to manipulate board pieces or sprint ahead.

Setup

  • Reserve: Each player draws flowers from the shared bag: 2 players get 27 flowers each; 3 players: 18; 4 players: 14; 5 players: 11. Unused flowers remain in the bag.
  • Trees: 3 trees are placed on the grid (by default randomly; with the variant option, placed alternately by players). Trees never disconnect the grid.
  • Martians: Each player's Martian starts on space 0 (top-left corner of the perimeter track).

Your turn

On your turn, execute the following steps:

1. Special action (optional)

Before planting, you may use one available special action token (maximum 1 per turn, up to 1 per game; 2 in a 2-player game):

  • Swap Tree & Flower: Swap any planted tree with any planted flower.
  • Swap Flowers: Swap any two planted flowers on the board.
  • Move Flower: Move any one planted flower to an empty circle.
  • Move Tree: Move any tree to an empty circle.
  • Advance 5: Instantly move your Martian 5 spaces forward on the track (scores 5 points).

A player's colored disc marks used special actions.

2. Planting

  • Place one flower from your reserve onto an empty circle that lies in a direct straight or diagonal line from your Martian's current track position (corners only have diagonal lines).
  • Trees block lines of sight; flowers do not.
  • If no empty circle is reachable along your sightlines, you must skip planting and move forward 1 space.

3. Scoring and moving

  • Count the total number of connected flowers of the same color touching the newly planted flower horizontally or vertically (up, down, left, right). Diagonal adjacencies do not connect.
  • Advance your Martian forward along the track by that many spaces.
  • Spaces occupied by rival Martians are skipped over without counting. You cannot end your move on an occupied space.

4. Extra turns

  • If you plant the last remaining flower of a color in play (zero left across all player reserves), you immediately take another complete turn!

End of the game and scoring

The game ends immediately when:

  • Any player exhausts all flowers from their reserve (the round completes so all players take equal turns).
  • The leading Martian laps the trailing Martian by a full 40-point lap.

The player furthest along the track wins!

Variants

  • Lap bonus: Crossing the start line allows drafting one flower from the board back into your reserve.
  • Cooperative mode: Players collaborate to maximize score; team score equals the trailing Martian's position.

Controls on BGA

  • Planting: Click a flower in your reserve, then click any highlighted legal circle on the board. Click Confirm to finalize.
  • Special actions: Click an active special action button in the action bar, select the board targets, and confirm.
  • Tooltips: Hover over flowers or board circles to view potential cluster connection scores.