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(Using second chance doesn't end the player's turn.)
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== Overview ==  
== Overview ==  


The deck consists of 94 cards:
''Flip 7'' is a "push your luck" game a little like blackjack, but with exciting modifiers and actions to take against other players. The goal is to reach 200 points by taking cards (each card is worth its value), but if you get any duplicates, you bust and are out of the round. If you can successfully ''flip 7'' (gain seven different number cards), you score 15 bonus points and end the round.


* Number cards: Twelve 12's , eleven 11's, ten 10's, and so on... down to one 1. There is also one 0.
==The Deck==
* Action cards: Three each of "Flip Three", "Freeze", and "Second Chance"
* Modifier cards: One each of +2, +4, +6, +8, +10, and a multiplier "X2"


Each round, if you do not bust, you will score and bank points equal to the total of card values in front of you. However, if you ever hit and draw a second card with the same number as one already in your line, you bust and are out of the round, scoring zero. (Note that the more valuable a card is, the more copies of it there are in the deck.)
The deck consists of 94 cards.  


When at least one player reaches 200 points and does not bust, the game will end that round, and the player with the most points wins.
====Number Cards====


If you Flip 7 unique number cards in a round, you automatically end the round and score 15 bonus points.
Most cards are number cards with values of 0 - 12. Twelve are {{card|'''12'''|color=dimgray}} cards, eleven are {{card|'''11'''|color=dodgerblue}} cards, ten are {{card|'''10'''|color=firebrick}} cards, and so on down to one {{card|'''1'''|color=gray}} card. There is also one {{card|'''0'''}} card. Note that the more valuable a card is, the more copies of it there are in the deck.


== Gameplay ==  
====Action Cards====


Deal one card face up to each player.  Then, each player in turn announces '''Hit''' or '''Stay'''.
The deck contains three types of action cards. The player who draws an action card must choose a player (including themselves) to give it to.  


* If you '''Hit''', you are dealt a card. Number cards go in a line in your player area, and modifier and action cards are placed above your number cards.
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
* If you '''Stay''', the round is over for you, but you have locked in your score for the round. You now wait until everyone else has either stayed or busted.
  <li>'''{{pill|Freeze|darkturquoise}}''': Force a player to stay/stand. They still score with their current cards.</li>
  <li>'''{{pill|Flip Three|greenyellow}}''': Force a player to draw three cards. If the chosen player draws a duplicate, they bust and don't draw any more. If the chosen player draws an action card, it is resolved after all three have been drawn.</li>
  <li>'''{{pill|Second chance|palevioletred}}''': A player who receives this gets to avoid busting once. The duplicate card and the Second Chance card are both discarded, and the player's turn continues. A player may hold only one Second Chance card. If another is drawn, it must be given to another player.</li>
</li>
</ul>


The round continues until everyone has chosen to stay or has busted. It also ends immediately if one player can Flip 7 unique number cards, and that player scores 15 bonus points. (Modifier and action cards do not count towards this limit.)
====Modifier Cards====


=== Action cards ===
These cards add to your total score, but do not count towards a Flip 7 or a bust. The deck contains one each of {{card|'''+2'''|color=brown}}, {{card|'''+4'''|color=brown}}, {{card|'''+6'''|color=brown}}, {{card|'''+8'''|color=brown}}, {{card|'''+10'''|color=brown}}, and a multiplier card {{card|'''x2'''|color=brown}}


If an '''Action Card''' comes up in dealing, the player who drew it must choose a player (including themselves) to give it to. There are three types of action cards in the game:
== Gameplay ==
 
* '''Freeze''' forces a chosen player out of the round, though they still score their current cards.


* '''Flip three''' forces a chosen player to draw three cards. Action cards drawn this way are resolved after all three have been drawn. If the chosen player goes bust before the final card is drawn, they skip drawing any more cards.
At the start of a round, each player is dealt one card. Then, in turn order, each player decides whether to ''hit'' (take a card) or ''stay'' (take no more cards and bank your points, which is the total of the value of the cards in front of you).  


* '''Second chance''' prevents the player from busting if they draw a duplicate number card. If this happens, the number card and the Second Chance card are both discarded, and the player's turn continues. A player may hold only one Second Chance card. If they draw another, it must be given to another player.
If you hit, and that new card is a duplicate of one of your other ''number'' cards (not modifier cards), you have ''busted''. This means you are out of the round and score zero points.  


=== Modifier cards ===
The round ends when everyone has chosen to stay or has busted.


Modifier cards increase the score by their value. For example, a hand of number cards 3, 4, and 12 and a modifier card of +10, gives the player 3+4+12+10 = 29 points.
If you manage to flip 7 unique number cards in a round, the round automatically ends. Each player who has not busted gains the points in front of them, and ''you'' gain 15 bonus points.


Note that the x2 multiplier applies only to the base score, not the score after modification. (E.g. 3+4+12 = 19, X2 = 38, +10 modifier = 48.)
== Game End ==  


== Game End ==
When at least one player reaches 200 points, the game ends and the player with the most points wins.
At the end of the round when one or more players has 200 points or more, the player with the most points is the winner. In the case of a tie, the tied players share the victory.

Revision as of 16:48, 5 October 2026

Overview

Flip 7 is a "push your luck" game a little like blackjack, but with exciting modifiers and actions to take against other players. The goal is to reach 200 points by taking cards (each card is worth its value), but if you get any duplicates, you bust and are out of the round. If you can successfully flip 7 (gain seven different number cards), you score 15 bonus points and end the round.

The Deck

The deck consists of 94 cards.

Number Cards

Most cards are number cards with values of 0 - 12. Twelve are 12 cards, eleven are 11 cards, ten are 10 cards, and so on down to one 1 card. There is also one 0 card. Note that the more valuable a card is, the more copies of it there are in the deck.

Action Cards

The deck contains three types of action cards. The player who draws an action card must choose a player (including themselves) to give it to.

  • Freeze: Force a player to stay/stand. They still score with their current cards.
  • Flip Three: Force a player to draw three cards. If the chosen player draws a duplicate, they bust and don't draw any more. If the chosen player draws an action card, it is resolved after all three have been drawn.
  • Second chance: A player who receives this gets to avoid busting once. The duplicate card and the Second Chance card are both discarded, and the player's turn continues. A player may hold only one Second Chance card. If another is drawn, it must be given to another player.

Modifier Cards

These cards add to your total score, but do not count towards a Flip 7 or a bust. The deck contains one each of +2, +4, +6, +8, +10, and a multiplier card x2

Gameplay

At the start of a round, each player is dealt one card. Then, in turn order, each player decides whether to hit (take a card) or stay (take no more cards and bank your points, which is the total of the value of the cards in front of you).

If you hit, and that new card is a duplicate of one of your other number cards (not modifier cards), you have busted. This means you are out of the round and score zero points.

The round ends when everyone has chosen to stay or has busted.

If you manage to flip 7 unique number cards in a round, the round automatically ends. Each player who has not busted gains the points in front of them, and you gain 15 bonus points.

Game End

When at least one player reaches 200 points, the game ends and the player with the most points wins.