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== End of the Game ==
== End of the Game ==
The game ends when the Art card deck is empty or a player completes a certain number of masterpieces (5 in a two player game, 4 in a three or four player game).
The game ends when a player gains their fifth Achievement card (or fourth in a four-player game)
* '''Scoring:''' Add up the Studio Points from your artworks.
* Once this happens, players complete the current round, and the player with the most Achievement cards is declared the winner.
* '''Deductions:''' Subtract points based on accumulated poverty markers.
* If two or more players are tied with Achievement cards, the player who has more points in the Atelier wins the game. If there is still a tie, players share the victory!
* The artist with the highest total score wins!

Revision as of 11:35, 5 October 2026

Game Overview

In Bohemians, you take on the role of an artist in 19th-century Paris. You strive to gather inspiration and create masterpieces while struggling against hunger and social decline (poverty).

Objective: Collect the most Studio Points (Victory Points). Be careful: accumulating too much poverty leads to point deductions or failure at the end.

Game Flow

The game is played over several rounds, each consisting of three phases:

1. Waking Phase

  • Draw Cards: Each player draws cards from their deck (standard: 5 cards).
  • Create Daily Plan: Arrange your cards in a row. The sequence determines how you use resources (inspiration) and which actions you perform.

2. Day Phase

Players execute their actions in turn:

  • Narrate Your Day: Cards are activated from left to right.
  • Actions:
    • Collect Inspiration: Gain markers of different colors.
    • Create Work: Use inspiration to purchase Art cards from the display (grants Studio Points).
    • Fulfill Needs: Spend resources to reduce hunger or poverty.
  • Interaction: Some cards allow you to influence opponents or reserve cards from the market.

3. Sleeping Phase

  • Check Hunger: If you couldn't satisfy your hunger, you receive poverty markers.
  • Cleanup: All played cards go to the discard pile. The market is replenished.

Key Concepts

  • Habits, Muses & Suffering: Muse cards enhance your actions, while Suffering cards provide negative effects that you must manage or remove.
  • Poverty: A high poverty level is dangerous. it acts as a penalty during final scoring.

End of the Game

The game ends when a player gains their fifth Achievement card (or fourth in a four-player game)

  • Once this happens, players complete the current round, and the player with the most Achievement cards is declared the winner.
  • If two or more players are tied with Achievement cards, the player who has more points in the Atelier wins the game. If there is still a tie, players share the victory!