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(Created page with "Nature is a card-driven tableau-builder played over four rounds. Each round is split between the '''Adapting Phase''' and the '''Feeding Phase'''. ===Adapting Phase: === Use five cards as actions to do the following: * Increase Population * Increase Body Size * Play as a Trait to power up your species * Save to be used as food during the Feeding Phase ===Feeding Phase:=== Feed as many of your population as possible. At the end of the round, players get 1 point for eac...") |
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Nature is a card-driven tableau-builder played over four rounds. | === '''Overview''' === | ||
Nature is a card-driven tableau-builder played over four rounds. You score points by feeding your species and keeping them alive. | |||
Each round has four phases. | |||
=== | ==== '''1. Preparation Phase''' ==== | ||
* Add plant food to the watering hole based on the player count and the top card of the deck. | |||
* Gain a new species starting at size 1 and population 1. Add any population or size lost during the previous round to this new species. | |||
* Draw 5 cards. There is no hand limit. | |||
==== '''2. Adapting Phase''' ==== | |||
Players take one turn to modify their species. You can perform these actions as many times as you want: | |||
* '''Increase Population:''' Discard a card to add 1 population to a species. | |||
* '''Increase Size:''' Discard a card to increase a species' size by 1 (maximum size is 4). | |||
* '''Play a Trait:''' Play a card face-down near a species to grant it an ability (maximum 3 traits per species, including Hunter). | |||
* '''Free Actions:''' Add a Hunter card from the supply to turn a species into a carnivore, remove existing traits, or save cards for later. | |||
===== '''3. Feeding Phase''' ===== | |||
Players take turns feeding one hungry species at a time until all population is fed or dead | |||
* '''Forage:''' Foragers eat plants from the watering hole equal to their size. | |||
* '''Hunt:''' Hunters eat meat from the supply equal to their prey's size. A hunter's hunt value must be equal to or greater than the prey's defense value. The hunted species loses 1 population. | |||
* '''Starve:''' If a species cannot forage or hunt, it must starve and lose 1 population. | |||
* ''Free Action:'' Discard cards from your hand before a feeding action to add their food value in plants to the watering hole. | |||
===== '''4. Scoring''' ===== | |||
* At the end of each round, move all eaten food behind your screen. | |||
* After four rounds, you score 1 point for every food token eaten and 2 bonus points for each surviving species. | |||
* The player with the most points wins. If there's a tie, the player with the most cards played as Traits wins. | |||
Revision as of 23:23, 17 August 2026
Overview
Nature is a card-driven tableau-builder played over four rounds. You score points by feeding your species and keeping them alive.
Each round has four phases.
1. Preparation Phase
- Add plant food to the watering hole based on the player count and the top card of the deck.
- Gain a new species starting at size 1 and population 1. Add any population or size lost during the previous round to this new species.
- Draw 5 cards. There is no hand limit.
2. Adapting Phase
Players take one turn to modify their species. You can perform these actions as many times as you want:
- Increase Population: Discard a card to add 1 population to a species.
- Increase Size: Discard a card to increase a species' size by 1 (maximum size is 4).
- Play a Trait: Play a card face-down near a species to grant it an ability (maximum 3 traits per species, including Hunter).
- Free Actions: Add a Hunter card from the supply to turn a species into a carnivore, remove existing traits, or save cards for later.
3. Feeding Phase
Players take turns feeding one hungry species at a time until all population is fed or dead
- Forage: Foragers eat plants from the watering hole equal to their size.
- Hunt: Hunters eat meat from the supply equal to their prey's size. A hunter's hunt value must be equal to or greater than the prey's defense value. The hunted species loses 1 population.
- Starve: If a species cannot forage or hunt, it must starve and lose 1 population.
- Free Action: Discard cards from your hand before a feeding action to add their food value in plants to the watering hole.
4. Scoring
- At the end of each round, move all eaten food behind your screen.
- After four rounds, you score 1 point for every food token eaten and 2 bonus points for each surviving species.
- The player with the most points wins. If there's a tie, the player with the most cards played as Traits wins.