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A turn is divided into the following phases, in order:
A turn is divided into the following phases, in order:
<ol>
<ol>
   <li><p><strong>Draw a card</strong><br>
   <li><p><strong>Draw a card</strong><br>
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   This phase is skipped on the first turn of the first player.</p></li>
   This phase is skipped on the first turn of the first player.</p></li>


<li><p><strong>Play an Element</strong><br>
  <li><p><strong>Play an Element</strong><br>
   You may play 1 Element from your hand into your Path.<br>
   You may play 1 Element from your hand into your Path.<br>
   When you play an Element, declare which effect you want to use.<br>
   When you play an Element, declare which effect you want to use.<br>
   Do not choose the target yet.</p></li>
   Do not choose the target yet.</p></li>


<li><p><strong>Opponent response</strong><br>
  <li><p><strong>Opponent response</strong><br>
   Your opponent may respond by discarding up to 1 card with a Reaction (⚡) effect from their hand.<br>
   Your opponent may respond by discarding up to 1 card with a Reaction (⚡) effect from their hand.<br>
   If a Reaction is played, resolve it immediately.<br>
   If a Reaction is played, resolve it immediately.<br>
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   Reaction effects can only be used during Phase 3 of the opponent's turn.</p></li>
   Reaction effects can only be used during Phase 3 of the opponent's turn.</p></li>


<li><p><strong>Check victory</strong><br>
  <li><p><strong>Check victory</strong><br>
   At the end of your turn, check whether you have completed a victory condition.</p></li>
   At the end of your turn, check whether you have completed a victory condition.</p></li>
</ol>
</ol>
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   Choose one of your available Spell cards.</p></li>
   Choose one of your available Spell cards.</p></li>


<li><p><strong>Pay the Element cost</strong><br>
  <li><p><strong>Pay the Element cost</strong><br>
   Discard from your hand the Element combination shown on the Spell card.</p></li>
   Discard from your hand the Element combination shown on the Spell card.</p></li>


<li><p><strong>Wait for opponent's Response</strong><br>
  <li><p><strong>Wait for opponent's Response</strong><br>
   Your opponent cannot respond to a Spell with normal Reaction (⚡) effects.<br>
   Your opponent cannot respond to a Spell with normal Reaction (⚡) effects.<br>
   The only way to cancel a Spell is to <strong>discard the same Element combination</strong> from their hand.</p></li>
   The only way to cancel a Spell is to <strong>discard the same Element combination</strong> from their hand.</p></li>


<li><p><strong>Resolve the Spell effect</strong><br>
  <li><p><strong>Resolve the Spell effect</strong><br>
   Apply the effect of the Spell card.</p></li>
   Apply the effect of the Spell card.</p></li>


<li><p><strong>Remove the Spell card</strong><br>
  <li><p><strong>Remove the Spell card</strong><br>
   After the Spell card is used, it cannot be used again for the rest of the game.</p></li>
   After the Spell card is used, it cannot be used again for the rest of the game.</p></li>
</ol>
</ol>
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=== Elements ===
=== Elements ===


{| class="wikitable"
<table class="wikitable">
 
<tr><th>Element</th><th>A Effect</th><th>B Effect / Reaction</th></tr>
| ! Element !! A Effect !! B Effect / Reaction |
<tr>
| -------------------------------------------- |
  <td>Fire</td>
| Fire                                         |
  <td>Remove an Element from the opponent's Path → their discard.</td>
| -                                            |
  <td>Search your deck for a card, put it on top.</td>
| Water                                       |
</tr>
| -                                            |
<tr>
| Earth                                       |
  <td>Water</td>
| -                                            |
  <td>A player of your choice draws 3 cards, then discards 3.</td>
| Wind                                         |
  <td>Choose any player — swap a different Element in their Path with one from their discard pile (never the Element just played; does nothing if that Path is otherwise empty).</td>
| -                                            |
</tr>
| Thunder                                     |
<tr>
| }                                            |
  <td>Earth</td>
  <td>Play another Element from your hand to your Path — no effect applied.</td>
  <td>Return one Element from your discard pile to your hand.</td>
</tr>
<tr>
  <td>Wind</td>
  <td>The opponent must choose and discard one card from their hand.</td>
  <td><em>(B is reaction only)</em> ⚡ Reaction (discard this card): Cancel the opponent's card effect. Their card stays in their Path.</td>
</tr>
<tr>
  <td>Thunder</td>
  <td>A player of your choice draws one card.</td>
  <td><em>(B is reaction only)</em> ⚡ Reaction (discard this card): Return the opponent's played card to their hand. Their declared effect still resolves.</td>
</tr>
</table>


=== Spells ===
=== Spells ===


{| class="wikitable"
<table class="wikitable">
 
<tr><th>Cost</th><th>Name</th><th>Description</th></tr>
| ! Cost !! Name !! Description |
<tr>
| ----------------------------- |
  <td>Fire + Earth</td>
| Fire + Earth                 |
  <td>Titan's Emberforge</td>
| -                            |
  <td>Play the top two cards of your deck into your Path without using their effects. If only one card remains, play just that one.</td>
| Fire + Wind                   |
</tr>
| -                             |
<tr>
| Fire + Water                 |
  <td>Fire + Wind</td>
| -                            |
  <td>Cinderstorm Prophecy</td>
| Fire + Thunder               |
  <td>Reveal the top card of your deck, apply a non-⚡ effect, then discard it. Repeat up to three times.</td>
| -                            |
</tr>
| Earth + Wind                 |
<tr>
| -                            |
  <td>Fire + Water</td>
| Earth + Water                 |
  <td>Scalding Deluge</td>
| -                            |
  <td>Your opponent puts the top 9 cards of their deck into their discard pile.</td>
| Earth + Thunder               |
</tr>
| -                             |
<tr>
| Water + Wind                 |
  <td>Fire + Thunder</td>
| -                            |
  <td>Molten Hellstrike</td>
| Thunder + Wind               |
  <td>Remove up to 3 Elements from the opposing Path. Then your opponent plays the top card of their deck into their Path without applying its effect (if their deck is empty, no card is played).</td>
| -                            |
</tr>
| Water + Thunder               |
<tr>
| }                            |
  <td>Earth + Wind</td>
  <td>Skyshard Shift</td>
  <td>Swap an Element in your Path with one in your opponent's Path. If your Path is empty, simply take an Element from theirs (nothing given back). Then draw two cards.</td>
</tr>
<tr>
  <td>Earth + Water</td>
  <td>Primordial Maelstrom</td>
  <td>Choose up to 2 Elements from an opponent's Path and shuffle them into their owner's deck.</td>
</tr>
<tr>
  <td>Earth + Thunder</td>
  <td>Runebolt Invocation</td>
  <td>Search your deck for a card and play it choosing a non-⚡ effect. Then shuffle your deck.</td>
</tr>
<tr>
  <td>Water + Wind</td>
  <td>Tempest of Omens</td>
  <td>Your opponent reveals their hand. Choose up to two cards from it; that player discards them.</td>
</tr>
<tr>
  <td>Thunder + Wind</td>
  <td>Stormveil Reversal</td>
  <td>Reaction (⚡): Cancel the effect and remove an Element the opponent played this turn. Then draw a card.</td>
</tr>
<tr>
  <td>Water + Thunder</td>
  <td>Mindstorm Dominion</td>
  <td>Control your opponent during their next turn — you make all their decisions (but cannot play their Spells). While you control them, Fire and Wind may be aimed at any player: Fire A can remove any Element (even the controlled player's own), Fire B can search either deck, and Wind A can force either player to discard.</td>
</tr>
</table>

Latest revision as of 17:48, 21 July 2026


Gameplay

In Dragon's Path, each player has their own deck of Element cards. Players alternate turns, playing Elements into their own play area — their Path — and trying to complete one of the victory conditions.

Each player has:

  • a deck of Elements;
  • a hand of cards;
  • a play area called the Path;
  • a discard pile.

Discard piles are always face-up and may be inspected by any player at any time. Each player starts the game with 5 cards in hand.

Player Turn

Players take turns until one player reaches a victory condition.

A turn is divided into the following phases, in order:

  1. Draw a card
    At the beginning of your turn, draw the top card of your deck and add it to your hand.
    This phase is skipped on the first turn of the first player.

  2. Play an Element
    You may play 1 Element from your hand into your Path.
    When you play an Element, declare which effect you want to use.
    Do not choose the target yet.

  3. Opponent response
    Your opponent may respond by discarding up to 1 card with a Reaction (⚡) effect from their hand.
    If a Reaction is played, resolve it immediately.
    Then, if the declared effect was not cancelled, choose its target and resolve it.
    Reaction cards are discarded from hand. They do not enter the Path.
    Reaction effects can only be used during Phase 3 of the opponent's turn.

  4. Check victory
    At the end of your turn, check whether you have completed a victory condition.

The Elements

There are 5 types of Element. Each Element has 2 different effects.

Fire, Water, and Earth have two effects that can be chosen when the Element is played on your turn.

Wind and Thunder can either be played normally on your turn or discarded during the opponent's turn to use their Reaction (⚡) effect.

Fire

  • Remove an Element: move one Element from the opponent's Path into its owner's discard pile.
  • Search your deck for a card, put that card on top after shuffling.

Water

  • A player draws 3 cards, then discards 3 cards.
  • Swap a different Element in a player's Path with one from that player's discard pile. You cannot swap the Water Element you just played, so playing this effect into an otherwise-empty Path does nothing.

Earth

  • Play another Element from your hand without applying its effect.
  • Return an Element from your discard pile to your hand.

Wind

  • An opponent chooses and discards 1 card from their hand.
  • Reaction (⚡): cancel the effect of an opponent's card. The cancelled card still enters the opponent's Path.

Thunder

  • A player draws 1 card.
  • Reaction (⚡): return the opponent's card played this turn to their hand. The declared effect still resolves.

Victory

The aim of the game is to collect in your Path either:

  • 5 different Elements;
  • 4 Elements of the same type.

If, at the end of your turn, you have reached a victory condition, the game ends immediately, and you win.

The game also ends if a player must draw a card but cannot because their deck is empty. In that case, that player immediately loses and their opponent wins.

Note: cards placed directly into play from the top of a deck (for example by some Spells) are not considered draws. Emptying your deck this way does not make you lose — only being forced to draw at the start of your turn does. If a Spell would play more cards than remain in the deck, simply play as many as are left.

Advanced Rules

Advanced rules add Spell cards and Dragon Tokens. All basic rules remain unchanged unless stated otherwise.

Best of 3

In Advanced Mode, players play up to 3 matches.

When a player wins a match, they take 1 Dragon Token.

The first player to collect 2 Dragon Tokens wins the game.

Spell Cards

Shuffle the 10 Spell cards and randomly deal 2 Spell cards to each player. Remaining Spell cards are not used in this game.

Each player chooses:

  • 1 Spell card to keep;
  • 1 Spell card to give to the opponent.

Each player places their Spell cards next to their play area, visible to both players.

Use Spell Cards

Each Spell card has:

an Element combination required to play it; a powerful effect.

On your turn, you may use a Spell card instead of playing an Element.

To use a Spell card, follow these steps:

  1. Choose a Spell card
    Choose one of your available Spell cards.

  2. Pay the Element cost
    Discard from your hand the Element combination shown on the Spell card.

  3. Wait for opponent's Response
    Your opponent cannot respond to a Spell with normal Reaction (⚡) effects.
    The only way to cancel a Spell is to discard the same Element combination from their hand.

  4. Resolve the Spell effect
    Apply the effect of the Spell card.

  5. Remove the Spell card
    After the Spell card is used, it cannot be used again for the rest of the game.

Element & Spell Summary

Elements

ElementA EffectB Effect / Reaction
Fire Remove an Element from the opponent's Path → their discard. Search your deck for a card, put it on top.
Water A player of your choice draws 3 cards, then discards 3. Choose any player — swap a different Element in their Path with one from their discard pile (never the Element just played; does nothing if that Path is otherwise empty).
Earth Play another Element from your hand to your Path — no effect applied. Return one Element from your discard pile to your hand.
Wind The opponent must choose and discard one card from their hand. (B is reaction only) ⚡ Reaction (discard this card): Cancel the opponent's card effect. Their card stays in their Path.
Thunder A player of your choice draws one card. (B is reaction only) ⚡ Reaction (discard this card): Return the opponent's played card to their hand. Their declared effect still resolves.

Spells

CostNameDescription
Fire + Earth Titan's Emberforge Play the top two cards of your deck into your Path without using their effects. If only one card remains, play just that one.
Fire + Wind Cinderstorm Prophecy Reveal the top card of your deck, apply a non-⚡ effect, then discard it. Repeat up to three times.
Fire + Water Scalding Deluge Your opponent puts the top 9 cards of their deck into their discard pile.
Fire + Thunder Molten Hellstrike Remove up to 3 Elements from the opposing Path. Then your opponent plays the top card of their deck into their Path without applying its effect (if their deck is empty, no card is played).
Earth + Wind Skyshard Shift Swap an Element in your Path with one in your opponent's Path. If your Path is empty, simply take an Element from theirs (nothing given back). Then draw two cards.
Earth + Water Primordial Maelstrom Choose up to 2 Elements from an opponent's Path and shuffle them into their owner's deck.
Earth + Thunder Runebolt Invocation Search your deck for a card and play it choosing a non-⚡ effect. Then shuffle your deck.
Water + Wind Tempest of Omens Your opponent reveals their hand. Choose up to two cards from it; that player discards them.
Thunder + Wind Stormveil Reversal Reaction (⚡): Cancel the effect and remove an Element the opponent played this turn. Then draw a card.
Water + Thunder Mindstorm Dominion Control your opponent during their next turn — you make all their decisions (but cannot play their Spells). While you control them, Fire and Wind may be aimed at any player: Fire A can remove any Element (even the controlled player's own), Fire B can search either deck, and Wind A can force either player to discard.