This is a documentation for Board Game Arena: play board games online !
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(→END OF GAME: Edited to correct end game trigger conditions) |
(Placed cards can never be replaced/discarded.) |
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1. '''Recruit Phase:''' | 1. '''Recruit Phase:''' | ||
* You may play '''one card''' from your hand by paying its cost (top left) in gold. | * You may play '''one card''' from your hand by paying its cost (top left) in gold. | ||
* Place it in your 3x3 grid | * Place it in your 3x3 grid. | ||
* Alternatively: Pass and take '''2 Money'''. | * Alternatively: Pass and take '''2 Money'''. | ||
Revision as of 08:32, 18 July 2026
OBJECTIVE
Recruit adventurers for your guild, optimize your formation, and collect the most Victory Points (VP) through combat, technology, magic, and fulfilling quests.
SETUP
- Each player receives a player board and 4 markers (Combat, VP, Technology, Magic).
- Place the shared Combat and Victory board in the center.
- Each player starts with 3 Money and a starting hand of 5 cards.
- Display the Quest cards face-up.
GAMEPLAY (Multiple Rounds)
Each round consists of 3 phases, played simultaneously:
1. Recruit Phase:
- You may play one card from your hand by paying its cost (top left) in gold.
- Place it in your 3x3 grid.
- Alternatively: Pass and take 2 Money.
2. Activation Phase:
- Activate the effects of the cards in your grid.
- Line Bonuses: If you have 3 cards of the same Faction or Profession in a row or column, a bonus effect is triggered.
- Collect Combat Power, Money, Magic, or Technology points.
3. Battle & Draw Phase:
- Compare your Combat Power with your neighbors (left and right).
- The stronger player receives VP based on the current level on the shared board.
- Discard any number of hand cards and draw back up to 5 cards.
KEY CONCEPTS
- Factions: There are 6 different factions (e.g., Floating City, Mining Company) essential for line bonuses.
- Professions: Warrior, Wizard, Merchant, etc., also determine synergies within the grid.
- Tech & Magic: These tracks grant additional victory points at the end of the game or via card effects.
- Resources: Symbols on cards that provide permanent cost reductions for recruiting.
END OF GAME
The game ends at the end the round where a player has 9 cards in their grid or a player reaches 40 VPs.
- Every 3 remaining money converts to 1 VP.
- The player with the most VP (including end game scoring bonus effects) wins.