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| == Goal ==
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| You own 10 marbles that start in the triangle at the bottom of the board. These marbles are the only ones you're allowed to move.
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| Your goal is to bring all of them as fast as possible to the opposite triangle, at the top.
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| == Moves ==
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| When it's your turn, you can either :
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| : • Move one marble to an adjacent free hole, in any direction - even backward.
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| : • Perform one or more consecutive hops.
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| : • A hop is defined as a jump over any adjacent marble - your own or your opponent's - to a free hole beyond it.
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| : • Jumping over a marble does NOT remove it from the board.
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| : • You may change direction between 2 consecutive hops.
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| : • While hopping, you may temporarily pass through a hole in a side triangle but you're not allowed to stay there.
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| On BGA, after selecting a marble, legal moves are highlighted in white. Simply click the final position you want to reach.
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| == Scoring ==
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| You score one point each time one of your marbles moves one step closer to the goal. It's therefore possible to gain several points at once with a well-calculated series of hops. It's also possible to score 0 if you move sideways or even to lose points if you move backwards.
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| This scoring method guarantees that the game always ends when a player reaches 120 points - when all their marbles are inside the goal area.
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| When this happens, the game ends immediately. The player with 120 points is the winner and all other players are ranked according to their score.
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| == Strategy ==
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| : • With hops you can progress much faster than with single steps. Try to align marbles to create a "ladder" that enables a large series of hops.
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| : • Avoid keeping an isolated marble at the back. Catching up is hard.
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| : • Watch your opponents' moves. If you see them building a ladder, try to block them.
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| : • With 4 or 6 players, it's usually better to cooperate with the player in front of you at the start of the game. If you don't, your shared opponents - players on the sides - will probably progress faster than both of you.
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