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Gamehelpunane: Difference between revisions
Separated the elements of the rule book and put the leads in bold |
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that can hold one stone each. The grid can be any size, with at least one even dimension. | that can hold one stone each. The grid can be any size, with at least one even dimension. | ||
The board is initially filled with a checkerboard pattern of black and white stones. | The board is initially filled with a checkerboard pattern of black and white stones. | ||
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'''CAPTURING MOVES''' | '''CAPTURING MOVES''' | ||
You can move to capture an orthogonally (horizontally or vertically) adjacent enemy | You can move to capture an orthogonally (horizontally or vertically) adjacent enemy | ||
stone in any direction | stone in any direction. | ||
'''REMOVALS''' | '''REMOVALS''' | ||
You can remove a friendly stone which has no orthogonal adjacencies with enemy stones. | You can remove a friendly stone which has no orthogonal adjacencies with enemy stones.Figure 3, a black | ||
stone marked with a red dot. | stone marked with a red dot. | ||
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The goal is to have only one orthogonally interconnected group of your color (which | The goal is to have only one orthogonally interconnected group of your color (which | ||
could be a single stone). You can win on your turn or on your opponent's turn. If, after | could be a single stone). You can win on your turn or on your opponent's turn. If, after | ||
your turn, there is only one friendly group and only one enemy group, you win | your turn, there is only one friendly group and only one enemy group, you win. | ||
Latest revision as of 07:41, 24 May 2026
INTRODUCTION Ūnane (ooh-NAH-nay) is played on a Kōnane board. That is, a rectangular grid of pits that can hold one stone each. The grid can be any size, with at least one even dimension. The board is initially filled with a checkerboard pattern of black and white stones.
PLAY
The two players, Black and White, take turns either moving a stone of their own color, or
removing a stone of their own color (but not both actions), one stone per turn, starting
with Black. Passing is not allowed. Ūnane uses the pie rule. White, on his first turn, has
the option of switching colors and becoming Black, claiming the first move as his own,
instead of moving a white stone.
CAPTURING MOVES
You can move to capture an orthogonally (horizontally or vertically) adjacent enemy
stone in any direction.
REMOVALS
You can remove a friendly stone which has no orthogonal adjacencies with enemy stones.Figure 3, a black
stone marked with a red dot.
OBJECT OF THE GAME
The goal is to have only one orthogonally interconnected group of your color (which
could be a single stone). You can win on your turn or on your opponent's turn. If, after
your turn, there is only one friendly group and only one enemy group, you win.
DESIGN NOTES
Ūnane was inspired by the ancient, Hawiian game of Kōnane. True to the spirit of
Kōnane, Ūnane begins with a checkerboard pattern of stones, has short range captures,
and is extremely simple. "Ūnane" is a fusion of Una (Spanish for "one") and Kōnane.
This is intended as a tribute to Kōnane, not cultural appropriation.
AUTHOR’S NOTE
Feel free to publish this rule sheet and to program the game of Ūnane. No licensing fee
or royalties are expected. However, please don’t change the name or the rules, and please
attribute the game to me, Mark Steere. My other games can be found at
marksteeregames.com.