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Gamehelpinvector: Difference between revisions
These are the rules for invector |
m I separated the elements of the rule book and put the leads in bold. |
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Invector is played on a Kōnane board - that is, a rectangular grid of pits that can hold one | '''Invector''' is played on a Kōnane board - that is, a rectangular grid of pits that can hold one | ||
stone each. The grid can be any size, with one even dimension and one odd dimension. | stone each. The grid can be any size, with one even dimension and one odd dimension. | ||
The board is initially filled with a checkerboard pattern of black and white stones. | The board is initially filled with a checkerboard pattern of black and white stones. | ||
Figure 1 shows a 5 x 4 grid. Mark Steere designed Invector in April 2026. | Figure 1 shows a 5 x 4 grid. Mark Steere designed Invector in April 2026. | ||
PLAY | |||
'''PLAY''' | |||
The two players, Black and White, take turns moving stones of their own color, one | The two players, Black and White, take turns moving stones of their own color, one | ||
stone per turn, starting with Black. Passing is not allowed, but if you don't have a legal | stone per turn, starting with Black. Passing is not allowed, but if you don't have a legal | ||
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has the option of switching colors and becoming Black, claiming the first move as his | has the option of switching colors and becoming Black, claiming the first move as his | ||
own, instead of moving a white stone. | own, instead of moving a white stone. | ||
CAPTURING MOVES | |||
'''CAPTURING MOVES''' | |||
You can move to capture an orthogonally (horizontally or vertically) adjacent enemy | You can move to capture an orthogonally (horizontally or vertically) adjacent enemy | ||
stone in any direction. In Figure 2, Black can capture by replacement a white stone | stone in any direction. In Figure 2, Black can capture by replacement a white stone | ||
marked with a green dot, but not the white stone marked with a red dot. | marked with a green dot, but not the white stone marked with a red dot. | ||
NON-CAPTURING MOVES | |||
'''NON-CAPTURING MOVES''' | |||
You can move to an orthogonally adjacent, unoccupied pit, closer to center, Manhattan | You can move to an orthogonally adjacent, unoccupied pit, closer to center, Manhattan | ||
distance. That is, your stone must be closer, via a series of orthogonally adjacent pits, to | distance. That is, your stone must be closer, via a series of orthogonally adjacent pits, to | ||
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(intersections) marked with a green dot. But Black cannot move to any of the | (intersections) marked with a green dot. But Black cannot move to any of the | ||
orthogonally adjacent pits marked with a red dot. | orthogonally adjacent pits marked with a red dot. | ||
OBJECT OF THE GAME | |||
'''OBJECT OF THE GAME''' | |||
The goal is to capture all enemy stones. When you have removed all enemy stones from | The goal is to capture all enemy stones. When you have removed all enemy stones from | ||
the board, you win. | the board, you win. | ||
DESIGN NOTES | |||
'''DESIGN NOTES''' | |||
Invector was inspired by the ancient, Hawiian game of Kōnane. True to the spirit of | Invector was inspired by the ancient, Hawiian game of Kōnane. True to the spirit of | ||
Kōnane, Invector begins with a checkerboard pattern of stones, has short range captures, | Kōnane, Invector begins with a checkerboard pattern of stones, has short range captures, | ||
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least one capture. But Invector is more lethal. Armies don't just come to a standstill, | least one capture. But Invector is more lethal. Armies don't just come to a standstill, | ||
shake hands, and part amicably. One of the armies must be destroyed to the last man. | shake hands, and part amicably. One of the armies must be destroyed to the last man. | ||
AUTHOR’S NOTE | |||
'''AUTHOR’S NOTE''' | |||
Feel free to publish this rule sheet and to program the game of Invector. No licensing fee | Feel free to publish this rule sheet and to program the game of Invector. No licensing fee | ||
or royalties are expected. However, please don’t change the name or the rules, and please | or royalties are expected. However, please don’t change the name or the rules, and please | ||
attribute the game to me, Mark Steere. My other games can be found at | attribute the game to me, Mark Steere. My other games can be found at | ||
marksteeregames.com. | marksteeregames.com. | ||
Latest revision as of 15:58, 22 May 2026
Invector is played on a Kōnane board - that is, a rectangular grid of pits that can hold one stone each. The grid can be any size, with one even dimension and one odd dimension. The board is initially filled with a checkerboard pattern of black and white stones. Figure 1 shows a 5 x 4 grid. Mark Steere designed Invector in April 2026.
PLAY
The two players, Black and White, take turns moving stones of their own color, one
stone per turn, starting with Black. Passing is not allowed, but if you don't have a legal
move available, your turn is skipped. Invector uses the pie rule. White, on his first turn,
has the option of switching colors and becoming Black, claiming the first move as his
own, instead of moving a white stone.
CAPTURING MOVES
You can move to capture an orthogonally (horizontally or vertically) adjacent enemy
stone in any direction. In Figure 2, Black can capture by replacement a white stone
marked with a green dot, but not the white stone marked with a red dot.
NON-CAPTURING MOVES
You can move to an orthogonally adjacent, unoccupied pit, closer to center, Manhattan
distance. That is, your stone must be closer, via a series of orthogonally adjacent pits, to
a center pit after your move than it was to a center pit before your move. [There are two
center pits.] In Figure 3, Black can move to any of the orthogonally adjacent pits
(intersections) marked with a green dot. But Black cannot move to any of the
orthogonally adjacent pits marked with a red dot.
OBJECT OF THE GAME
The goal is to capture all enemy stones. When you have removed all enemy stones from
the board, you win.
DESIGN NOTES
Invector was inspired by the ancient, Hawiian game of Kōnane. True to the spirit of
Kōnane, Invector begins with a checkerboard pattern of stones, has short range captures,
and is extremely simple. Invector simply combines two basic, off-the-shelf ingredients:
orthogonal, adjacent capturing moves, and orthogonal, adjacent moves closer to center.
Nothing fancy, but it works. Gameplay is finite, decisive, and robust. Flour and water
wins the day.
Invector is ultimately its own game. Kōnane is more violent. Every move involves at
least one capture. But Invector is more lethal. Armies don't just come to a standstill,
shake hands, and part amicably. One of the armies must be destroyed to the last man.
AUTHOR’S NOTE
Feel free to publish this rule sheet and to program the game of Invector. No licensing fee
or royalties are expected. However, please don’t change the name or the rules, and please
attribute the game to me, Mark Steere. My other games can be found at
marksteeregames.com.