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(→‎Quick Setup: The correct number of cards to be drawn is 5)
m (→‎Quick Setup: I removed the "sequential" phrase as this is not the case - you lose if you EVER fail 2 missions)
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* Place all "Hidden" cards into your discard pile.
* Place all "Hidden" cards into your discard pile.
* Remove all "Revealed" cards from the game.
* Remove all "Revealed" cards from the game.
* Draw a new hand of 5 '''cards'''. If the deck is empty, reshuffle the discard pile (unless specific defeat conditions apply).
* Draw a new hand of '''4 cards'''. If the deck is empty, reshuffle the discard pile (unless specific defeat conditions apply).


=== Card Categories & Symbols ===
=== Card Categories & Symbols ===
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# The player decides to stop the resistance (after any round).
# The player decides to stop the resistance (after any round).
# No more missions are available.
# No more missions are available.
# Defeat conditions are met (5 civilians dead, Maquis deck empty, or 2 consecutive missions failed).
# Defeat conditions are met (5 civilians dead, Maquis deck empty, or 2 missions failed).
* '''Scoring:''' Total the VP of completed missions. Your rank is determined by a table in the rulebook (ranging from "Historical Defeat" to "Resistance Victory").
* '''Scoring:''' Total the VP of completed missions. Your rank is determined by a table in the rulebook (ranging from "Historical Defeat" to "Resistance Victory").

Revision as of 18:22, 5 April 2026

Resist!

Resist! is a solo card game where the player leads a group of Spanish resistance fighters (Maquis) against the Franco regime. The game ends after a certain number of rounds or if the resistance is crushed.

Game Objective

Collect as many Victory Points (VP) as possible by completing missions. The game ends immediately in defeat if 5 civilians are killed or the resistance runs out of cards to draw.

Quick Setup

  • Create a deck of Maquis cards.
  • Set up a display of Mission cards.
  • Place enemies (Civil Guards) face-down on the missions.
  • Draw a starting hand of 5 Maquis cards.

Game Flow

The game is played over several rounds until the player chooses to end the resistance or loses. Each round has four phases:

1. Planning Phase

  • Play Maquis cards from your hand.
  • Each card has two modes: Hidden and Revealed.
  • Hidden: Usually provides lower combat values but returns to your discard pile at the end of the round.
  • Revealed: The card is significantly stronger but is permanently removed from the game after the round (it goes to the "sacrifice" pile).
  • Use card abilities (e.g., reveal enemies, draw cards, boost attack values).

2. Attack Phase

  • Choose one Mission from the display to attack.
  • Calculate your total Attack Value (sum of all played Maquis values).
  • Reveal all enemies defending the chosen mission.
  • Overcoming Defense: You must meet or exceed the mission's defense value to succeed.
  • Eliminating Enemies: You can also use your attack value to permanently defeat individual defenders (Civil Guards).

3. Aftermath Phase

  • Check the effects of any remaining enemies on the mission (many will attack or kill civilians if not defeated).
  • If the mission was successful, take the card for VP. If not, it remains, but you suffer the consequences listed on the card.

4. Recovery Phase

  • Place all "Hidden" cards into your discard pile.
  • Remove all "Revealed" cards from the game.
  • Draw a new hand of 4 cards. If the deck is empty, reshuffle the discard pile (unless specific defeat conditions apply).

Card Categories & Symbols

  • Attack Value (Number): Your strength during the Attack Phase.
  • Mission Value: The strength required to win the mission.
  • Civilian Symbol: Found on missions or enemies; if 5 of these are lost, the game ends immediately.
  • Spies: These cards clog your deck. They have no combat value and must often be removed using special abilities.

End of Game & Scoring

The game ends when:

  1. The player decides to stop the resistance (after any round).
  2. No more missions are available.
  3. Defeat conditions are met (5 civilians dead, Maquis deck empty, or 2 missions failed).
  • Scoring: Total the VP of completed missions. Your rank is determined by a table in the rulebook (ranging from "Historical Defeat" to "Resistance Victory").