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<div id="help_section">
== Bye-Bye Black Sheep ==


<h1>Bye-Bye Black Sheep</h1>
Be the first player to collect enough animal triplets in your zoo.
<p>
A '''triplet''' is 3 cards of the same animal species placed face-up in your zoo.
  Be the first player to collect enough animal triplets in your zoo.
The number of triplets needed to win depends on the number of players:
  A <strong>triplet</strong> is 3 cards of the same animal species placed face-up in your zoo.
  The number of triplets needed to win depends on the number of players:
</p>
<ul>
  <li>2 players: <strong>5 triplets</strong></li>
  <li>3 players: <strong>4 triplets</strong></li>
  <li>4–5 players: <strong>3 triplets</strong></li>
</ul>


<h2>On Your Turn</h2>
2 players: '''5 triplets'''
<p>
3 players: '''4 triplets'''
  On their turn, the active player draws cards one at a time from other players' hands.
4–5 players: '''3 triplets'''
  Each drawn card is placed face-up on the table for all to see. The player may keep
  drawing from any opponent (one card at a time) for as long as they wish, or stop voluntarily.
</p>


<p>
== On Your Turn ==
  When the active player voluntarily stops drawing, all cards on the table go to their hand.
  They may then place up to <strong>(number of cards drawn − 2)</strong> animal cards from
  their hand face-up into their zoo. Special cards (Eagle, Mole, Magpie) cannot be placed
  in the zoo.
</p>


<p>
On their turn, the active player draws cards one at a time from other players' hands.
  After the active player's turn (including any zoo placement), all other players refill
Each drawn card is placed face-up on the table for all to see. The player may keep drawing from any opponent (one card at a time) for as long as they wish, or stop voluntarily.
  their hands from the draw pile up to the hand limit (8 cards for 2 players; 7 for 3–5
  players). Play then passes to the next player clockwise.
</p>


<h2>Zoo &amp; Triplets</h2>
When the active player voluntarily stops drawing, all cards on the table go to their hand.
<p>
They may then place up to '''(number of cards drawn − 2)''' animal cards from their hand face-up into their zoo. Special cards (Eagle, Mole, Magpie) cannot be placed in the zoo.
  Each player has their own zoo where animal cards are placed face-up.
  Three cards of the same species in your zoo form a <strong>triplet</strong> and count as
  1 point. A fourth card of the same species may be held in the zoo but does not score
  an additional point (it protects against the Thieving Magpie).
</p>


<h2>Card Effects</h2>
After the active player's turn (including any zoo placement), all other players refill their hands from the draw pile up to the hand limit (8 cards for 2 players; 7 for 3–5 players). Play then passes to the next player clockwise.


==== '''Animal Cards (Tiger, Penguin, Crocodile…)''' ====
== Zoo &amp; Triplets ==
<p>
  The card is placed on the table. The active player may continue drawing or stop.
</p>


==== '''Black Sheep''' ====
Each player has their own zoo where animal cards are placed face-up.
<p>
Three cards of the same species in your zoo form a '''triplet''' and count as 1 point. A fourth card of the same species may be held in the zoo but does not score an additional point (it protects against the Thieving Magpie).
  The Black Sheep is immediately returned to the player it was drawn from.
  All other cards currently on the table go to the active player's hand.
  <strong>No zoo placement is allowed</strong> after a Black Sheep — the turn ends immediately
  and play passes to the next player.
</p>


==== '''Eagle''' ====
== Card Effects ==
<p>
  The Eagle is placed on the table. The active player may (optionally) ask one specific
  opponent for one specific animal species:
</p>
<ul>
  <li><strong>Success:</strong> the opponent hands over that card; it goes on the table and
    the active player continues their turn.</li>
  <li><strong>Failure:</strong> the opponent doesn't have that animal. All table cards go to
    the active player's hand. They may still place cards in their zoo (see Zoo Placement below),
    then their turn ends.</li>
  <li>The active player may also <em>skip</em> the Eagle without asking for anything.</li>
</ul>


==== '''Mole''' ====
==== Animal Cards (Tiger, Penguin, Crocodile…) ====
<p>
  The Mole is placed on the table. The active player privately sees all of the cards in
  the hand of the player they drew from, then may take <strong>1 animal card</strong>
  (not a special card) from that hand and place it on the table. Their turn then continues.
</p>


==== '''Thieving Magpie''' ====
The card is placed on the table. The active player may continue drawing or stop.
<p>
  The Magpie is placed on the table. The active player may steal <strong>1 card</strong>
  from any opponent's zoo and place it on the table. Their turn then continues.
</p>
<p>
  <em>Note:</em> The Magpie starts beside the draw pile and only enters the game the first
  time a player places their 3rd distinct species in their zoo, or places a species that
  already exists in another player's zoo.
</p>


<h2>Winning</h2>
==== Black Sheep ====
<p>
  As soon as a player places the winning number of triplets in their zoo, the game ends
  and that player wins!
</p>


</div>
The Black Sheep is immediately returned to the player it was drawn from.
All other cards currently on the table go to the active player's hand.
'''No zoo placement is allowed''' after a Black Sheep — the turn ends immediately and play passes to the next player.
 
==== Eagle ====
 
The Eagle is placed on the table. The active player may (optionally) ask one specific opponent for one specific animal species:
 
• '''Success:''' the opponent hands over that card; it goes on the table and the active player continues their turn.
• '''Failure:''' the opponent doesn't have that animal. All table cards go to the active player's hand. They may still place cards in their zoo (see Zoo Placement below), then their turn ends.
• The active player may also <em>skip</em> the Eagle without asking for anything.
 
==== Mole ====
 
The Mole is placed on the table. The active player privately sees all of the cards in the hand of the player they drew from, then may take '''1 animal card''' (not a special card) from that hand and place it on the table. Their turn then continues.
 
==== Thieving Magpie ====
 
The Magpie is placed on the table. The active player may steal '''1 card''' from any opponent's zoo and place it on the table. Their turn then continues.
 
''Note:'' The Magpie starts beside the draw pile and only enters the game the first time a player places their 3rd distinct species in their zoo, or places a species that already exists in another player's zoo.
 
== Winning ==
 
As soon as a player places the winning number of triplets in their zoo, the game ends and that player wins!

Revision as of 06:30, 16 March 2026

Bye-Bye Black Sheep

Be the first player to collect enough animal triplets in your zoo. A triplet is 3 cards of the same animal species placed face-up in your zoo. The number of triplets needed to win depends on the number of players:

2 players: 5 triplets 3 players: 4 triplets 4–5 players: 3 triplets

On Your Turn

On their turn, the active player draws cards one at a time from other players' hands. Each drawn card is placed face-up on the table for all to see. The player may keep drawing from any opponent (one card at a time) for as long as they wish, or stop voluntarily.

When the active player voluntarily stops drawing, all cards on the table go to their hand. They may then place up to (number of cards drawn − 2) animal cards from their hand face-up into their zoo. Special cards (Eagle, Mole, Magpie) cannot be placed in the zoo.

After the active player's turn (including any zoo placement), all other players refill their hands from the draw pile up to the hand limit (8 cards for 2 players; 7 for 3–5 players). Play then passes to the next player clockwise.

Zoo & Triplets

Each player has their own zoo where animal cards are placed face-up. Three cards of the same species in your zoo form a triplet and count as 1 point. A fourth card of the same species may be held in the zoo but does not score an additional point (it protects against the Thieving Magpie).

Card Effects

Animal Cards (Tiger, Penguin, Crocodile…)

The card is placed on the table. The active player may continue drawing or stop.

Black Sheep

The Black Sheep is immediately returned to the player it was drawn from. All other cards currently on the table go to the active player's hand. No zoo placement is allowed after a Black Sheep — the turn ends immediately and play passes to the next player.

Eagle

The Eagle is placed on the table. The active player may (optionally) ask one specific opponent for one specific animal species:

Success: the opponent hands over that card; it goes on the table and the active player continues their turn. • Failure: the opponent doesn't have that animal. All table cards go to the active player's hand. They may still place cards in their zoo (see Zoo Placement below), then their turn ends. • The active player may also skip the Eagle without asking for anything.

Mole

The Mole is placed on the table. The active player privately sees all of the cards in the hand of the player they drew from, then may take 1 animal card (not a special card) from that hand and place it on the table. Their turn then continues.

Thieving Magpie

The Magpie is placed on the table. The active player may steal 1 card from any opponent's zoo and place it on the table. Their turn then continues.

Note: The Magpie starts beside the draw pile and only enters the game the first time a player places their 3rd distinct species in their zoo, or places a species that already exists in another player's zoo.

Winning

As soon as a player places the winning number of triplets in their zoo, the game ends and that player wins!