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(→‎Suns: updated Game end, area sections for clarity and consistency with sister game)
 
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If you have no valid spot to use any dice value in your general areas, you skip the steps 1 and 2 and simply choose any of the dice for step 3.
If you have no valid spot to use any dice value in your general areas, you skip the steps 1 and 2 and simply choose any of the dice for step 3.


== Suns ==
== Sun Row (Round Counter) ==
After adding the sun die, if a player reach those exact values (12, 22, 32, 42, 52 or 62), he/she have a bonus.
Each round, you'll add your leftover dice value to the previous value in the sun row (starting from 0 in the first round). Suns are filled from left to right.
A shellfish, some points (starfish) or a bonus number (1 to 6) to add in an empty slot of his/her choice.
 
If your new total is equal to one of the values of the left column (12, 22, 32,42,52, or 62), you get the corresponding bonus (either shellfish or a bonus number)
 
 
The bonus number can be used in an empty slot of your choice and can be chosen from any number on the die.
 
== Area Effects ==
If you fill an entire area, you earn the shellfish listed on the side of the zone. These are added to your total at the end of the game.
 
=== 1. Beach Cabins (Pair) ===
Both the top and bottom slots of a cabin must be filled with the same number
 
=== 2. Giants Koi (Sequence) ===
Numbers are place on each koi respecting the < or > symbols.
 
=== 3. Seaboats (Unique) ===
For each line, adjacent slots can't contain same die values.
 
=== 4. Bottles (Equal) ===
All values written in this zone must be the same value.
 
=== 5. Seagulls (Non-Repeating) ===
All values written in this area cannot be repeated.


== Bonuses ==
== Bonuses ==
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If you fill a slot with a sun hat on the top, you can choose the value you will add to sun during this turn (1 to 6, replace the sun die).
If you fill a slot with a sun hat on the top, you can choose the value you will add to sun during this turn (1 to 6, replace the sun die).


== Zones ==
== Game End ==
Player board is divided in 5 zones, each with it's own write condition rule.
If someone reaches a value of 62 or more in the sun row, the game ends after this round. Alternatively, the game ends after the 20th round.
If there is no possible slot for a player with current dice, he/she choose witch die he/she add to Sun.
 
=== 1. Beach cabins ===
Top and bottom parts of a cabin have to contain the same die value.
 
=== 2. Giants Koi ===
There is no priority between Koi, but strict ascending or descending order have to be respected.
 
=== 3. Seaboats ===
For each line, adjacent slots can't contain same die values.
 
=== 4. Bottles ===
All values written in this zone have to be the same.
 
=== 5. Seagulls ===
All values written in this zone have to be different.
 
== Complete a zone ==
If a player write a die in every slot in a zone, he/she immediately win points (starfish) or shellfish in the banner.


== The end ==
Tally your score by adding the total number of starfish earned in each area, plus the number of pearls, plus the number of starfish earned from sun bonuses. If you are the player with the most shells, add 5 points to your total.
The game ends when the last sun is filled (after 20 turns) or if a player reaches or exceeds 62 suns.

Latest revision as of 01:23, 16 March 2026

Objective

Have the most starfish by the end of the 20th round or once someone reaches 62 points or more in the sun row.

Round Structure

Three dice are rolled at the start of each round. Each player allocates the dice as follows:

  1. Choose an empty slot with a pearl corresponding to the value of one die.
  2. Write the value of another dice in the chosen spot.
  3. Add the value of the leftover dice to the previous total in the leftmost free spot in the sun row.

If you have no valid spot to use any dice value in your general areas, you skip the steps 1 and 2 and simply choose any of the dice for step 3.

Sun Row (Round Counter)

Each round, you'll add your leftover dice value to the previous value in the sun row (starting from 0 in the first round). Suns are filled from left to right.

If your new total is equal to one of the values of the left column (12, 22, 32,42,52, or 62), you get the corresponding bonus (either shellfish or a bonus number)


The bonus number can be used in an empty slot of your choice and can be chosen from any number on the die.

Area Effects

If you fill an entire area, you earn the shellfish listed on the side of the zone. These are added to your total at the end of the game.

1. Beach Cabins (Pair)

Both the top and bottom slots of a cabin must be filled with the same number

2. Giants Koi (Sequence)

Numbers are place on each koi respecting the < or > symbols.

3. Seaboats (Unique)

For each line, adjacent slots can't contain same die values.

4. Bottles (Equal)

All values written in this zone must be the same value.

5. Seagulls (Non-Repeating)

All values written in this area cannot be repeated.

Bonuses

Pearls

If the die value used in a slot is the same as the pearl value, the pearl is scribbled and you win 1 point (starfish).

Crab

If you fill a slot with a crab at the bottom, you may copy the die value on a valid adjacent top, bottom, left or right slot, even in a different zone. You then gain this new slot bonuses.

Shellfish

Player(s) with the most shellfishes at the end of the game wins 5 points (starfish).

Froggy: the sun hat

If you fill a slot with a sun hat on the top, you can choose the value you will add to sun during this turn (1 to 6, replace the sun die).

Game End

If someone reaches a value of 62 or more in the sun row, the game ends after this round. Alternatively, the game ends after the 20th round.

Tally your score by adding the total number of starfish earned in each area, plus the number of pearls, plus the number of starfish earned from sun bonuses. If you are the player with the most shells, add 5 points to your total.