This is a documentation for Board Game Arena: play board games online !
Gamehelpconcordia: Difference between revisions
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A player’s turn consists of playing 1 card from their hand of un-played personality cards and executing the action(s) on the card. All played cards form a personal discard pile, showing only the last card played. | A player’s turn consists of playing 1 card from their hand of un-played personality cards and executing the action(s) on the card. All played cards form a personal discard pile, showing only the last card played. | ||
== | == God cards == | ||
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|Produce goods as directed, one per house of that good type across all locations. Other players get no production. Production tokens are ignored, Prefefectus Magnus has no effect | |Produce goods as directed, one per house of that good type across all locations. Other players get no production. Production tokens are ignored, Prefefectus Magnus has no effect | ||
|} | |} | ||
== Game End == | |||
The game end is triggered after either a player purchases the last card from the display, or after any one player builds their 15th house. | The game end is triggered after either a player purchases the last card from the display, or after any one player builds their 15th house. | ||
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Now all OTHER players execute their final turn and ALL players tally their final victory points. | Now all OTHER players execute their final turn and ALL players tally their final victory points. | ||
== Scoring == | |||
Score each god condition, then multiply that score by the number of cards you have of that god. | Score each god condition, then multiply that score by the number of cards you have of that god. | ||
Revision as of 17:05, 4 March 2026
Game flow
A player’s turn consists of playing 1 card from their hand of un-played personality cards and executing the action(s) on the card. All played cards form a personal discard pile, showing only the last card played.
God cards
| Card | Action | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tribune | Takes back ALL cards from your personal discard and receive 1 sestertius coin for cards returned beyond three.
You may also build one additional colonist for one food + one tool in Rome (Imperial and Italy maps) | ||||||||||||||||||
| Architect | Move colonists, total moves equals the number of colonists. May move through other colonists but not finish in the same space.
After all Movement: May build houses in cities adjacent to colonists for cost based on city type paying both goods and coins with coins multiplied by the number of houses that will be in the city after the build
| ||||||||||||||||||
| Prefect | All players produce goods in the selected province.
Prefect player also gets bonus good on token (two if has Prefectus Magnus) then province flips to coin side, or collect the cash bonus (total of all coins shown on previously produced locations, which are then reset). | ||||||||||||||||||
| Colonist | Either build a new colonists for 1 food + 1 tool,
or Collect 5 coin + 1 coin per colonist of your colour. | ||||||||||||||||||
| Mercator | Get the specified number of coins, then you may buy or sell up to two types of goods at prices shown on the storehouse board. | ||||||||||||||||||
| Diplomat | Activate the top card of another player's discard pile. | ||||||||||||||||||
| Senator | Buy cards, at cost of goods shown in red field of card, + what is shown under card on the board. | ||||||||||||||||||
| Consul | Buy one card for just the cost shown in red field of card. | ||||||||||||||||||
| Specialists | Produce goods as directed, one per house of that good type across all locations. Other players get no production. Production tokens are ignored, Prefefectus Magnus has no effect |
Game End
The game end is triggered after either a player purchases the last card from the display, or after any one player builds their 15th house.
In either case, this player is awarded the CONCORDIA (worth 7 additional VP) card for triggering the Game End condition.
Now all OTHER players execute their final turn and ALL players tally their final victory points.
Scoring
Score each god condition, then multiply that score by the number of cards you have of that god.
| God | Condition |
|---|---|
| VESTA | The value of all goods in your storehouse (usual price as depicted) is added to your money. Then receive 1 VP per 10 sestertii, rounded down. |
| JUPITER | For each house inside a non-brick city receive 1 VP. (max. 15 VP) |
| SATURNUS | For each province with at least one of your houses receive 1 VP. (Imperium max. 12 VP, Italia max. 11 VP) |
| MERCURIUS | For each type of goods you can produce, receive 2 VP. (max. 10 VP) |
| MARS | For each of the players colonists on the game board the player receives 2 VP. (max. 12 VP) |
| MINERVA | For each city of the related city type the player receives a certain number of VP as depicted on the specialist’s card. |