This is a documentation for Board Game Arena: play board games online !
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Make longer paths to get more mushrooms, try to choose tiles with the more valuable mushrooms, opt for purple and pink first as these pay better. Paths longer then six tiles allow you to place two ring markers instead of one which can finish the game more quickly, and possibly in your favor. Be careful to take your mushrooms to the market before the slots available in that color mushroom is taken. | Make longer paths to get more mushrooms, try to choose tiles with the more valuable mushrooms, opt for purple blue and pink first as these pay better. Paths longer then six tiles allow you to place two ring markers instead of one which can finish the game more quickly, and possibly in your favor. Be careful to take your mushrooms to the market before the slots available in that color mushroom is taken. | ||
After collecting a wild tile, try to use it quickly otherwise you’ll lose it once you collect another (you can only have one wild tile in storage). | After collecting a wild tile, try to use it quickly otherwise you’ll lose it once you collect another (you can only have one wild tile in storage). When in doubt take a flower. If you save the 3 and 4 tile spots towards the end, it makes it easy to end the game quickly and catch your opponent flat-footed ( unable to close their last ring(s) quickly). It may not pay to start a ring near an opponent unless you intend to interfere with them. The more two opponents interfere with each other, the harder it is to close rings and accumulate points. | ||
Revision as of 16:43, 10 February 2026
Make longer paths to get more mushrooms, try to choose tiles with the more valuable mushrooms, opt for purple blue and pink first as these pay better. Paths longer then six tiles allow you to place two ring markers instead of one which can finish the game more quickly, and possibly in your favor. Be careful to take your mushrooms to the market before the slots available in that color mushroom is taken.
After collecting a wild tile, try to use it quickly otherwise you’ll lose it once you collect another (you can only have one wild tile in storage). When in doubt take a flower. If you save the 3 and 4 tile spots towards the end, it makes it easy to end the game quickly and catch your opponent flat-footed ( unable to close their last ring(s) quickly). It may not pay to start a ring near an opponent unless you intend to interfere with them. The more two opponents interfere with each other, the harder it is to close rings and accumulate points.