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The biggest enemy of good is great. Don't try to optimize everything. You won't have time. Play good animals/break/repeat.
The biggest enemy of good is great. Don't try to optimize everything. You won't have time. Play good animals/break/repeat.


If you aren't sure what action card to upgrade first, Animals and Sponsors are safe bets. Both give you the option to play cards on the Reputation Range. Next best might be Cards. Most people don't favor upgrading Association.
If you aren't sure what action card to upgrade first, Animals and Sponsors are safe bets. Both give you the option to play cards on the display. Next best might be Cards. Most people don't favor upgrading Association.


====Money====
====Money====
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In general, sponsors, extra cards, and extra builds are all optional, depending on what your opponent is doing. If your optional actions are better than your opponents', do them. If not, break and repeat. If your opponent is playing many good end-game sponsors, it's because you let them.  
In general, sponsors, extra cards, and extra builds are all optional, depending on what your opponent is doing. If your optional actions are better than your opponents', do them. If not, break and repeat. If your opponent is playing many good end-game sponsors, it's because you let them.  


Watch the cards in the reputation range religiously. Snap cards from your opponent and use them yourself. Drawing cards randomly (unless you can immediately sunbathe) is a poor strategy.
Watch the cards in the display religiously. Snap cards from your opponent and use them yourself. Drawing cards randomly (unless you can immediately sunbathe) is a poor strategy.


Your best animals are ones with 9-10 appeal points, animals you can release, eagles, rhinos, and the Sun Bear. If you can't play them, at least you can keep them away from your opponent.
Your best animals are ones with 9-10 appeal points, animals you can release, eagles, rhinos, and the Sun Bear. If you can't play them, at least you can keep them away from your opponent.
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==Keywords/Glossary==
;Adapt X:Draw X final scoring card(s) then discard X final scoring card(s).
;Assertion:Add 1 unused conservation project to your hand.
;Boost<nowiki>:</nowiki>X: Place X action in slot 1 or 5
;Camouflage:If you play 1 other animal this turn, you may ignore 1 of its conditions.
;Clever:Place any action card on slot 1 after completing your turn.
;Constriction:Place a constriction token on the X rightmost actions of each opposing zoo, where X is the number of appeal and conservation tracks the player is ahead. Actions with a constriction token have -2 strength. Constriction tokens are discarded when the action is taken or at the next break.
;Cut Down:Remove 1 empty enclosure from your map and regain its cost.
;Digging X: You can do one of the following actions X number of times: Discard a card from the display, then replenish OR discard a card from your hand, then draw.
;Dominance:Add the conservation project ''Primates'' to your hand (if not already in the game).
;Extra Shift:Return 1 Association worker to ready status.
;Flock Animal X: This animal may share an enclosure with an herbivore of X+.
;Full-throated:Gain 1 Association worker.
;Glide X:Discard up to X cards from your hand. For every octopus icon on them, gain either 1 reputation, 2 appeal, or a kiosk.
;Helpful:Has no Reef Dweller effect.
;Hunter X: Reveal X cards from the deck. Add 1 animal card to your hand and discard the rest.
;Hypnosis:Perform an action from slot 1, 2, or 3 from the highest appeal zoo (if it's not yours).
;Iconic Animal<nowiki>:</nowiki> X: Gain 1 appeal for each X icon in your zoo.
;Inventive:Gain 1/2/3 [[File:arkNova_XToken.png]] tokens for 1/3/5 [[File:arkNova_Primate.png]] icons in your zoo.
;Jumping:something
;Mark:something
;Monkey Gang:something
;Multiplier:something
;Pack:Gain 1 appeal for each predator icon in your zoo.
;Peacocking:something
;Perception:something
;Petting Zoo Animal:something
;Pilfering X:Take 5 or draw one random card from the hand of the zoo with the highest appeal (and the zoo with the highest conservation points if X=2), if it's not yours.
;Posturing:something
;Pouch:something
;Resistance:something
;Scavenging:something
;Scuba Dive:something
;Sea Animal Magnet:something
;Shark Attack:something
;Snapping:something
;Sponsor Magnet:something
;Sprint X:Draw X cards from the deck.
;Sunbathing:something
;Symbiosis:something
;Trade:something
;Venom X:All zoos with higher appeal than yours get a venom token on their X leftmost actions. Each turn they do not discard a venom token, they pay 2. Venom tokens are discarded when they take an action with one or at the next break.

Revision as of 18:06, 27 January 2026

General Strategy Tips

Ark Nova is a sprint, not a marathon. It all boils down to gaining appeal points and conservation points faster than anyone else. A beginning player is often distracted by the many options and animals. "Burst out" your available options as quickly as you can, establish a superior position on points, then work to end the game as quickly as you can.

The pace of the game is: cheap animals -> medium animals -> expensive animals. Run away from small animals like the plague. Small animals won't net you big points and your opponent will outpace you. Your goal for any break is to exhaust your money on animals, draw your next animals, build enclosures for animals, do an Association action once or twice, and play a synergistic sponsor.

The key to winning is synergy. Between your starting hand, the base conservation projects, and the display, draw and play cards that have some unifying synergy.

The biggest enemy of good is great. Don't try to optimize everything. You won't have time. Play good animals/break/repeat.

If you aren't sure what action card to upgrade first, Animals and Sponsors are safe bets. Both give you the option to play cards on the display. Next best might be Cards. Most people don't favor upgrading Association.

Money

  • At the beginning of the game, play low-cost animals to increase your Appeal.
  • Play Sponsor cards that increase appeal or money: Explorer, Science Museum, Expert in Big Animals, Expert in Small Animals, -ologists, ones that let you build specialized structures for free
  • Partner Zoos reduce the cost of animals by 3 for each continent icon (meaning two Europe icons reduce the cost by six).
  • Building costs 2 money per hex, so don't build needlessly.
  • The more Appeal you have, the more money you earn during Breaks.
  • If you have no money or Association workers, your best bet is to advance the Break counter.
  • Kiosks earn 1 money per adjacent building/occupied space. Place your Kiosks next to as many different constructions as possible, not tucked away in a corner. You don't need 4-5 kiosks, just 1-2 well-placed ones.
  • Money is only earned during Breaks, except for "bonus icons" gained from:
    • Building a structure on the appropriate hex space
    • Conservation project cards that match the player token space with a money bonus
    • Advance the Break icon with the Sponsors action (if upgraded, money earned is doubled)

Conservation Projects

Conservation points are the key to big points and they're weighted heavily in the early game by providing a lot of bonuses. Being the first one to the bonus spaces is always better than second or third, as bonuses are eliminated once selected by someone (excluding the 5 money). If possible, try to be as aggressive as you can be with scoring conservation points early.

At the beginning of the game, there are three available Conservation Projects to support. If your hand can't support them, be on the lookout for releases/animals to release. A wolf, secretary bird, white stork, bison, or any iconic animal should be a top-priority release. When you release, you also get the enclosure back.

Conservation points also increase earnings, as every used cube from your "income space" provides those resources during a Break.

Focus on supporting the bottom tier of multiple Conservation Projects. Supporting the top tier is more difficult, especially across multiple.

Early game conservation points can upgrade your draw cards action, thereby letting you access higher reputation rewards, gaining even more bonuses.

Support Conservation Projects related to the countries (Europe, Asia, etc.) at 2 or 5. The 4 slot only gives 3 Conservation Points. Support the rest of the projects at either 2 early or at 4 or 5 later. If no 5th icon is in sight, support at 4 and move on.

When you release an animal, you lose appeal, but gain conservation points, so consider what animal to release. 1 CP is roughly equivalent to 3 appeal. So if you release Greater Flamingo, you lose 7 appeal and gain 4 CP for a net gain of 5. If you release Eurasian Lynx you lose 2 appeal and gain 4 CP, for a net gain of 10. Iconic animals are the most profitable to release. Cheap animals with low appeal are also useful because the appeal gain cancels out the appeal loss. For example, paying 4 money for a Slow Worm or 9 for a European Pond Turtle gives the same net gain of 3 CP, but at different costs.

Cards

Don't hoard cards. Drawing a large volume of cards takes up time. You won't be able to play everything you gain. An unexpected Break can decimate a large hand.

Don't focus too heavily on future cards that may never show up. One trap that new players can fall into is waiting to draw certain cards with certain icons. Often this boils down to holding onto that Eurasian Brown Bear (which requires another bear tag to be in play), hoping beyond hope that you see, can draw, then play another bear tag.

Other Tips

Be the first to take a university or partner zoo. If you're unsure of which partner zoo to choose, Asia is a good overall choice.

You can keep 4 cards at the start, but expect to snap one, be it either animal, sponsor, or release.

X tokens are a great way to speed up your actions. Using a stage 5 action followed by a boosted stage 5 action can create powerful surges in points and resources.

In general, sponsors, extra cards, and extra builds are all optional, depending on what your opponent is doing. If your optional actions are better than your opponents', do them. If not, break and repeat. If your opponent is playing many good end-game sponsors, it's because you let them.

Watch the cards in the display religiously. Snap cards from your opponent and use them yourself. Drawing cards randomly (unless you can immediately sunbathe) is a poor strategy.

Your best animals are ones with 9-10 appeal points, animals you can release, eagles, rhinos, and the Sun Bear. If you can't play them, at least you can keep them away from your opponent.

Quick Reference Icons

Icon Action
ArkNova ActionAny.png Any action
ArkNova ActionAnimals.png Animals action
ArkNova ActionAssoc.png Association action
ArkNova ActionBuild.png Build action
ArkNova ActionCards.png Cards action
ArkNova ActionSponsors.png Sponsors action
Icon Partner Zoo
ArkNova PartnerAfrica.png Africa
ArkNova PartnerAmericas.png Americas
ArkNova PartnerAsia.png Asia
ArkNova PartnerAustralia.png Australia
ArkNova PartnerEurope.png Europe
Icon Board
ArkNova BonusImmediate.png Immediate effect
ArkNova BonusOngoing.png Effect gained on conservation project support and Break
ArkNova EffectBreak.png Income in each Break
ArkNova EffectEnd.png Effect during final scoring
ArkNova EffectImmediate.png Immediate one-time effect
ArkNova DrawCard.png Draw card from deck or reputation range
ArkNova Snap.png Snap (take any card from reputation range)
Icon Definition
ArkNova Money.png Money
ArkNova Reputation.png Reputation
ArkNova ConservationPoints.png Conservation points
ArkNova PartnerZoo.png Partner zoo
ArkNova Research.png Research
ArkNova Appeal.png Appeal
ArkNova University.png University
Icon Animal
ArkNova Bird.png Bird
ArkNova Herbivore.png Herbivore
ArkNova Predator.png Predator
ArkNova Primate.png Primate
ArkNova Reptile.png Reptile
ArkNova Bear.png Bear
ArkNova PettingZooAnimal.png Petting Zoo animal
Icon Condition
ArkNova IconInZoo.png Condition: Icon in zoo
ArkNova AppealRequired.png Condition: Appeal required
ArkNova IconRequired.png Condition: Research required
ArkNova PartnerZooRequired.png Condition: Partner zoo required
ArkNova ReputationRequired.png Condition: Reputation required
ArkNova UpgradeRequired.png Condition: Upgrade required
ArkNova IgnoreCondition.png Ignore 1 condition
Icon Animal Ability
ArkNova AnimalAbilityConstriction.png Constriction
ArkNova AnimalAbilityHypnosis.png Hypnosis
ArkNova AnimalAbilityPilfering.png Pilfering
ArkNova AnimalAbilityVenom.png Venom
ArkNova Hunter.png Hunter
ArkNova Perception.png Perception
ArkNova Pouch.png Pouch
ArkNova Sunbathing.png Sunbathing
Icon Build Definition
ArkNova EnclosureSize.png Standard enclosure of specific size
ArkNova Kiosk.png Kiosk
ArkNova Pavilion.png Pavilion
ArkNova EnclosureFree.png Build a 2-space/3-space Enclosure for free
ArkNova EnclosureSpecialFree.png Specific special Enclosure
ArkNova Rock.png Rock
ArkNova Water.png Water
ArkNova EnclosureAdjacency.png Enclosure requires adjacency to depicted type and quantity of spaces
Icon Definition
ArkNova XToken.png X-token
ArkNova Upgrade.png Upgrade a card
ArkNova Strength.png Action strength
ArkNova ConservationSupport.png Support of a conservation project
ArkNova MoveAction.png Move any action card to slot 1
ArkNova PerformSecondAction.png Perform another action
ArkNova NewAssocWorker.png New Association worker
ArkNova HandLimit.png Hand limit
ArkNova AppealLimit.png Appeal limit
ArkNova SponsorActionPay.png Pay X money to play a Sponsor from your hand
ArkNova Multiplier.png Multiplier
ArkNova InteractiveEffects.png Can be affected by interactive effects
ArkNova YourZoo.png Your zoo
ArkNova AnyZoo.png Any zoo
ArkNova EnclosureLarge.png Large animal enclosure (4-5 hexes)
ArkNova EnclosureSmall.png Small animal enclosure (1-3 hexes)

Keywords/Glossary

Adapt X
Draw X final scoring card(s) then discard X final scoring card(s).
Assertion
Add 1 unused conservation project to your hand.
Boost:X
Place X action in slot 1 or 5
Camouflage
If you play 1 other animal this turn, you may ignore 1 of its conditions.
Clever
Place any action card on slot 1 after completing your turn.
Constriction
Place a constriction token on the X rightmost actions of each opposing zoo, where X is the number of appeal and conservation tracks the player is ahead. Actions with a constriction token have -2 strength. Constriction tokens are discarded when the action is taken or at the next break.
Cut Down
Remove 1 empty enclosure from your map and regain its cost.
Digging X
You can do one of the following actions X number of times: Discard a card from the display, then replenish OR discard a card from your hand, then draw.
Dominance
Add the conservation project Primates to your hand (if not already in the game).
Extra Shift
Return 1 Association worker to ready status.
Flock Animal X
This animal may share an enclosure with an herbivore of X+.
Full-throated
Gain 1 Association worker.
Glide X
Discard up to X cards from your hand. For every octopus icon on them, gain either 1 reputation, 2 appeal, or a kiosk.
Helpful
Has no Reef Dweller effect.
Hunter X
Reveal X cards from the deck. Add 1 animal card to your hand and discard the rest.
Hypnosis
Perform an action from slot 1, 2, or 3 from the highest appeal zoo (if it's not yours).
Iconic Animal: X
Gain 1 appeal for each X icon in your zoo.
Inventive
Gain 1/2/3 ArkNova XToken.png tokens for 1/3/5 ArkNova Primate.png icons in your zoo.
Jumping
something
Mark
something
Monkey Gang
something
Multiplier
something
Pack
Gain 1 appeal for each predator icon in your zoo.
Peacocking
something
Perception
something
Petting Zoo Animal
something
Pilfering X
Take 5 or draw one random card from the hand of the zoo with the highest appeal (and the zoo with the highest conservation points if X=2), if it's not yours.
Posturing
something
Pouch
something
Resistance
something
Scavenging
something
Scuba Dive
something
Sea Animal Magnet:something
Shark Attack
something
Snapping
something
Sponsor Magnet:something
Sprint X
Draw X cards from the deck.
Sunbathing
something
Symbiosis
something
Trade
something
Venom X
All zoos with higher appeal than yours get a venom token on their X leftmost actions. Each turn they do not discard a venom token, they pay 2. Venom tokens are discarded when they take an action with one or at the next break.