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Tips flockers: Difference between revisions
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Markswanson (talk | contribs) (Created page with "Hints: - A flock with at least one graze icon in it lets you manage future growth Alternate your lead bird wisely with the swap action to maximize future lead actions - Use the navigate action to control the flight path to your advantage - Use bonus terrain to perform long and efficient flights during a fly action - Use encounters strategically to manage your flock size - Geese with both a lead and identify action may let you perform a double action") |
Markswanson (talk | contribs) (I added solo win scores so it's quickly visible for solo players) |
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Hints: | '''A Few Hints:''' | ||
* A flock with at least one graze icon in it lets you manage future growth Alternate your lead bird wisely with the swap action to maximize future lead actions | |||
* Use the navigate action to control the flight path to your advantage | |||
* Use bonus terrain to perform long and efficient flights during a fly action | |||
* Use encounters strategically to manage your flock size | |||
* Geese with both a lead and identify action may let you perform a double action | |||
'''Solo Win & Final Score:''' | |||
If you beat the automa flock, you get 1 victory point for each terrain card you’ve flown over including the final card you’re on, plus 1 victory point for each unoccupied card between your token and the automa’s flock token. | |||
- | '''7-10 vp:''' Good Goose | ||
'''11-14 vp:''' Great Goose | |||
'''15-18 vp:''' Gifted Goose | |||
'''19+ vp:''' Golden Goose | |||
Revision as of 03:01, 27 January 2026
A Few Hints:
- A flock with at least one graze icon in it lets you manage future growth Alternate your lead bird wisely with the swap action to maximize future lead actions
- Use the navigate action to control the flight path to your advantage
- Use bonus terrain to perform long and efficient flights during a fly action
- Use encounters strategically to manage your flock size
- Geese with both a lead and identify action may let you perform a double action
Solo Win & Final Score:
If you beat the automa flock, you get 1 victory point for each terrain card you’ve flown over including the final card you’re on, plus 1 victory point for each unoccupied card between your token and the automa’s flock token.
7-10 vp: Good Goose
11-14 vp: Great Goose
15-18 vp: Gifted Goose
19+ vp: Golden Goose