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=== 🎯 Goal ===
Score the '''most stars ⭐''' by efficiently operating attractions in your theme park.
Guests are dice: you move, modify, and exhaust them to run attractions and score points.
----
== 🔄 Round Overview ==
The game is played over '''4 rounds''' (or '''5 in the full game''').
Each round has '''6 phases''':
=== 1️⃣ Plan (simultaneous) ===
* Play '''2 staff cards'''.
* These determine:
** '''Turn order''' (lower dice total = earlier)
** '''Income''' (money icons)
** '''Staff abilities''' you can use this round
----
=== 2️⃣ Welcome (turn order) ===
* Choose a '''monorail'''.
* Take its '''3 guest dice''' and place them at your '''Park Entrance'''.
* Some staff can boost arriving dice.
----
=== 3️⃣ Expand (turn order, optional) ===
You may:
* '''Build 1 attraction''' (pay cost, place adjacent)
* '''Recruit 1 mascot''' (£5)
** Full game: also gain a '''skill card'''
Matching amenities across your park can give '''instant bonuses'''.
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=== 4️⃣ Improve (simultaneous, optional) ===
You may:
* Buy '''1 map''' (£3)
* Install up to '''2 upgrades''':
** 💰 Merch kiosk → +£2 per operation
** ⭐ Special effect → +2⭐ per operation
** ⚙ Generator → operate attraction twice per round
----
=== 5️⃣ Operate (simultaneous – main phase) ===
Run your park in any order.
To '''operate an attraction''', always do these steps:
# '''Place an operate cube'''
# '''Assemble a party''' of dice that meet the attraction’s requirement
# '''Pip down''' all used dice (–1 each; dice at 1 are discarded)
# '''Move one used die''' to an adjacent attraction
Helpful tools:
* '''Maps''' move dice between attractions
* '''Mascots''' adjust die value or colour (or use skills)
* '''Generators''' allow extra operations
👉 You don’t score immediately — everything is counted later.
----
=== 6️⃣ Upkeep (simultaneous) ===
* Score '''stars and money''' from operated attractions
* Apply upgrade bonuses
* Check the '''round objective''' (mid/late game)
* Discard all '''value-1 dice'''
* Reset staff, maps, mascots, and refill monorails
----
== 🏁 End of Game ==
* Gain '''1⭐ per £3''' remaining
* Highest ⭐ wins
'''Ties:'''
1️⃣ Most guest dice remaining
2️⃣ Most money
3️⃣ Shared victory
----
=== 🧠 Key Things to Remember ===
* Dice '''wear out''' as you use them
* Moving dice is '''mandatory''' when operating
* Efficient chaining of attractions is the key to high scores
* Staff planning matters as much as park layout
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Latest revision as of 18:44, 16 January 2026

🎯 Goal

Score the most stars ⭐ by efficiently operating attractions in your theme park.

Guests are dice: you move, modify, and exhaust them to run attractions and score points.


🔄 Round Overview

The game is played over 4 rounds (or 5 in the full game).

Each round has 6 phases:

1️⃣ Plan (simultaneous)

  • Play 2 staff cards.
  • These determine:
    • Turn order (lower dice total = earlier)
    • Income (money icons)
    • Staff abilities you can use this round

2️⃣ Welcome (turn order)

  • Choose a monorail.
  • Take its 3 guest dice and place them at your Park Entrance.
  • Some staff can boost arriving dice.

3️⃣ Expand (turn order, optional)

You may:

  • Build 1 attraction (pay cost, place adjacent)
  • Recruit 1 mascot (£5)
    • Full game: also gain a skill card

Matching amenities across your park can give instant bonuses.


4️⃣ Improve (simultaneous, optional)

You may:

  • Buy 1 map (£3)
  • Install up to 2 upgrades:
    • 💰 Merch kiosk → +£2 per operation
    • ⭐ Special effect → +2⭐ per operation
    • ⚙ Generator → operate attraction twice per round

5️⃣ Operate (simultaneous – main phase)

Run your park in any order.

To operate an attraction, always do these steps:

  1. Place an operate cube
  2. Assemble a party of dice that meet the attraction’s requirement
  3. Pip down all used dice (–1 each; dice at 1 are discarded)
  4. Move one used die to an adjacent attraction

Helpful tools:

  • Maps move dice between attractions
  • Mascots adjust die value or colour (or use skills)
  • Generators allow extra operations

👉 You don’t score immediately — everything is counted later.


6️⃣ Upkeep (simultaneous)

  • Score stars and money from operated attractions
  • Apply upgrade bonuses
  • Check the round objective (mid/late game)
  • Discard all value-1 dice
  • Reset staff, maps, mascots, and refill monorails

🏁 End of Game

  • Gain 1⭐ per £3 remaining
  • Highest ⭐ wins

Ties:

1️⃣ Most guest dice remaining

2️⃣ Most money

3️⃣ Shared victory


🧠 Key Things to Remember

  • Dice wear out as you use them
  • Moving dice is mandatory when operating
  • Efficient chaining of attractions is the key to high scores
  • Staff planning matters as much as park layout

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