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Gamehelpdicethemepark: Difference between revisions
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=== 🎯 Goal === | |||
Score the '''most stars ⭐''' by efficiently operating attractions in your theme park. | |||
Guests are dice: you move, modify, and exhaust them to run attractions and score points. | |||
---- | |||
== 🔄 Round Overview == | |||
The game is played over '''4 rounds''' (or '''5 in the full game'''). | |||
Each round has '''6 phases''': | |||
=== 1️⃣ Plan (simultaneous) === | |||
* Play '''2 staff cards'''. | |||
* These determine: | |||
** '''Turn order''' (lower dice total = earlier) | |||
** '''Income''' (money icons) | |||
** '''Staff abilities''' you can use this round | |||
---- | |||
=== 2️⃣ Welcome (turn order) === | |||
* Choose a '''monorail'''. | |||
* Take its '''3 guest dice''' and place them at your '''Park Entrance'''. | |||
* Some staff can boost arriving dice. | |||
---- | |||
=== 3️⃣ Expand (turn order, optional) === | |||
You may: | |||
* '''Build 1 attraction''' (pay cost, place adjacent) | |||
* '''Recruit 1 mascot''' (£5) | |||
** Full game: also gain a '''skill card''' | |||
Matching amenities across your park can give '''instant bonuses'''. | |||
---- | |||
=== 4️⃣ Improve (simultaneous, optional) === | |||
You may: | |||
* Buy '''1 map''' (£3) | |||
* Install up to '''2 upgrades''': | |||
** 💰 Merch kiosk → +£2 per operation | |||
** ⭐ Special effect → +2⭐ per operation | |||
** ⚙ Generator → operate attraction twice per round | |||
---- | |||
=== 5️⃣ Operate (simultaneous – main phase) === | |||
Run your park in any order. | |||
To '''operate an attraction''', always do these steps: | |||
# '''Place an operate cube''' | |||
# '''Assemble a party''' of dice that meet the attraction’s requirement | |||
# '''Pip down''' all used dice (–1 each; dice at 1 are discarded) | |||
# '''Move one used die''' to an adjacent attraction | |||
Helpful tools: | |||
* '''Maps''' move dice between attractions | |||
* '''Mascots''' adjust die value or colour (or use skills) | |||
* '''Generators''' allow extra operations | |||
👉 You don’t score immediately — everything is counted later. | |||
---- | |||
=== 6️⃣ Upkeep (simultaneous) === | |||
* Score '''stars and money''' from operated attractions | |||
* Apply upgrade bonuses | |||
* Check the '''round objective''' (mid/late game) | |||
* Discard all '''value-1 dice''' | |||
* Reset staff, maps, mascots, and refill monorails | |||
---- | |||
== 🏁 End of Game == | |||
* Gain '''1⭐ per £3''' remaining | |||
* Highest ⭐ wins | |||
'''Ties:''' | |||
1️⃣ Most guest dice remaining | |||
2️⃣ Most money | |||
3️⃣ Shared victory | |||
---- | |||
=== 🧠 Key Things to Remember === | |||
* Dice '''wear out''' as you use them | |||
* Moving dice is '''mandatory''' when operating | |||
* Efficient chaining of attractions is the key to high scores | |||
* Staff planning matters as much as park layout | |||
Nothing to see here | Nothing to see here | ||
Latest revision as of 18:44, 16 January 2026
🎯 Goal
Score the most stars ⭐ by efficiently operating attractions in your theme park.
Guests are dice: you move, modify, and exhaust them to run attractions and score points.
🔄 Round Overview
The game is played over 4 rounds (or 5 in the full game).
Each round has 6 phases:
1️⃣ Plan (simultaneous)
- Play 2 staff cards.
- These determine:
- Turn order (lower dice total = earlier)
- Income (money icons)
- Staff abilities you can use this round
2️⃣ Welcome (turn order)
- Choose a monorail.
- Take its 3 guest dice and place them at your Park Entrance.
- Some staff can boost arriving dice.
3️⃣ Expand (turn order, optional)
You may:
- Build 1 attraction (pay cost, place adjacent)
- Recruit 1 mascot (£5)
- Full game: also gain a skill card
Matching amenities across your park can give instant bonuses.
4️⃣ Improve (simultaneous, optional)
You may:
- Buy 1 map (£3)
- Install up to 2 upgrades:
- 💰 Merch kiosk → +£2 per operation
- ⭐ Special effect → +2⭐ per operation
- ⚙ Generator → operate attraction twice per round
5️⃣ Operate (simultaneous – main phase)
Run your park in any order.
To operate an attraction, always do these steps:
- Place an operate cube
- Assemble a party of dice that meet the attraction’s requirement
- Pip down all used dice (–1 each; dice at 1 are discarded)
- Move one used die to an adjacent attraction
Helpful tools:
- Maps move dice between attractions
- Mascots adjust die value or colour (or use skills)
- Generators allow extra operations
👉 You don’t score immediately — everything is counted later.
6️⃣ Upkeep (simultaneous)
- Score stars and money from operated attractions
- Apply upgrade bonuses
- Check the round objective (mid/late game)
- Discard all value-1 dice
- Reset staff, maps, mascots, and refill monorails
🏁 End of Game
- Gain 1⭐ per £3 remaining
- Highest ⭐ wins
Ties:
1️⃣ Most guest dice remaining
2️⃣ Most money
3️⃣ Shared victory
🧠 Key Things to Remember
- Dice wear out as you use them
- Moving dice is mandatory when operating
- Efficient chaining of attractions is the key to high scores
- Staff planning matters as much as park layout
Nothing to see here