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== Dice Statistics ==
== Dice Statistics ==
Lower sectors are more likely to be activated than higher sectors, since players can select individual die values rather than their sum:
In ''Space Base'', dice can be allocated individually. Lower Sectors are more likely to be activated than higher Sectors. Each number between 1 and 6 can be allocated 12 times.
* The probability of each outcome is:
 
** '''1:''' 31% ''(11/36)''
=== Dice Outcome Probability (in order of frequency) ===
** '''2:''' 33% ''(12/36)''
'''6''' (17 results)
** '''3:''' 36% ''(13/36)''
 
** '''4:''' 39% ''(14/36)''
'''5''' (16 results)
** '''5:''' 42% ''(15/36)''
 
** '''6:''' 44% ''(16/36)''
'''4''' (15 results)
** '''7:''' 44% ''(6/36)''
 
** '''8:''' 17% ''(5/36)''
'''3''' (14 results)
** '''9:''' 14% ''(4/36)''
 
** '''10:''' 8% ''(3/36)''
'''2''' (13 results)
** '''11:''' 6% ''(2/36)''
 
** '''12:''' 3% ''(1/36)''
'''1''' (12 results)
* Note the ''sharp'' dropoff of the probability of any Sector after 8 being triggered. To compensate, higher Sectors give better rewards.
 
'''7''' (6 results)
 
'''8''' (5 results)
 
'''9''' (4 results)
 
'''10''' (3 results)
 
'''11''' (2 results)
 
'''12''' (1 result)
 
Note the ''sharp'' dropoff after Sector 6. To compensate, Sectors 7 and higher give better rewards.


== General Strategy ==
== General Strategy ==
* Purchase cards from a variety of sectors to maximize the chance of sectors triggering on other players' turns.
Purchase cards from a variety of sectors to maximize the chance of sectors triggering on other players' turns.
* The number of players affects which rewards are most important. Deployed (red) rewards trigger more often in games with three or more players.
 
* Don't purchase Colony cards early. A colony card locks out a sector and prevents more cards being added to it.
The number of players affects which rewards are most important. Deployed (red) rewards trigger more often in games with three or more players.
* Rewards/abilities with arrows can mitigate the luck of die rolls and give you more control over which sectors are triggered.
 
* Have a balance of reward types on your board. You can't win without VPs, but high income and credits are needed to purchase the best cards.
Don't purchase Colony cards early. A colony card locks out a sector and prevents more cards being added to it.
* Remember the objective: the first person to 40 points triggers the endgame. If one person is far ahead, prioritize VP rewards (like Colony cards) to catch up.
 
* Focus more on the sector and effect of cards, not their price. Don't hesitate to overspend on a card that works with your strategy.
Rewards/abilities with arrows can mitigate the luck of die rolls and give you more control over which sectors are triggered.
* A single VP is worth 3 credits (as indicated by the Colony cards). Prioritizing credits early is okay to get better cards, but more often than not, you should just choose VPs.
 
Have a balance of reward types on your board. You can't win without VPs, but high income and credits are needed to purchase the best cards.
 
Remember the objective: the first person to 40 points triggers the endgame. If one person is far ahead, prioritize VP rewards (like Colony cards) to catch up.
 
Focus more on the sector and effect of cards, not their price. Don't hesitate to overspend on a card that works with your strategy.
 
A single VP is worth 3 credits (as indicated by the Colony cards). Prioritizing credits early is okay to get better cards, but more often than not, you should choose VPs.


'''Try new strategies!'''
'''Try new strategies!'''
* Purchase many cards for a single high probability sector and hope for good rolls. Clever use of "arrow" rewards can maximize your gains.
 
* Deploy a card in every sector as fast as possible. Every dice roll will trigger a reward, some with options on what to choose.
Purchase many cards for a single high probability sector and hope for good rolls. Clever use of "arrow" rewards can maximize your gains.
* Try for the elusive "You Win" card. It takes incredible luck, but what a dramatic way to win!
 
Deploy a card in every sector as fast as possible. Every dice roll will trigger a reward, some with options on what to choose.
 
Try for the elusive "You Win" card. It takes incredible luck, but what a dramatic way to win!

Revision as of 01:06, 23 September 2025

Dice Statistics

In Space Base, dice can be allocated individually. Lower Sectors are more likely to be activated than higher Sectors. Each number between 1 and 6 can be allocated 12 times.

Dice Outcome Probability (in order of frequency)

6 (17 results)

5 (16 results)

4 (15 results)

3 (14 results)

2 (13 results)

1 (12 results)

7 (6 results)

8 (5 results)

9 (4 results)

10 (3 results)

11 (2 results)

12 (1 result)

Note the sharp dropoff after Sector 6. To compensate, Sectors 7 and higher give better rewards.

General Strategy

Purchase cards from a variety of sectors to maximize the chance of sectors triggering on other players' turns.

The number of players affects which rewards are most important. Deployed (red) rewards trigger more often in games with three or more players.

Don't purchase Colony cards early. A colony card locks out a sector and prevents more cards being added to it.

Rewards/abilities with arrows can mitigate the luck of die rolls and give you more control over which sectors are triggered.

Have a balance of reward types on your board. You can't win without VPs, but high income and credits are needed to purchase the best cards.

Remember the objective: the first person to 40 points triggers the endgame. If one person is far ahead, prioritize VP rewards (like Colony cards) to catch up.

Focus more on the sector and effect of cards, not their price. Don't hesitate to overspend on a card that works with your strategy.

A single VP is worth 3 credits (as indicated by the Colony cards). Prioritizing credits early is okay to get better cards, but more often than not, you should choose VPs.

Try new strategies!

Purchase many cards for a single high probability sector and hope for good rolls. Clever use of "arrow" rewards can maximize your gains.

Deploy a card in every sector as fast as possible. Every dice roll will trigger a reward, some with options on what to choose.

Try for the elusive "You Win" card. It takes incredible luck, but what a dramatic way to win!