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m (→‎Dice Statistics: The probabilities listed previously double counted rolling doubles when counting the probabilities for rolling a 1-6 on a given turn.)
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== Dice Statistics ==
== Dice Statistics ==
The lower sectors are more likely to be activated than higher sectors, since players can select either individual die values or their sum:
Lower sectors are more likely to be activated than higher sectors, since players can select individual die values rather than their sum:
* Sectors 1-6 will trigger much more often than 7-12, but rewards for higher sectors are typically better.
* The probability of each outcome is:
*The probability distribution of outcomes is:
** '''1:''' 31% ''(11/36)''
** 1 ''(11/36)'', 2 ''(12/36)'', 3 ''(13/36)'', 4 ''(14/36)'', 5 ''(15/36)'', 6 ''(16/36)'', 7 ''(6/36)'', 8 ''(5/36)'', 9 ''(4/36)'', 10 ''(3/36)'', 11 ''(2/36)'', 12 ''(1/36)''
** '''2:''' 33% ''(12/36)''  
*These values expressed as the likelihood of getting an outcome based rolling two dice is:
** '''3:''' 36% ''(13/36)''  
** 1 ''(31%)'', 2 ''(33%)'', 3 ''(36%)'', 4 ''(39%)'', 5 ''(42%)'', 6 ''(44%)'', 7 ''(17%)'', 8 ''(14%)'', 9 ''(11%)'', 10 ''(8%)'', 11 ''(6%)'', 12 ''(3%)''
** '''4:''' 39% ''(14/36)''  
** '''5:''' 42% ''(15/36)''  
** '''6:''' 44% ''(16/36)''  
** '''7:''' 44% ''(6/36)''  
** '''8:''' 17% ''(5/36)''  
** '''9:''' 14% ''(4/36)''  
** '''10:''' 8% ''(3/36)''  
** '''11:''' 6% ''(2/36)''  
** '''12:''' 3% ''(1/36)''
* Note the ''sharp'' dropoff of the probability of any Sector after 8 being triggered. To compensate, higher Sectors give better rewards.


== General Strategy ==
== General Strategy ==
* Purchase cards from a variety of sectors, to maximize the chance of deployed cards triggering on other players' turns.
* Purchase cards from a variety of sectors to maximize the chance of sectors triggering on other players' turns.
* Player Count impacts which rewards are most important: deployed (red) rewards trigger more often in higher-player-count games.
* The number of players affects which rewards are most important. Deployed (red) rewards trigger more often in games with three or more players.
* Don't purchase Colony Cards too early, to avoid locking out sectors
* Don't purchase Colony cards early. A colony card locks out a sector and prevents more cards being added to it.
* Use "arrow" rewards/abilities to mitigate the luck of die rolls and have more control over which sectors are triggered.
* Rewards/abilities with arrows can mitigate the luck of die rolls and give you more control over which sectors are triggered.
* Balance the type of rewards on your board - you can't win without VPs, but high income and credits are needed to purchase the best cards.
* Have a balance of reward types on your board. You can't win without VPs, but high income and credits are needed to purchase the best cards.
* Remember it is a race to 40 points, so if one person is getting ahead on VPs then prioritize getting VPs to catch-up (e.g. buy Colony cards)
* Remember the objective: the first person to 40 points triggers the endgame. If one person is far ahead, prioritize VP rewards (like Colony cards) to catch up.
* Focus less on the price of cards and more on their sector and effect. It's okay to overspend for a card that works better with your strategy
* Focus more on the sector and effect of cards, not their price. Don't hesitate to overspend on a card that works with your strategy.
* A single point is worth 3 credits as clearly demonstrated by the colony cards. Early in the game prioritizing credits is sometimes okay to get better cards but more often than not, you should just choose points
* A single VP is worth 3 credits (as indicated by the Colony cards). Prioritizing credits early is okay to get better cards, but more often than not, you should just choose VPs.


Try new strategies!
'''Try new strategies!'''
* Bet heavily on a single sector.  Purchase many cards in one sector and hope for good rolls. Clever use of "arrow" rewards can help maximize your gains.
* Purchase many cards for a single high probability sector and hope for good rolls. Clever use of "arrow" rewards can maximize your gains.
* Race to get a deployed card in every sector. You'll be able to trigger rewards on every dice roll, and even have some options on what to choose!
* Deploy a card in every sector as fast as possible. Every dice roll will trigger a reward, some with options on what to choose.
* Try for the elusive "You Win" card. It may take incredible luck (or skill), but what a dramatic way to win! Who needs other sources of VPs if you can instantly win?
* Try for the elusive "You Win" card. It takes incredible luck, but what a dramatic way to win!

Revision as of 14:41, 22 September 2025

Dice Statistics

Lower sectors are more likely to be activated than higher sectors, since players can select individual die values rather than their sum:

  • The probability of each outcome is:
    • 1: 31% (11/36)
    • 2: 33% (12/36)
    • 3: 36% (13/36)
    • 4: 39% (14/36)
    • 5: 42% (15/36)
    • 6: 44% (16/36)
    • 7: 44% (6/36)
    • 8: 17% (5/36)
    • 9: 14% (4/36)
    • 10: 8% (3/36)
    • 11: 6% (2/36)
    • 12: 3% (1/36)
  • Note the sharp dropoff of the probability of any Sector after 8 being triggered. To compensate, higher Sectors give better rewards.

General Strategy

  • Purchase cards from a variety of sectors to maximize the chance of sectors triggering on other players' turns.
  • The number of players affects which rewards are most important. Deployed (red) rewards trigger more often in games with three or more players.
  • Don't purchase Colony cards early. A colony card locks out a sector and prevents more cards being added to it.
  • Rewards/abilities with arrows can mitigate the luck of die rolls and give you more control over which sectors are triggered.
  • Have a balance of reward types on your board. You can't win without VPs, but high income and credits are needed to purchase the best cards.
  • Remember the objective: the first person to 40 points triggers the endgame. If one person is far ahead, prioritize VP rewards (like Colony cards) to catch up.
  • Focus more on the sector and effect of cards, not their price. Don't hesitate to overspend on a card that works with your strategy.
  • A single VP is worth 3 credits (as indicated by the Colony cards). Prioritizing credits early is okay to get better cards, but more often than not, you should just choose VPs.

Try new strategies!

  • Purchase many cards for a single high probability sector and hope for good rolls. Clever use of "arrow" rewards can maximize your gains.
  • Deploy a card in every sector as fast as possible. Every dice roll will trigger a reward, some with options on what to choose.
  • Try for the elusive "You Win" card. It takes incredible luck, but what a dramatic way to win!