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m (→Dice Statistics: The probabilities listed previously double counted rolling doubles when counting the probabilities for rolling a 1-6 on a given turn.) |
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== Dice Statistics == | == Dice Statistics == | ||
Lower sectors are more likely to be activated than higher sectors, since players can select individual die values rather than their sum: | |||
* The probability of each outcome is: | |||
*The probability | ** '''1:''' 31% ''(11/36)'' | ||
** 1 ''(11/36)'' | ** '''2:''' 33% ''(12/36)'' | ||
** '''3:''' 36% ''(13/36)'' | |||
** | ** '''4:''' 39% ''(14/36)'' | ||
** '''5:''' 42% ''(15/36)'' | |||
** '''6:''' 44% ''(16/36)'' | |||
** '''7:''' 44% ''(6/36)'' | |||
** '''8:''' 17% ''(5/36)'' | |||
** '''9:''' 14% ''(4/36)'' | |||
** '''10:''' 8% ''(3/36)'' | |||
** '''11:''' 6% ''(2/36)'' | |||
** '''12:''' 3% ''(1/36)'' | |||
* Note the ''sharp'' dropoff of the probability of any Sector after 8 being triggered. To compensate, higher Sectors give better rewards. | |||
== General Strategy == | == General Strategy == | ||
* Purchase cards from a variety of sectors | * Purchase cards from a variety of sectors to maximize the chance of sectors triggering on other players' turns. | ||
* | * The number of players affects which rewards are most important. Deployed (red) rewards trigger more often in games with three or more players. | ||
* Don't purchase Colony | * Don't purchase Colony cards early. A colony card locks out a sector and prevents more cards being added to it. | ||
* | * Rewards/abilities with arrows can mitigate the luck of die rolls and give you more control over which sectors are triggered. | ||
* | * Have a balance of reward types on your board. You can't win without VPs, but high income and credits are needed to purchase the best cards. | ||
* Remember | * Remember the objective: the first person to 40 points triggers the endgame. If one person is far ahead, prioritize VP rewards (like Colony cards) to catch up. | ||
* Focus | * Focus more on the sector and effect of cards, not their price. Don't hesitate to overspend on a card that works with your strategy. | ||
* A single | * A single VP is worth 3 credits (as indicated by the Colony cards). Prioritizing credits early is okay to get better cards, but more often than not, you should just choose VPs. | ||
Try new strategies! | '''Try new strategies!''' | ||
* | * Purchase many cards for a single high probability sector and hope for good rolls. Clever use of "arrow" rewards can maximize your gains. | ||
* | * Deploy a card in every sector as fast as possible. Every dice roll will trigger a reward, some with options on what to choose. | ||
* Try for the elusive "You Win" card. | * Try for the elusive "You Win" card. It takes incredible luck, but what a dramatic way to win! | ||
Revision as of 14:41, 22 September 2025
Dice Statistics
Lower sectors are more likely to be activated than higher sectors, since players can select individual die values rather than their sum:
- The probability of each outcome is:
- 1: 31% (11/36)
- 2: 33% (12/36)
- 3: 36% (13/36)
- 4: 39% (14/36)
- 5: 42% (15/36)
- 6: 44% (16/36)
- 7: 44% (6/36)
- 8: 17% (5/36)
- 9: 14% (4/36)
- 10: 8% (3/36)
- 11: 6% (2/36)
- 12: 3% (1/36)
- Note the sharp dropoff of the probability of any Sector after 8 being triggered. To compensate, higher Sectors give better rewards.
General Strategy
- Purchase cards from a variety of sectors to maximize the chance of sectors triggering on other players' turns.
- The number of players affects which rewards are most important. Deployed (red) rewards trigger more often in games with three or more players.
- Don't purchase Colony cards early. A colony card locks out a sector and prevents more cards being added to it.
- Rewards/abilities with arrows can mitigate the luck of die rolls and give you more control over which sectors are triggered.
- Have a balance of reward types on your board. You can't win without VPs, but high income and credits are needed to purchase the best cards.
- Remember the objective: the first person to 40 points triggers the endgame. If one person is far ahead, prioritize VP rewards (like Colony cards) to catch up.
- Focus more on the sector and effect of cards, not their price. Don't hesitate to overspend on a card that works with your strategy.
- A single VP is worth 3 credits (as indicated by the Colony cards). Prioritizing credits early is okay to get better cards, but more often than not, you should just choose VPs.
Try new strategies!
- Purchase many cards for a single high probability sector and hope for good rolls. Clever use of "arrow" rewards can maximize your gains.
- Deploy a card in every sector as fast as possible. Every dice roll will trigger a reward, some with options on what to choose.
- Try for the elusive "You Win" card. It takes incredible luck, but what a dramatic way to win!