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Gamehelptekken: Difference between revisions
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|Each Attack Card includes: | |Each Attack Card includes: | ||
1. An Attack Area – one of three lines, each one always contains the same set of Symbols – icons representing available actions (Find out more about each Symbol on p. XXX of this rulebook.): | 1. An Attack Area – one of three lines, each one always contains the same set of Symbols – icons representing available actions (Find out more about each Symbol on p. XXX of this rulebook.): | ||
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* Low – Move and Strike 1 (foot and fist icons, move 1 Space and deal 1 damage). | * Low – Move and Strike 1 (foot and fist icons, move 1 Space and deal 1 damage). | ||
2. A color: Yellow and Green for punches with fists, Red and Blue for kicks with legs. Colors are used to make sequences of cards called Combos. For your convenience, each color is marked with its own sign: | 2. A color: Yellow and Green for punches with fists, Red and Blue for kicks with legs. Colors are used to make sequences of cards called Combos. For your convenience, each color is marked with its own sign:[[File:Image - 2025-08-06T155048.316.png|thumb]] | ||
3. Extensions – may provide additional Symbols in specific Attack Areas for subsequent cards. You’ll find 1 Extension on each Common Attack Card and 3 Extensions on Special Attack Cards. | 3. Extensions – may provide additional Symbols in specific Attack Areas for subsequent cards. You’ll find 1 Extension on each Common Attack Card and 3 Extensions on Special Attack Cards. | ||
Deck Identification sign to make the preparation of your deck easier. | Deck Identification sign to make the preparation of your deck easier. | ||
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=== Combo Board Anatomy === | |||
{| class="wikitable" | |||
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|[[File:Image - 2025-08-06T155358.320.png|thumb]] | |||
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# Attack Slots, | |||
# Combo 1, | |||
# Combo 2, | |||
# Character’s portrait, | |||
# Deck, | |||
# Discard (face-down). | |||
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Revision as of 14:55, 6 August 2025
TEKKEN – The Board Game: Rulebook
Goal of the Game:
Defeat your opponent by reducing their HP (Health Points) to zero, thus winning the Round. By default you win the game when you win three rounds.
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Possible positions
| Close Range – a situation on the Stage when two Characters’ Miniatures are placed on adjacent Spaces.
Each Symbol that affects your opponent can be resolved only when your Characters’ Miniatures are in a Close Range. Otherwise, you just punch the air and nothing happens. Learn more about Symbols further in this rulebook. | |
Distance – a situation on the Stage when two Characters’ Miniatures are NOT standing on adjacent Spaces. Whenever you would need to count Distance X Spaces away, X will be the number of Spaces between Miniatures in the shortest way.
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Attack Card Anatomy
| Each Attack Card includes:
1. An Attack Area – one of three lines, each one always contains the same set of Symbols – icons representing available actions (Find out more about each Symbol on p. XXX of this rulebook.):
3. Extensions – may provide additional Symbols in specific Attack Areas for subsequent cards. You’ll find 1 Extension on each Common Attack Card and 3 Extensions on Special Attack Cards. Deck Identification sign to make the preparation of your deck easier. |
Combo Board Anatomy
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