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Gamehelpwanderingtowers: Difference between revisions
(Created page with "Easy peasy, you place a tower on a gnome to fill your bottle with juice. Then use that bottle for the effects in the middle. Bottle gone and game moves on. When all bottles gone and gnomes in black hole the game is over.") |
(Added additional rules, and fixed wording on the rules that had been added (and clarified some things as optional)) |
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Easy peasy, you place a tower on a | Your main goal is to fill your bottles AND get all of your wizards into the black tower. | ||
When all bottles | |||
on your turn you can choose to do up to 2 action cards. they let you either move a tower, OR move a wizard. If you move a tower, try and cover other peoples wizards because that's how you fill your potion bottles. Keep track of where your wizards are, they may get covered up. | |||
You can also do an optional spell, which costs a number of potions. Max potions you'll be able to get is 5, and they give you a bonus/tie breaker at the end so use that potions sparingly | |||
The black tower moves to the next space anytime a wizard goes into it, and going into it immediately ends their turn. Everything moves clockwise. | |||
''Easy peasy, you place a tower on a wizard to fill your potion. Then use those potions for the effects in the middle. Bottle gone and game moves on. | |||
When one person has all bottles filled, and all wizards in the raven tower, the game is over.'' | |||
Revision as of 00:03, 6 August 2025
Your main goal is to fill your bottles AND get all of your wizards into the black tower.
on your turn you can choose to do up to 2 action cards. they let you either move a tower, OR move a wizard. If you move a tower, try and cover other peoples wizards because that's how you fill your potion bottles. Keep track of where your wizards are, they may get covered up.
You can also do an optional spell, which costs a number of potions. Max potions you'll be able to get is 5, and they give you a bonus/tie breaker at the end so use that potions sparingly
The black tower moves to the next space anytime a wizard goes into it, and going into it immediately ends their turn. Everything moves clockwise.
Easy peasy, you place a tower on a wizard to fill your potion. Then use those potions for the effects in the middle. Bottle gone and game moves on.
When one person has all bottles filled, and all wizards in the raven tower, the game is over.