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Ninjas bring rocks, scissors, and paper to a fight in Ninjan to help you recruit the strongest ninjas possible.
<div>2-5 players - Duration 4 minutes - Complexity 1/5</div>


The deck consists of 48 cards, with cards belonging to one of three suits — rock/paper/scissor — and being valued from -6 to 10 (there are no Zero value cards).  
==Presentation==
Ninjan battles, Chifoumi style.


Red for rock, green for paper, blue for scissors.  
==Object of the game==
The goal of the game is to recruit the most high-value ninjan cards. The sum of these values must be the highest to win the game.


Each player is dealt a hand of nine cards. Place three random cards face up on the table in separate piles; these are your first targets. (The remaining cards are not used)
==Preparation==
Each player starts with a hand of 9 cards belonging to one of the three suits: Rock (red) / Paper (green) / Scissors (blue), with values ranging from -6 to 10.


Each round, each player chooses a card from their hand, then reveal them simultaneously. Cards are then resolved one at a time, going from highest value to low. If 2 cards of the same number are played, the card that would "win" RPS will resolve first. For instance, if 4 Paper and 4 Scissors are both played, the 4 Scissors will resolve before the 4 Paper (but both will still resolve before a 3 Rock, because they have a higher number). If all 3 cards of the same number are played, Rock resolves first, then Scissors, and finally Paper.  
Place 3 cards face up on the table in 3 separate piles; these are the first 3 targets.


To resolve each card, players see whether it can claim one of the piles in the center of the table. For example, if you play 8 Rock and at least one pile has a scissor card on top, you MUST claim one of those piles, even if you don't want to. Place all these claimed cards face up in front of you, then start a new pile with your 8 Rock. If you cannot claim a card, place your played card on a pile of your choice, leaving all numbers in the pile visible. Then resolve the next card this way until all are done.  
==Game Round==
Each turn, each player chooses a card from their hand and waits for everyone else to do the same.


After nine rounds, sum the values of the cards you've claimed. Whoever has the highest score wins.
These cards are all revealed simultaneously and resolved according to the following rules:
 
Starting from the highest value (10) to the lowest (-6), and breaking ties according to the Paper/Rock/Scissors rule, players take turns claiming one of the 3 piles according to the same rule, but without taking the values into account.
 
Tips: This rule is indicated in the bottom left corner of the screen using a circular image.
 
A green leaf is stronger than a red stone, which is itself stronger than blue Scissors, which is itself stronger than a green leaf...
 
If a player plays the "8 Stone," for example, they must claim one of the piles with a Scissors card on top.
 
They place the cards from the recruited pile face up in front of them, then start a new pile by playing their "8 Stone."
 
If they cannot recruit a pile (without Scissors on top), they place their played card on an existing pile of their choice, leaving all the pile numbers visible.
 
Once all 9 cards in hand have been played, add up the values of the cards the players have recruited.
 
The player with the highest score wins the game.
 
==Credits==
Designer: 6jizo
 
Artist: Crocotame
 
Publisher: [https://helvetiq.com/Helvetiq]

Revision as of 10:09, 11 July 2025

2-5 players - Duration 4 minutes - Complexity 1/5

Presentation

Ninjan battles, Chifoumi style.

Object of the game

The goal of the game is to recruit the most high-value ninjan cards. The sum of these values must be the highest to win the game.

Preparation

Each player starts with a hand of 9 cards belonging to one of the three suits: Rock (red) / Paper (green) / Scissors (blue), with values ranging from -6 to 10.

Place 3 cards face up on the table in 3 separate piles; these are the first 3 targets.

Game Round

Each turn, each player chooses a card from their hand and waits for everyone else to do the same.

These cards are all revealed simultaneously and resolved according to the following rules:

Starting from the highest value (10) to the lowest (-6), and breaking ties according to the Paper/Rock/Scissors rule, players take turns claiming one of the 3 piles according to the same rule, but without taking the values into account.

Tips: This rule is indicated in the bottom left corner of the screen using a circular image.

A green leaf is stronger than a red stone, which is itself stronger than blue Scissors, which is itself stronger than a green leaf...

If a player plays the "8 Stone," for example, they must claim one of the piles with a Scissors card on top.

They place the cards from the recruited pile face up in front of them, then start a new pile by playing their "8 Stone."

If they cannot recruit a pile (without Scissors on top), they place their played card on an existing pile of their choice, leaving all the pile numbers visible.

Once all 9 cards in hand have been played, add up the values of the cards the players have recruited.

The player with the highest score wins the game.

Credits

Designer: 6jizo

Artist: Crocotame

Publisher: [1]