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Win by either:
Win by either:


Collecting 3 characters of the same suit, OR
• Collecting 3 characters of the same suit, OR


Collecting 1 character from each of the 5 suits
• Collecting 1 character from each of the 5 suits


If no one achieves a victory condition, the player with the most Prestige points from characters and special actions wins.
If no one achieves a victory condition, the player with the most Prestige points from characters and special actions wins.
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Players alternate turns. On your turn:
Players alternate turns. On your turn:


Place the Action token on a different action space (you can't repeat the last action).
• Place the Action token on a different action space (you can't repeat the last action).


Perform the listed actions in the specified order.
• Perform the listed actions in the specified order.


At the end of the turn, check if you've rallied any characters.
• At the end of the turn, check if you've rallied any characters.


If a victory condition is met, the game ends immediately.
If a victory condition is met, the game ends immediately.
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Game ends immediately if:
Game ends immediately if:


You have 3 characters of the same suit
• You have 3 characters of the same suit


You have 1 character from each of the 5 suits
• You have 1 character from each of the 5 suits


Otherwise, the game ends when the last character is rallied.
Otherwise, the game ends when the last character is rallied.
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+1 per discarded Special Action tile during the game
+1 per discarded Special Action tile during the game


Tiebreakers:
If tied, whoever has the most characters wins. If still tied, play again.
• Most characters
• Still tied? Play again


== Location Rules ==
== Location Rules ==
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If you're behind your opponent → move 2 spaces
If you're behind your opponent → move 2 spaces
If tied/ahead → move 1 space
If tied/ahead → move 1 space


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Examples include:
Examples include:
• Place 3 tokens at Cabaret
• Place 3 tokens at Cabaret
• Swap Influence tokens with opponent
• Swap Influence tokens with opponent
• Advance in Finance and place in Racetrack
• Advance in Finance and place in Racetrack
• Draw multiple Special Action tiles and choose one
• Draw multiple Special Action tiles and choose one


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Bonuses include:
Bonuses include:
• Swap characters
• Swap characters
• Extra placement
• Extra placement
• Influence swap
• Influence swap
• Advance Ascension
• Advance Ascension
• Restrict opponent's next action
• Restrict opponent's next action

Revision as of 13:28, 23 June 2025

Objective

Win by either:

• Collecting 3 characters of the same suit, OR

• Collecting 1 character from each of the 5 suits

If no one achieves a victory condition, the player with the most Prestige points from characters and special actions wins.

Turn Overview

Players alternate turns. On your turn:

• Place the Action token on a different action space (you can't repeat the last action).

• Perform the listed actions in the specified order.

• At the end of the turn, check if you've rallied any characters.

If a victory condition is met, the game ends immediately.

Victory Conditions

Game ends immediately if:

• You have 3 characters of the same suit

• You have 1 character from each of the 5 suits

Otherwise, the game ends when the last character is rallied.

End Game Scoring

Add up Prestige points on all your characters

+1 for an unused Special Action tile on your board

+1 per discarded Special Action tile during the game

If tied, whoever has the most characters wins. If still tied, play again.

Location Rules

Cabaret

Place Influence tokens to form a continuous orthogonal path from one edge to the other.

You may also rally a character by occupying all 4 matching circle spaces.

Tokens must always be placed orthogonally adjacent to another token (any color).

Finance Center

Advance your Ascension token upward.

If you reach or pass a character, you rally it.

If you're behind your opponent → move 2 spaces

If tied/ahead → move 1 space

Racetrack

Place tokens from left to right on available tracks.

When a track fills, the player with the majority takes the character.

Return tokens; that track is now closed (overlay tile).

Action Options

Each main action specifies what to do and in what order:

Place Influence in Cabaret (1 or 2 tokens)

Advance in Finance and/or place in Racetrack

Each turn must use a new action space

Special Actions

Unique, powerful one-time actions

Placed on your player board, replacing any existing special

Examples include:

• Place 3 tokens at Cabaret

• Swap Influence tokens with opponent

• Advance in Finance and place in Racetrack

• Draw multiple Special Action tiles and choose one

Bonuses

Some spaces grant bonuses when you land on or cover them

Bonuses include:

• Swap characters

• Extra placement

• Influence swap

• Advance Ascension

• Restrict opponent's next action