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# The game is a race, as soon as the second winter card is out, if you are ahead it's often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play. | # The game is a race, as soon as the second winter card is out, if you are ahead it's often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play. | ||
# It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself. Be aware of what your | # It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself. Be aware of what your opponents need. | ||
# To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10). | # To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10). | ||
# It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus. | # It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus. | ||
# Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand. | # Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand. | ||
# Free-turn cards can help you clear a | # Free-turn cards can help you clear a seemingly full hand before picking up something an opponent discarded thinking you could not grab. | ||
# The most points that can be achieved in the game is if you get all of the deer and wolves. You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves. | # The most points that can be achieved in the game is if you get all of the deer and wolves. You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves. | ||
# Other powerful cards to build a game around: | # Other powerful cards to build a game around: | ||
#* Beech Martins - play them while filling all 4 sides of trees | |||
Beech Martins - play them while filling all 4 sides of trees | #* Tree Ferns - Play them with Toads and Salamanders | ||
#* Goshawks - Play them while playing lots of other birds | |||
Tree Ferns - Play them with Toads and Salamanders | #* Oaks/Strawberries - Play them while getting all 8 species of tree | ||
#* European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly) | |||
Goshawks - Play them while playing lots of other birds | #* Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer. | ||
#* Sycamores + Red Deer - Play a lot of trees with these | |||
Oaks/Strawberries - Play them while getting all 8 species of tree | #* The right mushrooms can help boost any of these strategies powerfully. | ||
# Secondary strategies include: | |||
European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly) | #* Butterflies + Hedgehogs | ||
#* Bats and Dormice | |||
Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer. | #* Lynxes (compliments 🦌 🐺) | ||
#* Mosses | |||
Sycamores + Red Deer - Play a lot of trees with these | # Easy to forget Rules | ||
#* The “free play a type of creature” bonus does not trigger additional bonuses or effect. | |||
The right mushrooms can help boost any of these strategies powerfully. | #* The "Draw card" effect only draws from the deck (not the clearing) | ||
#* A card is added to the clearing when a tree/sapling is played, but not when a split card is played | |||
Secondary strategies include: | # There are 8 types of tree in the base game: | ||
#* Sycamore | |||
Butterflies + Hedgehogs | #* Birch | ||
#* Beech | |||
Bats and Dormice | #* Douglas Fir | ||
#* Oak | |||
Lynxes (compliments 🦌 🐺) | #* Horse Chestnut | ||
#* Linden | |||
Mosses | #* Silver Fir | ||
# The Alpine expansion includes 2 new tree types for a total of 10 | |||
#* European Larch | |||
#* Swiss Pine | |||
* The “free play a type of creature” bonus does not trigger additional bonuses or | # The Alpine expansion also makes makes butterfly and bird strategies more viable. Expansion tree colors are a bit more rare and may be confused with some base game ones if colorblind. | ||
* The "Draw card" effect only draws from the deck (not the clearing) | |||
* A card is added to the clearing when a tree/sapling is played, but not when a split card is played | |||
* Sycamore | |||
* Birch | |||
* Beech | |||
* Douglas Fir | |||
* Oak | |||
* Horse Chestnut | |||
* Linden | |||
* Silver Fir | |||
Revision as of 19:55, 20 June 2025
- The game is a race, as soon as the second winter card is out, if you are ahead it's often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play.
- It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself. Be aware of what your opponents need.
- To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10).
- It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus.
- Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand.
- Free-turn cards can help you clear a seemingly full hand before picking up something an opponent discarded thinking you could not grab.
- The most points that can be achieved in the game is if you get all of the deer and wolves. You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.
- Other powerful cards to build a game around:
- Beech Martins - play them while filling all 4 sides of trees
- Tree Ferns - Play them with Toads and Salamanders
- Goshawks - Play them while playing lots of other birds
- Oaks/Strawberries - Play them while getting all 8 species of tree
- European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly)
- Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.
- Sycamores + Red Deer - Play a lot of trees with these
- The right mushrooms can help boost any of these strategies powerfully.
- Secondary strategies include:
- Butterflies + Hedgehogs
- Bats and Dormice
- Lynxes (compliments 🦌 🐺)
- Mosses
- Easy to forget Rules
- The “free play a type of creature” bonus does not trigger additional bonuses or effect.
- The "Draw card" effect only draws from the deck (not the clearing)
- A card is added to the clearing when a tree/sapling is played, but not when a split card is played
- There are 8 types of tree in the base game:
- Sycamore
- Birch
- Beech
- Douglas Fir
- Oak
- Horse Chestnut
- Linden
- Silver Fir
- The Alpine expansion includes 2 new tree types for a total of 10
- European Larch
- Swiss Pine
- The Alpine expansion also makes makes butterfly and bird strategies more viable. Expansion tree colors are a bit more rare and may be confused with some base game ones if colorblind.