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The round is split into five phases, each of which is completed by every player before moving to the next, the phases are:
The round is split into five phases, each of which is completed by every player before moving to the next, the phases are:


* Lookout phase
# 1. Lookout phase
* Production phase
# 2. Production phase
* Action phase
# 3. Action phase
* Check for game end
# 4. Check for game end
* Cleanup phase
# 5. Cleanup phase
===Lookout Phase===


First, reveal n+1 cards, where n is the number of players, e.g., 4 cards in a 3-player game.
===1. Lookout Phase===


After which, players take turns taking a new card in clockwise order.
First, reveal n+1 cards, where n is the number of players (e.g. 4 cards in a 3-player game). Then:


After each player has taken 1 card, discard remaining cards.
* • Players take turns taking a new card in clockwise order.
* • After each player has taken 1 card, discard remaining cards.


Then draw n+1 cards, and now starting with the last player and proceeding counter-clockwise, each player will take a card.
Then draw n+1 cards again, and:


After each player has taken 1 card again, discard the remaining cards.
* • Starting with the last player and proceeding counter-clockwise, each player takes a card.
===Production Phase===


First, gain resources according to your faction board. Usually this includes 3 workers, 1 resource, 1 connection token, and 1 card.
* • After each player has taken 1 card again, discard the remaining cards.


Second, each deal provides the good depicted on the card.
===2. Production Phase===


Third, each production location produces goods (including open production cards).
# First, gain resources according to your faction board. Usually this includes 3 workers, 1 resource, 1 connection token, and 1 card.
===Action===
# Second, each deal provides the good depicted on the card.
# Third, each production location produces goods (including open production cards).


In clockwise order, each player takes a single action or passes until all players pass.
===3. Action Phase===
 
In clockwise order, '''each player takes a single action or passes''' until all players pass.
 
If you pass then:
 
* • you cannot take additional actions
* • your locations cannot be razed or interacted with in any other way, e.g., use open production locations.


If you pass then you cannot take additional actions, your locations cannot be razed or interacted with in any other way, e.g., use open production locations.


The actions are:
The actions are:


'''Construct a location'''
==== Construct a location ====
 
Build a location by spending the number of gray connection tokens equal to the card's Distance value. Earn any building bonuses and if building a production location (including open production locations), take the goods from the supply.
Build a location by spending the number of gray connection tokens equal to the card's Distance value. Earn any building bonuses and if building a production location (including open production locations), take the goods from the supply.


'''Develop a location'''
==== Develop a location ====
 
Build a location on top of an existing location by spending a brick and removing the old location. You earn 1 VP after developing. The new location must have at least 1 matching symbol with the old location. Ruins can be built over with any type. Earn any building bonuses and if building a production location (including open production locations), take the goods from the supply.
Build a location on top of an existing location by spending a brick and removing the old location. You earn 1 VP after developing. The new location must have at least 1 matching symbol with the old location. Ruins can be built over with any type. Earn any building bonuses and if building a production location (including open production locations), take the goods from the supply.


'''Make a deal'''
==== Make a deal ====
 
Spend the number of blue connection tokens equal to the card's Distance value, and then turn the card upside down to show its Deal value.
Spend the number of blue connection tokens equal to the card's Distance value, and then turn the card upside down to show its Deal value.


'''Raze location from your hand'''
==== Raze location from your hand ====
 
Discard a card and spend the number of red connection tokens equal to the card's Distance value. Take the goods shown in the spoils field.
Discard a card and spend the number of red connection tokens equal to the card's Distance value. Take the goods shown in the spoils field.


'''Raze opponent's location'''
==== Raze opponent's location ====
 
Spend the number of red connection tokens equal to the location's defense value (3 for production, 4 for feature, 5 for action). Take the goods shown in the spoils field. The location's owner takes the good in the Deal field and turns the location upside down to indicate that location is now a Ruin.
Spend the number of red connection tokens equal to the location's defense value (3 for production, 4 for feature, 5 for action). Take the goods shown in the spoils field. The location's owner takes the good in the Deal field and turns the location upside down to indicate that location is now a Ruin.


'''Use an action from a location'''
==== Use an action from a location ====
 
Spend the goods to perform the card action and keep the goods on the card to remember you used it this round, as each action can only be used once per round.
Spend the goods to perform the card action and keep the goods on the card to remember you used it this round, as each action can only be used once per round.


'''Use an action from your faction board'''
==== Use an action from your faction board ====
 
Spend the goods to perform the faction action and keep the goods on the faction board to remember you used it this round, as each action can only be used once per round.
Spend the goods to perform the faction action and keep the goods on the faction board to remember you used it this round, as each action can only be used once per round.


'''Use another player's open production location'''
==== Use another player's open production location ====
 
Spend a worker to earn the good on the opponent's open production location. The opponent takes a worker from the supply. You cannot send a worker to your own open production location. Each open production location can only be used once per round.
Spend a worker to earn the good on the opponent's open production location. The opponent takes a worker from the supply. You cannot send a worker to your own open production location. Each open production location can only be used once per round.


'''Take a connection card'''
==== Take a connection card ====
 
Spend 2 workers to take a face-up connection card.
Spend 2 workers to take a face-up connection card.


'''Play a connection card'''
==== Play a connection card ====
 
Play a connection card and earn the goods on it.
Play a connection card and earn the goods on it.


'''Place a shield token on a location (free action)'''
==== Place a shield token on a location (free action) ====
 
Place a shield token on a location to increase its defense value by 1. Each location can only have 1 shield token.
Place a shield token on a location to increase its defense value by 1. Each location can only have 1 shield token.


'''Pass'''
==== Pass ====
 
Pass for the round and do not take anymore actions.
Pass for the round and do not take anymore actions.


===Check for Game End===
===4. Check for Game End===


If one player has 25 VPs or more, do not go to the Cleanup Phase, and instead calculate the final score for each player.
If one player has 25 VPs or more, do not go to the Cleanup Phase, and instead calculate the final score for each player.
===Cleanup Phase===
===5. Cleanup Phase===
You can use the storage ability on any locations to save goods.
 
All other goods (resources, workers, contact tokens, shields) in your personal supply and on your cards are returned to the general supply.
 
Beside stored goods, you can only keep cards in between rounds.
 
Discard all face-up connection cards.


Pass the first player token to the left and start a new round.
* • You can use the storage ability on any locations to save goods. All other goods (resources, workers, contact tokens, shields) in your personal supply and on your cards are returned to the general supply.
* • Beside stored goods, you can only keep cards in between rounds.
* • Discard all face-up connection cards.
* • Pass the first player token to the left and start a new round.


===End Game Scoring===
===End Game Scoring===
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Each player adds 1 VP per location (but 0 VP per Ruin) to their current score.
Each player adds 1 VP per location (but 0 VP per Ruin) to their current score.


In the case of a tie, use the following tie breakers in order:
In the case of a tie, use the following tie breakers in order:  


* The player with the most total goods  
*The player with the most total goods
* The player with the most locations
*The player with the most locations
* If still tied, share the victory
*If still tied, share the victory

Revision as of 19:45, 5 May 2025

Overview

Play cards to your area in order to earn points. When a player has 25 victory points (VPs), the current round finishes and then whoever has the most VPs (including end game scoring) wins!

Round

The round is split into five phases, each of which is completed by every player before moving to the next, the phases are:

  1. 1. Lookout phase
  2. 2. Production phase
  3. 3. Action phase
  4. 4. Check for game end
  5. 5. Cleanup phase

1. Lookout Phase

First, reveal n+1 cards, where n is the number of players (e.g. 4 cards in a 3-player game). Then:

  • • Players take turns taking a new card in clockwise order.
  • • After each player has taken 1 card, discard remaining cards.

Then draw n+1 cards again, and:

  • • Starting with the last player and proceeding counter-clockwise, each player takes a card.
  • • After each player has taken 1 card again, discard the remaining cards.

2. Production Phase

  1. First, gain resources according to your faction board. Usually this includes 3 workers, 1 resource, 1 connection token, and 1 card.
  2. Second, each deal provides the good depicted on the card.
  3. Third, each production location produces goods (including open production cards).

3. Action Phase

In clockwise order, each player takes a single action or passes until all players pass.

If you pass then:

  • • you cannot take additional actions
  • • your locations cannot be razed or interacted with in any other way, e.g., use open production locations.


The actions are:

Construct a location

Build a location by spending the number of gray connection tokens equal to the card's Distance value. Earn any building bonuses and if building a production location (including open production locations), take the goods from the supply.

Develop a location

Build a location on top of an existing location by spending a brick and removing the old location. You earn 1 VP after developing. The new location must have at least 1 matching symbol with the old location. Ruins can be built over with any type. Earn any building bonuses and if building a production location (including open production locations), take the goods from the supply.

Make a deal

Spend the number of blue connection tokens equal to the card's Distance value, and then turn the card upside down to show its Deal value.

Raze location from your hand

Discard a card and spend the number of red connection tokens equal to the card's Distance value. Take the goods shown in the spoils field.

Raze opponent's location

Spend the number of red connection tokens equal to the location's defense value (3 for production, 4 for feature, 5 for action). Take the goods shown in the spoils field. The location's owner takes the good in the Deal field and turns the location upside down to indicate that location is now a Ruin.

Use an action from a location

Spend the goods to perform the card action and keep the goods on the card to remember you used it this round, as each action can only be used once per round.

Use an action from your faction board

Spend the goods to perform the faction action and keep the goods on the faction board to remember you used it this round, as each action can only be used once per round.

Use another player's open production location

Spend a worker to earn the good on the opponent's open production location. The opponent takes a worker from the supply. You cannot send a worker to your own open production location. Each open production location can only be used once per round.

Take a connection card

Spend 2 workers to take a face-up connection card.

Play a connection card

Play a connection card and earn the goods on it.

Place a shield token on a location (free action)

Place a shield token on a location to increase its defense value by 1. Each location can only have 1 shield token.

Pass

Pass for the round and do not take anymore actions.

4. Check for Game End

If one player has 25 VPs or more, do not go to the Cleanup Phase, and instead calculate the final score for each player.

5. Cleanup Phase

  • • You can use the storage ability on any locations to save goods. All other goods (resources, workers, contact tokens, shields) in your personal supply and on your cards are returned to the general supply.
  • • Beside stored goods, you can only keep cards in between rounds.
  • • Discard all face-up connection cards.
  • • Pass the first player token to the left and start a new round.

End Game Scoring

Each player adds 1 VP per location (but 0 VP per Ruin) to their current score.

In the case of a tie, use the following tie breakers in order:

  • • The player with the most total goods
  • • The player with the most locations
  • • If still tied, share the victory