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m (→‎Game Play: Changed numbering of actions from 1-4 to A-D to match the game.)
(Added titles for phases of each round)
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=== '''Game Play''' ===
=== '''Game Play''' ===
The game is played over 8 rounds where each player simulates the flow of coffee beans (cubes) through 4 stages: Produce, Dry, Roast, Deliver.
The game is played over 8 rounds where each player simulates the flow of coffee beans (cubes) through 4 stages: '''A. Produce, B. Dry, C. Roast''' and '''D. Deliver.''' Each round is divided into 3 phases:


a) At the beginning of each round, players take turns choosing 1 from 3 Plan Cards
==== Draft Plan Cards ====
At the beginning of each round, players take turns choosing 1 from 3 Plan Cards.


1. If choosing a card with a coffee cup icon, the player must pay with a cube.
1. If choosing a card with a coffee cup icon, the player must pay with a cube.
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2. The player does not have to pay if the business area has 2 visible ship icons
2. The player does not have to pay if the business area has 2 visible ship icons


b) Each player adds the chosen card to their Business Area  
==== Place Plan Cards ====
Each player adds the chosen card to their Business Area  


1. At the beginning of the game, the Business Area has a default card with all action icons.  
1. At the beginning of the game, the Business Area has a default card with all action icons.  
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2. Each new card must always cover 2, 3 or 4 visible squares of the existing Business Area
2. Each new card must always cover 2, 3 or 4 visible squares of the existing Business Area


c) Each player performs between one (minimum) and eight (maximum) actions, (according to the number of visible coffee cup icons in their business area). The 4 types of actions are:
==== Carry out actions ====
Each player performs between one (minimum) and eight (maximum) actions, (according to the number of visible coffee cup icons in their business area). The 4 types of actions are:


'''A. Produce''' - Add a matching colour cube to each coffee bean icon.
'''A. Produce''' - Add a matching colour cube to each coffee bean icon.
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'''NOTE''' - All action squares must be empty to do the action. Each cluster of orthogonally adjacent squares act as single action point - each square of the cluster produces/dries/roasts one set of cubes of one colour.
'''NOTE''' - All action squares must be empty to do the action. Each cluster of orthogonally adjacent squares act as single action point - each square of the cluster produces/dries/roasts one set of cubes of one colour.


d) The round ends when all players have completed their actions.
The round ends when all players have completed their actions.


=== End of the game and scoring ===
=== End of the game and scoring ===

Revision as of 16:27, 1 May 2025

Overview

You represent one of the 4 coffee companies that from plantation, drying, roasting and distribution try to create and control the best supply chain of coffee.

Game Play

The game is played over 8 rounds where each player simulates the flow of coffee beans (cubes) through 4 stages: A. Produce, B. Dry, C. Roast and D. Deliver. Each round is divided into 3 phases:

Draft Plan Cards

At the beginning of each round, players take turns choosing 1 from 3 Plan Cards.

1. If choosing a card with a coffee cup icon, the player must pay with a cube.

2. The player does not have to pay if the business area has 2 visible ship icons

Place Plan Cards

Each player adds the chosen card to their Business Area

1. At the beginning of the game, the Business Area has a default card with all action icons.

2. Each new card must always cover 2, 3 or 4 visible squares of the existing Business Area

Carry out actions

Each player performs between one (minimum) and eight (maximum) actions, (according to the number of visible coffee cup icons in their business area). The 4 types of actions are:

A. Produce - Add a matching colour cube to each coffee bean icon.

B. Dry - The player takes all the cubes of one color from one or more bean squares and joins them in a dry square.

C. Roast - The player takes all the cubes of one color from one or more dry squares and joins them on a roast square.

D. Deliver - The players take all the cubes from all the roast squares they want to and deliver these either to one or more coffee shops in their business area or to their warehouse. If a 2-square coffee shop is partially hidden it is NOT available to accept a delivery. Cubes placed on a coffee shop square remain there until the end of the game, unless the coffee shop is partially or totally hidden (in this case the cubes are removed to the supply piles). Cubes in the warehouse cannot be used later to fulfil coffee shop deliveries.

NOTE - All action squares must be empty to do the action. Each cluster of orthogonally adjacent squares act as single action point - each square of the cluster produces/dries/roasts one set of cubes of one colour.

The round ends when all players have completed their actions.

End of the game and scoring

The game ends after all players have performed their actions of the 8th and final round.

Players earn victory points for their fully supplied coffee shops and for the cubes stored in their warehouse as follows:

a) The colour with the fewest cubes earns 2 victory points per cube (0 if no cubes are stored).

b) The colour with the second fewest cubes earns 1 victory point per cube (0 if no cubes are stored).

c) Only two colours of cubes score, even if these 2, or more, have the same number of cubes.

The player with the most points is the winner. In the event of a tie, the winner is the player with more cubes on roast spaces. If the tie persists the player with the most cubes on dry spaces wins.