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If you used a die with a value lower than the space, you will pay the difference of pips as coins. | If you used a die with a value lower than the space, you will pay the difference of pips as coins. | ||
==== Placement Areas ==== | ===== Placement Areas ===== | ||
''' Castle ''' Dice can be places in any of the 5 spaces on the first level and second level of the castle. Perform all actions that match the colour of your selected die. | ''' Castle ''' Dice can be places in any of the 5 spaces on the first level and second level of the castle. Perform all actions that match the colour of your selected die. | ||
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''' Warrior ''' Choose any yard (top right corner) and pay the iron resource costs to place a warrior and gain the rewards. These will also multiple your score for your courtiers in the castle at the end of the game. | ''' Warrior ''' Choose any yard (top right corner) and pay the iron resource costs to place a warrior and gain the rewards. These will also multiple your score for your courtiers in the castle at the end of the game. | ||
=== Daimyo Actions === | ==== Daimyo Actions ==== | ||
You can spend your Daimyo seals to advanced on the Passage of Time Track, exchange resources at 2-1, or coins at 1-1. | You can spend your Daimyo seals to advanced on the Passage of Time Track, exchange resources at 2-1, or coins at 1-1. | ||
=== End of Round === | ==== End of Round ==== | ||
Turn order will adjust based on who is furthest right and top down on the Passage of Time (Stork) track. | Turn order will adjust based on who is furthest right and top down on the Passage of Time (Stork) track. | ||
Revision as of 01:30, 9 February 2025
Rounds
Players take turns placing dice, the round ends when each player has placed 3 dice.
On Your Turn
Choose a dice from either end of any of the bridges.
Choose the location to activate with that die.
If you took the die from the left (lower die) of a bridge you additionally get to do your lantern action, the cards tucked on your play board.
Perform the main action of your die.
If you used a die with value higher than the space, you will get the difference of pips as coins.
If you used a die with a value lower than the space, you will pay the difference of pips as coins.
Placement Areas
Castle Dice can be places in any of the 5 spaces on the first level and second level of the castle. Perform all actions that match the colour of your selected die.
Outside the Walls Place die of any colour and take the adjacent principal action (Gardner, Courtier, Warrior)
Personal Domain Gain the resources of all revealed spaces, then perform the action on the card that lines up with the row.
Principal Actions
Gardener Choose a garden card without one of your gardeners, pay the cost in food to place and activate the card. This card will activate again if there is a die left above it at the end of the round.
Courtier Either, Pay 2 coins to place a courtier in the courtyard, AND/OR Pay 2 or 5 mother of pearl resources to move a courtier up 1 or 2 levels. If your courtier ends on the top level of the castle gain a lantern award (your player boards tucked cards) and place your courtier on an empty bonus space. Otherwise on level 1 and 2 pick a card to take and do one of the light banner actions, then it will flip over and add to your future lantern actions.
Warrior Choose any yard (top right corner) and pay the iron resource costs to place a warrior and gain the rewards. These will also multiple your score for your courtiers in the castle at the end of the game.
Daimyo Actions
You can spend your Daimyo seals to advanced on the Passage of Time Track, exchange resources at 2-1, or coins at 1-1.
End of Round
Turn order will adjust based on who is furthest right and top down on the Passage of Time (Stork) track.
If dice are left on bridges gardeners will reactivate.
Round will advanced, the game ends after round 3.