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(Created page with "=Kamon= ==Goal== In kamon, your goal is to connect two opposite edges of the board ( green-green, yellow-yellow or blue-blue ) or to form a loop with a least one space that you don't control. ==Your turn== The first player must place his first hexagon on an edge of the board but not a corner. During next turns, you must place an hexagon on a space with the same color or the same symbol than the hexagon placed by the opponent. ==End of the game== The end of the game is tr...") |
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=Kamon= | =Kamon= | ||
==Goal== | ==Goal== | ||
In kamon, your goal is to connect two opposite edges of the board ( green-green, yellow-yellow or blue-blue ) or to form a loop with a least one space that you don't control. | In kamon, your goal is to connect two opposite edges of the board (green-green, yellow-yellow or blue-blue) or to form a loop with a least one space that you don't control. | ||
==Your turn== | ==Your turn== | ||
The first player must place | The first player must place their first hexagon on an edge of the board but not a corner. On subsequent turns, you must place a hexagon on a space with the same color or the same symbol as the hexagon placed by the opponent. | ||
==End of the game== | ==End of the game== | ||
The end of the game is triggered when a player achieves one of the two victory conditions or when a player cannot place a hexagon. If the end of the game is triggered when a player can't play | The end of the game is triggered when a player achieves one of the two victory conditions or when a player cannot place a hexagon. If the end of the game is triggered when a player can't play their turn, the other player wins. | ||
Revision as of 16:48, 11 January 2025
Kamon
Goal
In kamon, your goal is to connect two opposite edges of the board (green-green, yellow-yellow or blue-blue) or to form a loop with a least one space that you don't control.
Your turn
The first player must place their first hexagon on an edge of the board but not a corner. On subsequent turns, you must place a hexagon on a space with the same color or the same symbol as the hexagon placed by the opponent.
End of the game
The end of the game is triggered when a player achieves one of the two victory conditions or when a player cannot place a hexagon. If the end of the game is triggered when a player can't play their turn, the other player wins.