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Do the following on each round:
Do the following on each round:


'''I) PLAN'''
=== (I) PLAN ===


# '''Choose Movement Card:''' Players simultaneously choose a distance (2, 3, or 0-5) and direction (Sun, Asteroids, Meteor, Stars) for their Saucer(s). The 2 gives a Booster and the 3 gives an Energy.
1). '''Choose Movement Card:''' Players simultaneously choose a distance (2, 3, or 0-5) and direction (Sun, Asteroids, Meteor, Stars) for their Saucer(s). The 2 gives a Booster and the 3 gives an Energy.
# '''Roll Rotation Die:''' The player with the Probe takes the first turn, but whether it goes CLOCKWISE or COUNTER-CLOCKWISE from them this round is decided randomly.


'''II) TAKE YOUR TURN'''
2). '''Roll Rotation Die:''' The player with the Probe takes the first turn, but whether it goes CLOCKWISE or COUNTER-CLOCKWISE from them this round is decided randomly.


# '''Place Your Saucer:'''
=== (II) TAKE YOUR TURN ===
# '''Use Start of Turn Upgrade Effects:'''
# '''Execute Move:'''
# '''Boost:'''


'''III) CLEAN-UP PLAYER'S TURN'''
1). '''Place Your Saucer:'''


# '''Apply Crash Penalties:'''
2). '''Use Start of Turn Upgrade Effects:'''
# '''Place Crewmembers:'''
# '''Use End of Turn Upgrade Effects:'''
# '''Upgrade Your Ship:'''


'''IV) END THE ROUND'''
3). '''Execute Move:'''


# '''Place Crashed Saucers:'''
4). '''Boost:'''
# '''Move the Probe:'''
 
=== (III) CLEAN-UP PLAYER'S TURN ===
 
1). '''Apply Crash Penalties:'''
 
2). '''Place Crewmembers:'''
 
3). '''Use End of Turn Upgrade Effects:'''
 
4). '''Upgrade Your Ship:'''
 
=== (IV) END THE ROUND ===
 
1). '''Place Crashed Saucers:'''
 
2). '''Move the Probe:'''

Revision as of 02:50, 3 January 2025

OBJECTIVE

Your flying saucer has crashed on Earth and, although your crew survived in the escape pod, they are lost somewhere on the planet. Win the game by being the first player to fill your saucer with a Pilot, Scientist, Doctor, and Engineer of any color!

ROUNDS

Do the following on each round:

(I) PLAN

1). Choose Movement Card: Players simultaneously choose a distance (2, 3, or 0-5) and direction (Sun, Asteroids, Meteor, Stars) for their Saucer(s). The 2 gives a Booster and the 3 gives an Energy.

2). Roll Rotation Die: The player with the Probe takes the first turn, but whether it goes CLOCKWISE or COUNTER-CLOCKWISE from them this round is decided randomly.

(II) TAKE YOUR TURN

1). Place Your Saucer:

2). Use Start of Turn Upgrade Effects:

3). Execute Move:

4). Boost:

(III) CLEAN-UP PLAYER'S TURN

1). Apply Crash Penalties:

2). Place Crewmembers:

3). Use End of Turn Upgrade Effects:

4). Upgrade Your Ship:

(IV) END THE ROUND

1). Place Crashed Saucers:

2). Move the Probe: