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(Updated game end info and rewrote/restructured a little with more bullet points.)
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===Overview===
===Overview===


Plant flowers and grow your garden to meet objectives and fill columns
Plant flowers and gather animals. Grow your garden to meet objectives and fill columns for the most points!
 
 
===Turn===
===Turn===


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• Play a card, but don't have to. If you do, you can only play one, and can choose to either pay to use its action or sell it, the value for paying and selling are shown on the card
• Play a card, but don't have to. If you do, you can only play one, and can choose to either pay to use its action or sell it, the value for paying and selling are shown on the card


Then, place a Flower:
Then, place your Flower token to choose your action:


• Move your Flower to the next column you are not in
• Move your Flower to the next column you are not in
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• If you place your Flower on an empty space, you take the space's action and the action connected to it, in either order
• If you place your Flower on an empty space, you take the space's action and the action connected to it, in either order


• If you place your Flower on an occupied space, you only take the action connected to it and '''not''' the space's action, additionally pay 3 coin to the bank for each other Flower already present on the space
• If you place your Flower on an occupied space, you only take the action connected to it and '''not''' the space's action, additionally pay 3 coins to the bank for each other Flower already present on the space


Turn order is also determined by the Flower columns, whoever has the highest flower on the most historic column takes the next turn, highest is both the space's height and the flower's height in the same column i.e. a player who paid to take the same action as another will therefore go earlier in turn order next round
Turn order is also determined by the Flower columns, whoever has the highest flower on the most historic column takes the next turn, highest is both the space's height and the flower's height in the same column i.e. a player who paid to take the same action as another will therefore go earlier in turn order next round
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===Tasks===
===Tasks===


Each garden row has two tasks, a basic and special
Each garden row has two tasks, a basic and special. At the start of the game, you can decide which row has which special task, but each row can only contain one. Some tasks require 4 Flowers, which means they can only be placed in certain rows.


At the start of the game, you can decide which row has which special task, but each row can only contain one (also some tasks require 4 Flowers, which means they can only be placed in certain rows)
• The tasks give requirements for that row of flowers, but the order the flowers appear in doesn't matter


The tasks give requirements for that row of flowers, but the order the flowers appear in doesn't matter
• You must complete a row's basic task before you can complete its special task


You must complete a row's basic task before you can complete its special task
• However, you do NOT have to complete one row's tasks before completing another


However, you do NOT have to complete one row's tasks before completing another
===Tracks===


There are three tracks, each providing a variety of rewards: Money bag, Wheelbarrow and Shovel.


===Round End===
• Some Flower space actions let you move along a certain track. If you move more than one space, you do NOT get the benefits of the intermediate spaces i.e. if you move two spaces, the first space's rewards are ignored


When all players reach the final column, the round ends
• On the Shovel track, some branches cost coins to allow you to move faster along it, but you can only take these fast route options if you have the coin for it at that moment


Maintain the turn order, but move all the Flowers back to the start space
• Regardless of the track, you can always spend 3 coins per space to move farther than the option gives, whilst still respecting the rule of not getting any reward for intermediate spaces, or you can move less than allowed and gain 1 point for each space not moved


Flip all the tiles to the dark side, this gives different actions for round two
• When you reach the final space of a track, take its rewards as usual (along with any wasted movement point rewards), and then move your piece back to the starting space of that track


If this was the end of the second round, take a special single turn 3rd round
===Bonuses===


In the same turn order as how round 2 ended, each player gets to do the two normal actions (Gardener and card) then has to choose one of the three tracks to take their final action with
• A black number in a coin is gained, whilst a red number in a coin is paid


• There are 4 plant levels (1=Yellow, 2=Pink, 3=Green, 4=Blue) - when you gain one, place it diagonally adjacent to your Gardener, even covering up previously placed Plants


===Tracks===
• The Watering Can lets you upgrade a plant to the next level if it is diagonally adjacent to your Gardener


There are three tracks, each providing a variety of rewards
• Free Gardener Movement lets you move your Gardener up to the depicted number of spaces for no cost


Some Flower space actions let you move along a certain track, if you move more than one space, you do NOT get the benefits of the intermediate spaces i.e. if you move two spaces, the first space's rewards are ignored
• Draw a card lets you draw a card to your hand


Furthermore, on the Shovel track, some branches cost coins to allow you to move faster along it, but you can only take these fast route options if you have the coin for it at that moment
• Animals go on your animal circle, each animal placed score the indicated number of points. It doesn't matter which type of animal you place where


Regardless of the track, you can always spend 3 coins to move one more space than the option gives, whilst still respecting the intermidate space non=reward rule, or you can move less than allowed and gain 1 point for each space not moved
• VP scores you straight points


The tracks are infinite, as such when you reach the final space of any track, take its rewards as usual (along with any wasted movement point rewards) then move your piece back to the starting space of that track
• You also get VP from completing a track - you only get the best VP reward from a track at the time you finish that loop, if you reach the end of the same track again you do NOT reclaim a second reward


• Pole Position means you do not pay to share an occupied space


===Bonuses===
===Round 1 End===


A black number in a coin is gained, whilst a red number in a coin is paid
When all players reach the final column, the first round ends


There are 4 plants (Yellow, Pink, Green, Blue) when you gain one place it diagonally adjacent to your Gardener even covering up previous Plants
• Maintain the turn order, but move all the Flowers back to the start space


Watering Can lets you upgrade a plant to the next level if it is diagonaly adjacent to your Gardener
• Flip all the tiles to the dark side, this gives different actions for round two


Free Gardener Movement lets you move your Gardener up to the depicted number of spaces for no cost
===Game End===


Draw a card lets you draw a card to your hand
At the end of the second round, all players take a single extra turn before scoring. In the same turn order as how round 2 ended, each player gets to do:


Animals go on your animal circle and gradually score you more points the more you collect
• The two normal actions (move Gardener and/or play a card)


VP scores you straight points, which you can also get from completing a track, you only get the best VP reward from a track at the time you finish that loop, if you reach the end of the same track again you do NOT reclaim a second reward
• One step along one of the three tracks
 
Pole Position means you do not pay to share an occupied space
 
 
===Game End===


The game ends at the end of the 3rd round
===Scoring===


Each column completely filled with flowers scores points based on the best flower found there
Each column completely filled with flowers scores points based on the best flower found there


Score 1 point for every 3 coins remaining
Score 1 point for every 3 coins remaining


Add this to points scored during the game
Add this to points scored during the game


The player with the most points, wins!
The player with the most points, wins!


If tied, the player who would have the earliest go in a 4th round wins!
• The final player order breaks a tie

Revision as of 20:34, 15 October 2024

Overview

Plant flowers and gather animals. Grow your garden to meet objectives and fill columns for the most points!

Turn

Start your turn by doing both, one or neither of the following two actions:

• Move your Gardener as far as you like following the footprints, but each movement costs 1 coin, and you are not required to move the gardener at all

• Play a card, but don't have to. If you do, you can only play one, and can choose to either pay to use its action or sell it, the value for paying and selling are shown on the card

Then, place your Flower token to choose your action:

• Move your Flower to the next column you are not in

• If you place your Flower on an empty space, you take the space's action and the action connected to it, in either order

• If you place your Flower on an occupied space, you only take the action connected to it and not the space's action, additionally pay 3 coins to the bank for each other Flower already present on the space

Turn order is also determined by the Flower columns, whoever has the highest flower on the most historic column takes the next turn, highest is both the space's height and the flower's height in the same column i.e. a player who paid to take the same action as another will therefore go earlier in turn order next round

Tasks

Each garden row has two tasks, a basic and special. At the start of the game, you can decide which row has which special task, but each row can only contain one. Some tasks require 4 Flowers, which means they can only be placed in certain rows.

• The tasks give requirements for that row of flowers, but the order the flowers appear in doesn't matter

• You must complete a row's basic task before you can complete its special task

• However, you do NOT have to complete one row's tasks before completing another

Tracks

There are three tracks, each providing a variety of rewards: Money bag, Wheelbarrow and Shovel.

• Some Flower space actions let you move along a certain track. If you move more than one space, you do NOT get the benefits of the intermediate spaces i.e. if you move two spaces, the first space's rewards are ignored

• On the Shovel track, some branches cost coins to allow you to move faster along it, but you can only take these fast route options if you have the coin for it at that moment

• Regardless of the track, you can always spend 3 coins per space to move farther than the option gives, whilst still respecting the rule of not getting any reward for intermediate spaces, or you can move less than allowed and gain 1 point for each space not moved

• When you reach the final space of a track, take its rewards as usual (along with any wasted movement point rewards), and then move your piece back to the starting space of that track

Bonuses

• A black number in a coin is gained, whilst a red number in a coin is paid

• There are 4 plant levels (1=Yellow, 2=Pink, 3=Green, 4=Blue) - when you gain one, place it diagonally adjacent to your Gardener, even covering up previously placed Plants

• The Watering Can lets you upgrade a plant to the next level if it is diagonally adjacent to your Gardener

• Free Gardener Movement lets you move your Gardener up to the depicted number of spaces for no cost

• Draw a card lets you draw a card to your hand

• Animals go on your animal circle, each animal placed score the indicated number of points. It doesn't matter which type of animal you place where

• VP scores you straight points

• You also get VP from completing a track - you only get the best VP reward from a track at the time you finish that loop, if you reach the end of the same track again you do NOT reclaim a second reward

• Pole Position means you do not pay to share an occupied space

Round 1 End

When all players reach the final column, the first round ends

• Maintain the turn order, but move all the Flowers back to the start space

• Flip all the tiles to the dark side, this gives different actions for round two

Game End

At the end of the second round, all players take a single extra turn before scoring. In the same turn order as how round 2 ended, each player gets to do:

• The two normal actions (move Gardener and/or play a card)

• One step along one of the three tracks

Scoring

• Each column completely filled with flowers scores points based on the best flower found there

• Score 1 point for every 3 coins remaining

• Add this to points scored during the game

• The player with the most points, wins!

• The final player order breaks a tie