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Gamehelpmetro: Difference between revisions

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=== Objective ===
The goal of Metro is to obtain the most victory points by the end of the game. Victory points are obtained by connecting the rail lines from one of your wagons to a destination. The more tiles that the line passes through, the more victory points are scored. The location of the wagons are predetermined, and the game proceeds by players taking turns laying down a tile and connecting rails. The game ends when all the tiles are played.
=== Set-up –Example for a 4 player game ===
=== Set-up –Example for a 4 player game ===
1) Place the game board in the middle of the playing area. The game board shows:
1) Place the game board in the middle of the playing area. The game board shows:
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for all players. Each player takes one tile and looks at it without showing it to the other players.
for all players. Each player takes one tile and looks at it without showing it to the other players.


4) Each player takes all wagons of their selected color and places them on the game board, according to the charts shown below and to the right. The numbers indicate the spaces where the players have to place their wagons. All wagons must be placed on the dead end of the Metro stations, where they remain until the end of the game. The tracks with the station building do not belong to any players. Any unused wagons are returned to the box, they are not used in this game.
4) Each player takes all wagons of their selected color and places them on the game board, according to the charts shown in the instructions. The numbers indicate the spaces where the players have to place their wagons. All wagons must be placed on the dead end of the Metro stations, where they remain until the end of the game. The tracks with the station building do not belong to any players. Any unused wagons are returned to the box, they are not used in this game.


=== Sequence of play ===
=== Sequence of play ===
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==== Action: Place track tiles ====
==== Action: Place track tiles ====
The active player (the player performing their turn) places their hand held tile on the game board. If they don’t want to place this tile they may draw a new tile from the face down supply, as long as there are any tiles left. In this case they must place the tile just drawn, keeping their hand tile. After placing their hand tile the player draws a new tile form the face down supply, as long as there are any tiles left. A player who has connected all their lines to destination stations still keeps on placing tiles.
The active player (the player performing their turn) places their hand held tile on the game board. If they don’t want to place this tile they may draw a new tile from the face down supply, as long as there are any tiles left. In this case they must place the tile just drawn, keeping their hand tile. After placing their hand tile the player draws a new tile form the face down supply, as long as there are any tiles left. A player who has connected all their lines to destination stations still keeps on placing tiles.
''Note'': ''The track tiles have been designed in such a way that all lines are connecting to some station at the end of the game. It may happen though that loops are constructed which do not connect to any station. Such loops are of no relevance to the game.''
''Note'': ''The track tiles have been designed in such a way that all lines are connecting to some station at the end of the game. It may happen though that loops are constructed which do not connect to any station. Such loops are of no relevance to the game.''
==== Rules for placing tiles ====
==== Rules for placing tiles ====
• When placing track tiles they may connect to any line.
• When placing track tiles they may connect to any line.
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The player with the most victory points is the winner of the game.
The player with the most victory points is the winner of the game.





Revision as of 23:45, 29 July 2024

Objective

The goal of Metro is to obtain the most victory points by the end of the game. Victory points are obtained by connecting the rail lines from one of your wagons to a destination. The more tiles that the line passes through, the more victory points are scored. The location of the wagons are predetermined, and the game proceeds by players taking turns laying down a tile and connecting rails. The game ends when all the tiles are played.

Set-up –Example for a 4 player game

1) Place the game board in the middle of the playing area. The game board shows:

60 square spaces - on which the track tiles are placed

32 numbered Metro stations - on which the metro wagons are placed

1 cental station in the middle of the game board

1 scoring track at the edge of the game board

2) All players place their scoring marker on the “0“ space of the scoring track.

3) Shuffle all track tiles and place them face down besides the game board in easy reach

for all players. Each player takes one tile and looks at it without showing it to the other players.

4) Each player takes all wagons of their selected color and places them on the game board, according to the charts shown in the instructions. The numbers indicate the spaces where the players have to place their wagons. All wagons must be placed on the dead end of the Metro stations, where they remain until the end of the game. The tracks with the station building do not belong to any players. Any unused wagons are returned to the box, they are not used in this game.

Sequence of play

The youngest player is the starting player, and then the other players take their turn clockwise. During their turn a player performs the following action:

Action: Place track tiles

The active player (the player performing their turn) places their hand held tile on the game board. If they don’t want to place this tile they may draw a new tile from the face down supply, as long as there are any tiles left. In this case they must place the tile just drawn, keeping their hand tile. After placing their hand tile the player draws a new tile form the face down supply, as long as there are any tiles left. A player who has connected all their lines to destination stations still keeps on placing tiles. Note: The track tiles have been designed in such a way that all lines are connecting to some station at the end of the game. It may happen though that loops are constructed which do not connect to any station. Such loops are of no relevance to the game.

Rules for placing tiles

• When placing track tiles they may connect to any line.

• A tile must always be placed on a free space. It must be placed adjacent (edge to edge) to at least one tile already lying on the game board or on a space at the edge of the game board.

• All tiles must have the same orientation, i. e. the arrows on the tiles must point at the same direction as the ones on the game board.

• A tile may not be placed in a way that a Metro line is connecting its departure station with a destination station passing only one tile. The only exception to this rule is when there is absolutely no other way to place the tile.

Scoring and end of the game

A scoring takes place as soon as a Metro line has connected to a destination station.

The owner of this line immediately gains 1 victory point for each tile their line is passing.

If the same tile is passed more than once by this line, it generates 1 victory point each time it is passed.

If the line is connecting to the power station in the center of the game board the victory points total for this line is doubled.

Each player’s victory points are recorded on the scoring track using the player’s scoring marker.

The wagon is flipped over to the backside (dead end), indicating that this line has been scored.

The game ends as soon as all lines have been scored and all tiles have been laid out.

The player with the most victory points is the winner of the game.


Notes: • The scoring of a Metro line can be done anytime, in case it wasn’t done before by mistake.

• The tracks of the central station printed on the game board do not count for victory points when a line

connects to it. Only those tiles actually placed on the game board by the players count for victory points.