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(Created page with "===Overview=== X ==Setup=== As part of setup, place your Lord on an empty Plot tile on the top row ===Turn=== Before anyone takes their turn, discard the unselected plot tiles from the current row Turn order is based on your Lords position in current row, leftmost going earliest Move your Lord to an empty plot on the next row (the lowest row wraps round to the 1st row) and take the plot your Lord came from and place it on your Estate of the same type After plac...") |
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==Setup=== | ===Setup=== | ||
As part of setup, place your Lord on an empty Plot tile on the top row | As part of setup, place your Lord on an empty Plot tile on the top row | ||
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Village - Move a tile from your Cemetery to its Estate without activating it THEN gain 2 coins for each Village and each Rampart | Village - Move a tile from your Cemetery to its Estate without activating it THEN gain 2 coins for each Village and each Rampart | ||
Rampart - Place your Scout on a tile in a row your Lord is not present to reserve it and prevent others from claiming it THEN gain 2 coins for each Field and each Rampart | Rampart - Place your Scout on a tile in a row your Lord is not present to reserve it and prevent others from claiming it THEN gain 2 coins for each Field and each Rampart (Note: You do not have to pick the reserved tile, but when your Lord reaches your Scout's row, if you do not pick the reserved tile then your Scout is returned to you) | ||
Market | Market - Gain a coin for each Chest THEN gain 2 coins for each Mill and each Market | ||
Barracks - Any other player whose Rampart quantity is lower than your Barrack quantity place their leftmost and topmost tile in their Cemetery and give you 2 coins THEN gain 2 coins for each Village and each Barracks |
Revision as of 12:32, 26 May 2024
Overview
X
Setup
As part of setup, place your Lord on an empty Plot tile on the top row
Turn
Before anyone takes their turn, discard the unselected plot tiles from the current row
Turn order is based on your Lords position in current row, leftmost going earliest
Move your Lord to an empty plot on the next row (the lowest row wraps round to the 1st row) and take the plot your Lord came from and place it on your Estate of the same type
After placing the tile in the associated Estate gain the Effect then the Income of that Estate
When everyone has taken a turn, refill the now empty row with new tiles (If you run out of draw tiles, depending on player count, either simply reshuffle the discards OR add new tiles in from the Orange Deck)
On the 4th, 8th, 12th, and 16th rounds you will also trigger the active Event
Estates
Field - Gain a coin for each Farmer THEN gain 2 coins for each Field
Mill - Each player with fewer Mills than you gives you 2 coins THEN gain 2 coins for each Mill
Village - Move a tile from your Cemetery to its Estate without activating it THEN gain 2 coins for each Village and each Rampart
Rampart - Place your Scout on a tile in a row your Lord is not present to reserve it and prevent others from claiming it THEN gain 2 coins for each Field and each Rampart (Note: You do not have to pick the reserved tile, but when your Lord reaches your Scout's row, if you do not pick the reserved tile then your Scout is returned to you)
Market - Gain a coin for each Chest THEN gain 2 coins for each Mill and each Market
Barracks - Any other player whose Rampart quantity is lower than your Barrack quantity place their leftmost and topmost tile in their Cemetery and give you 2 coins THEN gain 2 coins for each Village and each Barracks